Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere






- Added "Wreathed in Mist" to Dark Elf Black Arks (11, 15, 20)
- Added "Gifted Beginnings" to the Fey Enchantress (10)
- No NEW Campaign Skills for Dechala, Chaos Sorcerer Lord of Slaanesh, Druchii Anointed, Exalted Hero of Slaanesh, and Strykaar of the Sortsvinaer
- Sayl the Faithless -> "Wielders of the Mists" (10)
- No NEW Campaign Skills for Great Shaman Sorcerer, Beorg Bearstruck, Fimir Noble
- Sea Lord Aislinn -> "Renowned Admiral" (2, 5, 9)
- Dragonship Admiral -> "Renowned Admiral" (2, 5, 9)
- No NEW Campaign Skills for Mist Mage, Sea Helm, Caradryan
- Global Lord Campaign Skills "Wary" & "Ancient Cunning" were both delayed to (11, 15, 20) due to some having them early, and others having them late
Great mod, thanks for the work you put into it. :) I found the following bugs:
Dark Elves: Black Ark Admiral 'Wreathed in Mist' is not auto granted
High Elves: 'Wary' and 'Ancient Cunning' have their ranks swapped
Added missing Skills:
Witch Hag
- Protective Charms
- Hag's Cursemark
ALL Ataman Campaign/Blue Line Skills
Certain Khorne Lords
- Relentless Advance
Addressing comments if/when I get a free moment!
Yeah the Witch Hunter actually make sense now
Located, automated, and updated both, thanks!
Further updates for 6.0 (continued)
- Automated the "Relentless Advance" skill for Chaos Lords (new/changed in 6.0)
- Automated the "Establish Cult" skill for Chaos Heroes (new/changed in 6.0)
- Added the "Heretic Hunter" skill for Volkmar
- Currently going over newly added Skills for new Lords and Heroes (doing 6.0 playtesting)
@Crescendo
Good catch! Looking into it for the 6.0 update
I thought about it! This mod + the "Auto-assign skill points" in-game option were more than enough to cut down the tedium of late game skill point management for me, so I ultimately decided against it (I leave it off for Legendary Lords and such, but regular Lords/Heroes just go full auto)
It's also a significant amount of manual work involved, and I wasn't too keen on doing that again
Very true! They can be quite bland - I highly doubt CA is going to do any kind of massive overhaul of Skill Points at this point, so making the change we want to see is up to us now!
@Zanklev™
If it uses all the Base Game Blue Line Skills, then it'll work just fine
Just pushed an update and fixed! Good catch
Latest change note:
Added a missing campaign skill chain "Specialist" for Vampire Coast Fleet Captain Heroes
(wasn't included in the other "Specialist" DB values because of it's unique Pirate Cove exclusion)
Definitely something worth taking up with Creative Assembly about! "Immortal", the mount skills, and other automatically awarded unique skills are definitely supposed to be free and require no intervention whatsoever
Could be your version of the game, or maybe a bug with a language pack or something?