海狸浮生记 Timberborn

海狸浮生记 Timberborn

Goods Statistics
55 条留言
murm 9 月 7 日 上午 3:31 
@crashfly, english isn't my first language, so I'm sorry if I didn't make sense. What I meant was the configuration for the mod. :)
crashfly 9 月 5 日 下午 4:08 
@murm - the arrows represent usage. going up use green arrows. going down use red arrows. quickly either direction use double arrows.
murm 9 月 5 日 上午 9:18 
Is it possible to get a very brief explanation on what the settings actually does?
I kinda feel like the default settings when loading the mod doesn't quite work for me.

During the day, I get single or double up arrow, but until next day, it goes down to single down, then up again during the day.

Feels like the stats are too short lived (for my playthrough anyway) and I'd like to configure it appropriatly :)

Fantastic mod btw! First mod I ever used :)
Smaxta 5 月 24 日 上午 5:06 
That's the Must Have mod! Thanks!
eMka  [作者] 5 月 11 日 上午 4:28 
These are interesting ideas. I'm not sure if it shouldn't be done by a different mod, but since I'am already generating these graphs... Maybe.
Astamite 5 月 11 日 上午 12:05 
Would it be possible to add the following?

- Historic graph for the productivity stat for buildings
- Historic graph for depth, current and contamination for stream gauge
Astamite 5 月 9 日 上午 12:25 
Thanks for this great mod! I appreciate it a lot ♥
eMka  [作者] 4 月 10 日 上午 11:33 
Just released an update that should fix these problems. Make sure you have version 0.7.3.1 (Restart Steam/verify game files/reinstall the mod)
Grinder 4 月 10 日 上午 11:23 
Yep, it doesn't work. I'm using only this mod.
Any chances back to old saves?
Bafver 4 月 10 日 上午 9:59 
Seems to cause crash after latest experimental update. Possibly related to new changes done to work speed?
Crash doesn't happen at game start, only when loading a save or starting new save.
Tried verifying game files and also re-installing with same issue.
eMka  [作者] 4 月 3 日 上午 6:15 
I updated it yesterday, it should work. Please reinstall it or verify game files integrity
CivilizedMuffin 4 月 3 日 上午 5:31 
Very nice mod but unfortunately it's started crashing after the latest update.
I'm on the experimental branch of TB.
eMka  [作者] 3 月 26 日 上午 3:29 
Great, thank you for the kind words
Rukuro 3 月 26 日 上午 3:16 
Thanks, that was the problem!

And thanks for the awesome mod! It really enriches the the game without changing the intended design... usually i am totally against mods, but your mod really hits a good balance.
eMka  [作者] 3 月 26 日 上午 2:49 
Rukuro 3 月 26 日 上午 2:43 
Hi, I tried to download your MOD recently and I always get the message that I am missing the emkamod.setting file. I tried to verify the client data numerous times without luck like ppl stated here already. Is there something i am missing, any suggestions are welcomed!?
eMka  [作者] 2 月 25 日 上午 10:29 
Should work now, make sure to verify game files if it won't
bandit 2 月 25 日 上午 9:14 
Update broke this mod. Would be grateful for an update soon. :) I consider this THE single critical Timberborn Mod.
corrpendragon 2 月 25 日 上午 7:57 
This mod doesn't work with the latest experimental update.
Obsidian 2 月 25 日 上午 7:25 
Latest timberborn experimental patch doesnt work with the mod :(
eMka  [作者] 2 月 17 日 上午 12:33 
@Trixi it would be, same as many other interesting ideas from this comment section, it's just matter of time when I will have enough time and inspiration to implement some of them.
Trixi 2 月 15 日 上午 6:29 
Hi, would it be possible to get another stat for all foods in one bar?
DracoDruid 2 月 10 日 上午 8:44 
I'll check. Thanks!
eMka  [作者] 2 月 10 日 上午 3:14 
@DracoDruid it looks like your mod wasn't updated for some reason. Does it show version 0.7.x.x in mod manager? Try solution that BvL | QORTEC wrote below
Bossmark 2 月 10 日 上午 1:53 
for me it also works for Update 6 and 7, just tested it :)
DracoDruid 2 月 10 日 上午 12:39 
This is the error log I get when Goods Statistics is active:
```
TypeLoadException: Could not load type of field 'GoodStatistics.BatchControl.GoodStatisticsRowItemFactory:_goodsGroupSpecificationService' (1) due to: Could not resolve type with token 0100003f from typeref (expected class 'Timberborn.Goods.GoodsGroupSpecificationService' in assembly 'Timberborn.Goods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.Goods, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.Goods.GoodsGroupSpecificationService member:(null)
```
BvL | QORTEC 2 月 9 日 下午 2:20 
I had issues launching with this mod, needed to "Verify integrity of game files"
You can find this option by right-clicking on the game, selecting "Properties...", then "Installed Files".
eMka  [作者] 2 月 9 日 上午 1:44 
You need to be more specific, as for me it is working on both U6 and U7
DracoDruid 2 月 7 日 下午 2:02 
Looks like Experimental U7 broke something in your mod. :(
КАРБУРЯТОР 2 月 7 日 上午 5:38 
i'm making a transition from water wheels to wind farms and gravity batteries so it's quite important to estimate if I have enough
КАРБУРЯТОР 2 月 7 日 上午 5:36 
please please with a big cherry on top, add a "stored energy" stat
eMka  [作者] 2 月 6 日 上午 11:11 
Should be fixed now
eMka  [作者] 2 月 6 日 上午 2:42 
@burgerboy9n are you playing on Mac? It looks like I forgot to upload Mac specific assets, I will try to fix it soon
burgerboy9n 2 月 5 日 下午 5:41 
Stacktrace of failure: https://pastebin.com/cuV74LtN
burgerboy9n 2 月 5 日 下午 5:37 
This no longer works with update 6. :(
CowabungaDude85 2 月 5 日 上午 9:31 
All my current mods are broken due to the new update.
The KillerKentsu 1 月 12 日 上午 12:42 
The up/down arrows Should be in the game and not just a mod. :)
Trixi 1 月 5 日 下午 4:24 
would it be possible to extend this statistic mod for population also (beavers, children, bots?)
360_degrees 2024 年 12 月 23 日 下午 1:08 
░░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░ MADE BY TYRUS
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░ YOU CANT STOP BOB
危ない 2024 年 12 月 20 日 上午 2:14 
The up/down arrows are great, it is much easier to see at a glance which items are depleting or increasing.
fia-hack 2024 年 11 月 25 日 下午 4:19 
something like this needs to be integrated into the game. Great job!
eMka  [作者] 2024 年 11 月 4 日 下午 12:04 
@Mooreel could you provide an error log? It's in the Exception file inside error-report zip created in "Timberborn/Error reports" directory
Mooreel 2024 年 11 月 4 日 上午 10:39 
Crashes on Macbook pro m1 unfortunately
KILLER 2024 年 11 月 3 日 上午 9:05 
I like it a lot
MelhemX 2024 年 10 月 27 日 上午 7:26 
agree this should part of the vanilla game
Positronic_Matrix 2024 年 10 月 20 日 下午 4:23 
This is an absolutely superior mod that is so well done, it should be part of the game. This mod provides red and green arrows on the main screen to inform how quantities of materials are changing over time. It's a great way to catch an issue before an extinction-level mistake. The mod also provides detailed graphs, tucked away exactly where they should be with other district controls. The author absolutely nailed the look and feel for the UI across the board. Again, this mod is so well done, it feels like it should be part of the game. I cannot recommend it enough.
philip 2024 年 10 月 20 日 上午 9:51 
This is SOOOOOO useful. I want to see this in Update 7 please :D
unknown 2024 年 10 月 18 日 上午 3:55 
Very neat mod, adding population stats would in my opinion make this even better
Skimask 2024 年 10 月 12 日 下午 7:36 
I've been wanting something like this for years, Can't wait to try it out
OnlyKarlos 2024 年 10 月 10 日 上午 8:20 
This mod is by far the most useful of all time. Thank you so much for making this.