安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The dlc changed buildings and for example added
wh3_dlc27_sla_keeper_3 for tier 5
That means that some of your units from lower tiers can not be recruited anymore on tier5 until you add the missing entries to
db/building_units_allowed_tables
Techs do not apply to your Slaangor and your Serpient units.
Dechala can not recruit your units because she has other buildings than the other slaanesh factions and those entries are missing in
db/building_units_allowed_tables
And I guess the correct english name should be serpent of slaanesh without the i.
Just a warning to those who may want to try to use this with SFO.
Definitely gonna try this later.
That's a good idea, but Slaangor has claws, so giving him something in his hands is a stretch.
Thanks for the heads up, I forgot to delete it.
But i have a problem with this mod. It makes 50% steeds of slaanesh invisible (in charionts too). Tryd with only that mod enabled. Deleting variantmeshes/wh_variantmodels/rp1/dae/dae_steed_of_slaanesh/dae_steed_of_slaanesh_01.rigid_model_v2 solving problem for me. Maybe you could loock into that
Don't worry, i've left a link to the previous version at the bottom of the description!
This will be updated in the near future with the new units.
No way... Fixed. Thanks.
That's a good idea.