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报告翻译问题






We have enough class coverage now that, for the most part, there are many redundancies. Embrace it, it gives combos that bring certain characters to life, i.e. a battlesaint with Hellfire Mage for that sacred fire flavor.
Bard 4: you created the property "HC - Sbility Modifier Property (buff ability) but you didn't add it to HC - Bard 4 - Prop Group > property group (one prop added the debuff prop)
Bard 6 has the "supercede skill link" set to skill 5 (should be none)
Same as above with 7 > 6
Berserker 2 same as above
Berserker 4 wrong property group selected in Berserker 4 - prop > Property group > list. Should be "Frenzy - property group".
While testing I discovered that Berserker 7 (stack frenzy) has the same issue as above.
I didn't look into the text and display issues.
Bard 4 Booming music doesn't appear to add regeneration to Bard 1 Inspire Courage.
Bard 6 appears to overwrite bard 5 (status resistance added then removed).
Bard 7 overwrites Bard 6.
There may be other in the bard line but those are the ones that were easy to test.
Berserker line:
Berserker 2 overwrites Berserker 1 (including removing the berserker class icon)
Berserker 4 doesn't appear to add frenzy.
Several of the abilities don't appear in the character summary (right hand panel in skill screen)
Those are the only two skills I checked.
A potential solution might be to change war cry to apply a status effect (haste? or something else?) rather than messing with a unit's core speed
I guess this also means itll crash if you inflict slowed on someone affected by Warcry. Ill log it and look into it. Thx fot finding it!
I pulled each unit separately out of the group and used war cry on them individually, the game hard crashes when the ability is attempted on a shrine of smiting
However, using the ability on the shrine of smiting in other battles (or the start of the same battle) does not crash the game - so the issue could be likely related to the shrine having a specific status effect when war cry is applied
The effects present on the shrine were burning, slowed and rally. I was not able to replicate it on other units with the same status effects - but the other units already had fast movement, meaning it did not try to apply fast movement to said units, only to the shrine. I hope this helps narrow down what is happening here, since it seems to be an extremely edge case crash.
My game started crashing while AI control was on at the exact same point in the battle - after some desting, i determined this was when my hero attempted to use warlord's war cry ability from your mod while clearing an ancient wonder. Specifically happened when i tried to cast it on the hero's tile, no idea if that matters.
The hero in question was a defender.
I will do some further testing to see if i can replicate the crash in other battles and with other heroes, but it was 100% related to war cry in this case. I had to assume manual control over the hero to prevent the crash, and either using it manually or the AI attempting to do so instantly crashed the game.
I wish I had helpful information to share about this. Most of my mods involve a few extra tomes and some extra map flavor. The two mods I have that may interact are Kaige's additional classes and a mod called Tome Hero Skills, that allows points to be distributed for hero skills based on unlocked tomes.
The only other piece I can offer is that during my crashing turn I did nothing hero skills. I'm guessing an AI opponent was doing something with skill points that messed up the game. I hope this is helpful. I truly do enjoy this mod for the massive amounts of additional flavor and for me at last RP it provides.
i assume would have to hold off on this mod for a bit to update with the new changes
Thanks for the report. I just pushed out an update and is now fixed.
Geomancer bug has been fixed as well as the bug where everyone was picking Druid/Rogue.
i got confused with how this works, but its like the red crossed swords icons showing the heroes classes, when you hire a hero.
it never changes they are always a druid of some kind, and assasin or stalker, but since its free reset skills on hire then i just change them to whatever anyways so it dont matter
some type of druid and then subclass of assassin (oh yea or stalker)
The misc skill tree bug has been fixed but the classes (with subclasses) will no longer disappear. However, the actual subclass node has been tagged as unique which means it will become unavailable to select but will not cause the misc bug to happen with them.
Basically, if you selected all subclasses of Druid, the first and second skill of Druid will still be available for everyone.
@Scourge
If you have the multiclass mod (I assume u do), the scroll is at the bottom of the screen. If you don't have it and just have this mod, the signature skills will show but zoomed out.