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As for Al-Nusr, I have used them because the mod by itself does not add a Free Syrian Army faction. In any case it does not clash or create incoherences, because many operations were driven by both factions; even many time the same ranks were under both flags.
I was checking the CUP base mods (CORE/MAPS/WEAPONS/UNITS/VEHICLES) but sadly I have not been able to find the factions that I need for that series of missions about Syrian War. The only thing I try in my missions is to use as less dependencies as posible. For me, as a player aswell, is really annoying when you need to download a dozen of mods + their dependencies to play a mission.
Also curious, which exact battle is this based on, I know Nusra at its closest was pushing Damascus from the South and overrun an airfield there. Syria was/is a hairy conflict few ppl ever bother with unfortunately
As for 'horribly' broken: to be honest I am not sure what do you mean. This mod uses, as main dependencies, the RHS mods (vehicles, weapons, items... are from RHS). Iraqi-Syrian Conflict is just a reskin mod.
As for the faction name. Sadly Iraqi-Syrian Conflict mod does not include Free Syrian Army (FSA) as a faction. I did not want to add dozens of dependencies, something really annoying for a player. In real life FSA and Al-Nusr in many cases mimetized between them; insurgents from one group were also fighting sometimes in the other... for that reason it was acceptable for me to add them. I can rework in the next update each enemy AI inventory to add close costumes to FSA for some units.
oh yeah i think they are called "Al-Nusra"
Feedback:
-In SP saving was disabled
-I think giving some AI units more ammo is a bit difficult to manage AI's inventory when they run out
-If you want to force players to co-ordinate which i think was your original vision, i would suggest create 2 versions of this mission, one SP-centric where AI have all the ammo they need and the other COOP