全面战争:战锤3

全面战争:战锤3

[Beta]Legendary Urbania
279 条留言
Sophie 10 月 10 日 下午 8:25 
concept is nice but it just doesnt work
Sophie 10 月 10 日 下午 8:25 
doesnt seem to really work kinda at first but then the settlement sinks into the ground and its just replaced with your faction's i play with old world campaign
Alex-cy 10 月 8 日 上午 7:02 
I'm really looking forward to your next update. Thank you for your hard work!
MisterIgor 10 月 5 日 下午 2:01 
I Have a very large modlist, including all the OVN factions, SFO, IEE, Hung and etc... Where do you recomend me putting this mod on the load order? on the top or bottom of the modlist ?
Asccka 9 月 29 日 下午 11:26 
It has been 9 months since the last update. We have been in a long wait and expectation for the next update
Smaug 9 月 28 日 下午 12:40 
Very impressive stuff.
Mumm-Ra 9 月 8 日 下午 6:14 
yoooo LFG! cant wait
MrGherKhin 9 月 8 日 上午 3:43 
great work , you are the best
agent.theory 9 月 2 日 下午 5:04 
Awesome! Thanks for updating!
MotorwaySouth  [作者] 9 月 1 日 下午 11:19 
@agent.theory @all
Hey guys, sorry to keep you all waiting for so long.

I have mostly finished the new settlement models for Kislev, Bretonnia, and the Dwarfs. I will release the next major update for the mod once I complete the models for the Tomb Kings and Lizardmen.

I'm also working on a new dynamic settlement framework, which will include:

Dynamically changing siege battle maps during the campaign to match the settlement's appearance on the campaign map. (This will automatically pull in models from GCCM and <<FSF>>Ranger if you have them installed).

Newly constructed landmarks will be visually represented on the campaign map model itself.

All of this takes a lot of time, but I'm working to get the update out to you as soon as I can.

Thanks for your patience!
agent.theory 9 月 1 日 下午 9:33 
I meant that many settlements become sunken when conquered, not invisible. Otherwise, the mod still works, and better than Grandolph's dynamic settlements reborn. I hope this one can be updated.
agent.theory 8 月 22 日 下午 6:51 
A great mod, but it needs an update. Many settlements are invisible.
Johnny 8 月 21 日 上午 10:00 
Some greenskin capitals near where Grimgor starts are invisible, like Bloodpeak, Karak Vrag, Sabre Mountain, etc
Judassem 8 月 19 日 下午 12:53 
So does this mod work only in the 3 regions mentioned?
Xiivait 8 月 14 日 下午 12:42 
Can we play with it in MP without mod configuration ?
Gigantic Gus 8 月 8 日 下午 5:16 
This is a borderline must-have mod for me. Actually one of the greatest mods on here - HUGE thank you for making it! Only issue for me that I can't understand - I get the 'initializing settlements' pop up every single turn. This has been the case for months - it's quite annoying, but nowhere near annoying enough to play without the mod. Huge thanks again! Love it
jackiefpulley 8 月 8 日 上午 2:08 
I love this mod i hope it gets an update
SeDrRo 8 月 5 日 上午 5:21 
Thx for this mod! Great job! Unfortunately, with mod Red's Estalia

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2918441414

Estalian building models are disappeared
Iceobeasty 7 月 22 日 下午 2:17 
nanus sartosa mod doesnt have any models for settlements
Balthasar23th 7 月 12 日 上午 12:42 
Thanks for your mod! I have made a small German translation. Can you maybe link it? Greetings

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3523420152
bbro51 6 月 12 日 下午 6:47 
this is such an awesome idea and I have been looking for a mod like this for so long, great work!
Гендальф из Ривии 5 月 28 日 上午 10:45 
Am I the only one who has the Dynamic_Lost World mod removed? Could you explain why?
elgato_86 5 月 27 日 上午 1:51 
anyone knows if this causes problems with the Nagash mod? I was playing Nagash but cannot perform the ritual in the black pyramid and im still trying to find the mod causing the problem
mistborn 5 月 24 日 下午 1:43 
whenever i capture a unique settlement from another faction is resets the settlement to the default skin
Swinky 5 月 17 日 上午 6:43 
is it normal for certain modded factions to have invisible settlements? playing as the jade pirates from the yin-yin mod they become invisible and i was just wondering.
Zeth.exe 5 月 8 日 下午 5:12 
Looking forward to the next update!
Mathicsatem 5 月 4 日 下午 12:01 
Oi, dis is gonna be a right propa squig-gobblin’ bash! WAAAGH!
Yoda Gaming 5 月 2 日 上午 2:46 
Amazing Mod, cant wait for updates
ld1449 4 月 27 日 上午 5:47 
@MotorwaySouth. That's good to hear, no worries then. I thought it was that I'd screwed up somewhere but if it just needs updating I can be patient :)

...

HURRY! ;p
MotorwaySouth  [作者] 4 月 26 日 上午 5:43 
@ld1449 I'm not 100% certain about the current version's stability. The next update needs a total code framework rewrite and lots of new external tools, which is taking time. I'm working on getting it done ASAP.
MotorwaySouth  [作者] 4 月 26 日 上午 5:37 
@ld1449 @All I am preparing some updates, including remodels for some vanilla skins, some important cities for Kislev, Dwarfs, and the Empire. And a feature where landmarks become visually apparent after construction. I haven't been fully dedicated to MOD creation in the past few months, but things are still progressing. This is the discord server for my MOD, where I will occasionally post some progress and screenshots.
https://discord.gg/2Fbf8wTwXU
ld1449 4 月 26 日 上午 4:19 
Hi, I really like this mod. But for some reason its not working :( The only location that seems to be "working" as in, having a new skin, is Lothern and IDK why. What can I do?
gongoozler 4 月 20 日 上午 11:53 
为什么玩吸血鬼海岸时占领普通小城没有模型
MightNight 4 月 19 日 下午 5:30 
Could you please add compatibility support for the following mods?

- Rotblood Tribe
- Roar of the Jade Sea : Yin-Yin, the Sea Dragon
- Wood Elf Cities and Towns (Settle Anywhere)
Mumm-Ra 4 月 14 日 下午 9:38 
@Firo

Try running it with OvN Lost World/OvN Lost World - No Landmarks Submod maybe. Make it have priority on the Load Order before OvN Lost World
Firo 4 月 12 日 下午 10:10 
What is strange is that not all special models from OVN lost world get replaced.
Playing as Belegar, Black Crag keeps its greenskin model. But playing as Miao, Fu-Chow loses its model
Hoshi 4 月 10 日 上午 6:38 
Can we have a collab / compatibilty with Lost World OVN someday :D ?
Mattis 3 月 31 日 下午 7:33 
Mod works, to a degree! Playing as Cathay, capturing some of the special Cathay settlements removes the custom model and replaces it with a standard Cathay town.
Mumm-Ra 3 月 31 日 下午 6:13 
My games locking up when it goes back to the Campaign screen after combat. I'll wait till you get an update
Mumm-Ra 3 月 31 日 上午 10:46 
Not sure, I haven't played WH3 in a few months so I'm trying to find a stable mod setup with my old mods. I currently have these mods installed in order. So far so good. I have to wait to upgrade my capital.

Campaign Weather Overhaul (The Old World Map Update!)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2998630271

[Beta]Legendary Urbania
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3323554182

Dynamic World
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2987536840
全神贯注 3 月 30 日 上午 7:12 
This mod doesn't work anymore.
MotorwaySouth  [作者] 3 月 29 日 上午 10:49 
Does this MOD still work properly in 6.1? The version of the MOD I'm currently developing is significantly different from the one published in the workshop.
Mumm-Ra 3 月 28 日 上午 10:08 
love this
MotorwaySouth  [作者] 3 月 26 日 上午 6:35 
@david0819 有,目前在制作八峰山
@david0819 Yes, currently working on karak eight peaks
david0819 3 月 26 日 上午 6:30 
请问有没有对阿尔道夫的更新计划?
jhtiger1104 3 月 25 日 下午 10:17 
I'll wait for update. Always grateful for great mod thx
Lizardman2340 3 月 23 日 上午 7:23 
@Motorwaysouth thanks for such and amazing mod I have noticed that Konquata on albion turns into a vampire settlement when occupied by the Lizardmen just wondering if this is something that could be fixed cheers.
全神贯注 3 月 22 日 上午 7:57 
为什么用与龙同行mod后普通定居点也无法根据占领来改变了呢
Xenon 3 月 22 日 上午 2:27 
@camilo_septimo♡ there is a note about compatibility with lost world, did you set it up according to it?
camilo_septimo♡ 3 月 16 日 上午 10:49 
Unfortunately seems to have a bit of a conflict with Ovn lost world, a lot of the ovn lost world settlements get overwritten when occupied with this mod

for example, turn 1 in the celestial riverlands theres 2 unique cathay settlement skins that are occupied by vampires, if you occupy them as a cathay faction they will revert to vanilla settlement models instead of keeping the unique ones from OVN