Age of Wonders 4

Age of Wonders 4

Age of Heroes (Subclass Mod) - Vectra Edition
225 条留言
Peter 10 月 26 日 上午 8:21 
Sorry for the late response Vectra, it turns out that I think the other commenter was correct. I think it was in fact just the beta causing the bug
robertpanasuk 10 月 24 日 上午 9:13 
Is this in the beta? I have heard about that kind of thing happening in it.
Lord Vectra  [作者] 10 月 24 日 上午 1:15 
What spell or any spell? What subclass is each hero present in that battle?
Peter 10 月 23 日 下午 11:55 
I am curious is anyone else is getting a bug. I think I have narrowed it down to this mod. What I am getting is when ever a hero casts a spell they sort of stretch across the screen towards the camera and cause a bit of a frame drop. Like I said it seems to only happen when this mod is enabled.
Daverin2112 9 月 28 日 上午 11:32 
Ironically just call the Cleric path to Priest, if it matters so much (it doesn't.)

We have enough class coverage now that, for the most part, there are many redundancies. Embrace it, it gives combos that bring certain characters to life, i.e. a battlesaint with Hellfire Mage for that sacred fire flavor.
Lord Vectra  [作者] 9 月 25 日 上午 4:51 
i.e. Death Knight subclass is getting a name change next update
Lord Vectra  [作者] 9 月 25 日 上午 4:49 
If you're referring to the hero skills, Cleric and Paladin, unless you have a better name, I mainly only change naming schemes when an entire class shares the name of a subclass.
Rownan 9 月 25 日 上午 3:25 
You should rename the subclasses, doesnt make much sense for a cleric to subclass into a cleric or a paladin to subclass into a paladin.
Lord Vectra  [作者] 9 月 23 日 下午 10:46 
You mean battlesaint? Thats a class, so no, they arent redundant.
Rownan 9 月 23 日 下午 10:08 
Wait how does this work now we have a cleric and paladin subclass already? Is it redundant?
Eukatae 9 月 23 日 下午 2:23 
If it helps I found most of the errors:
Bard 4: you created the property "HC - Sbility Modifier Property (buff ability) but you didn't add it to HC - Bard 4 - Prop Group > property group (one prop added the debuff prop)
Bard 6 has the "supercede skill link" set to skill 5 (should be none)
Same as above with 7 > 6

Berserker 2 same as above
Berserker 4 wrong property group selected in Berserker 4 - prop > Property group > list. Should be "Frenzy - property group".
While testing I discovered that Berserker 7 (stack frenzy) has the same issue as above.


I didn't look into the text and display issues.
Eukatae 9 月 23 日 上午 10:58 
I was reluctant to write this comment until I saw BrennonEH's comment; convinced I had a mod conflict or missing requirement. I removed all mods but this and did some testing. I have found this issue in Bard and Berserker specializations:
Bard 4 Booming music doesn't appear to add regeneration to Bard 1 Inspire Courage.
Bard 6 appears to overwrite bard 5 (status resistance added then removed).
Bard 7 overwrites Bard 6.
There may be other in the bard line but those are the ones that were easy to test.

Berserker line:
Berserker 2 overwrites Berserker 1 (including removing the berserker class icon)
Berserker 4 doesn't appear to add frenzy.
Several of the abilities don't appear in the character summary (right hand panel in skill screen)

Those are the only two skills I checked.
Lord Vectra  [作者] 9 月 11 日 上午 11:54 
Hmmm, noted. Ill look into it.
Walter_Block 9 月 11 日 上午 11:53 
Great mod, great work, lots of fun. There appears to be a bug with the Frost Witch freeze ability losing the ability to do damage once you purchase the later upgrade for it.
Lord Vectra  [作者] 9 月 8 日 下午 2:14 
FYI, ur new comment has went through. I think something is going on with steam because I saw a mod page with an awaiting comment since Sept 6th
Lord Vectra  [作者] 9 月 8 日 下午 2:02 
Your new comment is awaiting but your old one finally went through lol. And ye, I forgot Ethereal got a change in resistances, so that will be patched.
robertpanasuk 9 月 8 日 下午 1:48 
Weird, it shouldn't be... basically the Spirit Walker capstone isn't giving the proper Resistance bonuses to counteract the penalties. right now it is granting +4 Lightning when none of the types effect that resistance, and it is only giving +4 Spirit Resistance when in order to counter the full penalty it would need to grant +8.
Lord Vectra  [作者] 9 月 8 日 下午 12:54 
It says your comment is awaiting analysis (your first comment)
robertpanasuk 9 月 8 日 下午 12:29 
note that my numbers are purely in reference to how the skill is effecting her. the only Resistance being increased by other traits is spirit and it should be 7 but is currently 3 (Inner Radiance + Pure Soul + Celestial = 7)
robertpanasuk 9 月 8 日 下午 12:23 
Not sure if this has been reported yet, but I have a hero with the Spirit Walker capstone feature and her resistances are wrong. currently she is gaining +2 Blight, +2 Frost, +4 Lightning, and -2 Spirit, when it should be +2 Blight, +2 Frost, +2 Spirit.
Dr. Sinclair 9 月 7 日 下午 1:47 
I don't think it would necessarily crash the other way around, since slow probably looks at the unit's speed and then gets applied accordingly. IIRC there is no base game means of altering a unit's *core* speed inside a battle the way war cry does, which is likely why this particular interaction might cause problems with slow.

A potential solution might be to change war cry to apply a status effect (haste? or something else?) rather than messing with a unit's core speed
Lord Vectra  [作者] 9 月 7 日 下午 1:25 
Ah, that actually makes sense. The game probably doesnt know what to do when a unit is treated as slow and fast at the same time. Thank you!

I guess this also means itll crash if you inflict slowed on someone affected by Warcry. Ill log it and look into it. Thx fot finding it!
Dr. Sinclair 9 月 7 日 上午 9:31 
Sorry for a walls of text, but i do have a theory - it could be that the game gets confused when attempting to apply fast movement on a currently slowed unit, heck why the issue did not appear for units that already had (very) fast movement
Dr. Sinclair 9 月 7 日 上午 9:23 
Even more testing within the same battle, and i've narrowed it down *a lot*
I pulled each unit separately out of the group and used war cry on them individually, the game hard crashes when the ability is attempted on a shrine of smiting
However, using the ability on the shrine of smiting in other battles (or the start of the same battle) does not crash the game - so the issue could be likely related to the shrine having a specific status effect when war cry is applied
The effects present on the shrine were burning, slowed and rally. I was not able to replicate it on other units with the same status effects - but the other units already had fast movement, meaning it did not try to apply fast movement to said units, only to the shrine. I hope this helps narrow down what is happening here, since it seems to be an extremely edge case crash.
Dr. Sinclair 9 月 7 日 上午 8:57 
very quick testing later - i was so far unable to reproduce this in other battles with the same hero/army comp, however, completely retrying the same battle (eg all the way from the previous turn, then attacking the wonder again) allowed me to reproduce it. Using war cry at the start of the battle seems to work fine, but after a few turns of AI control, it once again crashes when war cry is attempted. I'll try to move the hero around a bit before using the ability to see if i can find the specific circumstances that cause this.
Dr. Sinclair 9 月 7 日 上午 8:25 
So, some testing, i might have more information on the crash issue from earlier - it could be related
My game started crashing while AI control was on at the exact same point in the battle - after some desting, i determined this was when my hero attempted to use warlord's war cry ability from your mod while clearing an ancient wonder. Specifically happened when i tried to cast it on the hero's tile, no idea if that matters.
The hero in question was a defender.
I will do some further testing to see if i can replicate the crash in other battles and with other heroes, but it was 100% related to war cry in this case. I had to assume manual control over the hero to prevent the crash, and either using it manually or the AI attempting to do so instantly crashed the game.
originaljuke 8 月 21 日 下午 12:27 
yeah I figured it was an edge case. it was 135 turns in, no issues before that. maybe one of those things that will never happen again. Just weird, and far beyond any minor trouble shooting skills I possess.
Lord Vectra  [作者] 8 月 19 日 下午 10:10 
I cant do anything with that. I havent ran into it myself.
originaljuke 8 月 19 日 下午 2:30 
Regretfully, I reached a point in a game today where my game crashed on the same turn every time. After uninstalling the mods I use one by one, I determined that the game continued once I uninstalled this mod. The game continued to play after reinstalling all other mods save this one. When this one was reinstalled the game continued to crash.

I wish I had helpful information to share about this. Most of my mods involve a few extra tomes and some extra map flavor. The two mods I have that may interact are Kaige's additional classes and a mod called Tome Hero Skills, that allows points to be distributed for hero skills based on unlocked tomes.

The only other piece I can offer is that during my crashing turn I did nothing hero skills. I'm guessing an AI opponent was doing something with skill points that messed up the game. I hope this is helpful. I truly do enjoy this mod for the massive amounts of additional flavor and for me at last RP it provides.
Lord Vectra  [作者] 8 月 12 日 下午 6:30 
No, this mod works just fine with the update.
Vincent 8 月 12 日 下午 6:20 
looks like the game yet again has heavy changes to classes with the latest DLC/patch.

i assume would have to hold off on this mod for a bit to update with the new changes
Lord Vectra  [作者] 8 月 11 日 下午 1:17 
@Uthred
Thanks for the report. I just pushed out an update and is now fixed.
Uthred son of Uthred 8 月 10 日 上午 8:42 
Enemy AI will always choose druid, assassin or stalker at all times. Hope you will be able to fix it in a update. Thanks for this great mod!
Lord Vectra  [作者] 8 月 5 日 上午 11:13 
UPDATE(8/5/25)
Geomancer bug has been fixed as well as the bug where everyone was picking Druid/Rogue.
Lord Vectra  [作者] 6 月 8 日 上午 5:03 
Yes, its a bug at the moment. It seems the AI has been changed from an update.
Vincent 6 月 8 日 上午 3:32 
@Lord Vectra

i got confused with how this works, but its like the red crossed swords icons showing the heroes classes, when you hire a hero.

it never changes they are always a druid of some kind, and assasin or stalker, but since its free reset skills on hire then i just change them to whatever anyways so it dont matter
Lord Vectra  [作者] 6 月 6 日 下午 10:28 
wym?
Vincent 6 月 6 日 下午 2:40 
they are always the same two is that normal?

some type of druid and then subclass of assassin (oh yea or stalker)
Lord Vectra  [作者] 5 月 11 日 下午 11:46 
I'm the big sick right now, but I added it to the buglist
Dark Glouton 5 月 10 日 下午 8:24 
Same for me, Geomancer stop after the 3rd choice. Great mod by the way, thank you for it.
Sindir 5 月 9 日 下午 1:22 
somehow the geomancer subclass line seams to be blocked after chosing the fisr dust devil skill :/
Lord Vectra  [作者] 4 月 17 日 上午 5:03 
There is the Cleric that does some spirit damage. I can look into it - maybe a cleric subclass. No promises though
Horatio Hornbag 4 月 16 日 下午 5:21 
Something id like to see that vanilla never offered is a mage class specializing in blight damage, and one specializing in spirit damage. Your frost class seems pretty sweet, which also wasnt a thing in vanilla for some reason. The other damage types would be really nice too though, since blight only has a few actual abilities that deal it, and im pretty sure spirit damage can only be dealt from base attacks.
beauxner 4 月 11 日 上午 6:30 
Very cool! Looking forward to trying it out!
Lord Vectra  [作者] 4 月 11 日 上午 6:23 
yes
beauxner 4 月 11 日 上午 6:13 
Does the AI make use of these subclasses? Sorry if it has been asked a hundred times already
Lord Vectra  [作者] 4 月 1 日 上午 9:57 
UPDATE(4/1/25)
The misc skill tree bug has been fixed but the classes (with subclasses) will no longer disappear. However, the actual subclass node has been tagged as unique which means it will become unavailable to select but will not cause the misc bug to happen with them.

Basically, if you selected all subclasses of Druid, the first and second skill of Druid will still be available for everyone.

@Scourge
If you have the multiclass mod (I assume u do), the scroll is at the bottom of the screen. If you don't have it and just have this mod, the signature skills will show but zoomed out.
Scourge 3 月 31 日 下午 12:16 
This might be a silly question, but how do I access the signature skills on the right side of the level ups creen? My Heroes stats screen is covering that part, and I can't scroll to the right either.
Lord Vectra  [作者] 3 月 28 日 上午 11:31 
By the way, I do have a fix primed. Just running a couple of games to make sure.
Lord Vectra  [作者] 3 月 9 日 上午 5:58 
hmmmmm ok. Ill see what I can do.