Age of Wonders 4

Age of Wonders 4

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Age of Heroes (Subclass Mod) - Vectra Edition
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标签: Heroes, Leaders, Abilities
文件大小
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更新日期
3.859 MB
2024 年 8 月 30 日 下午 1:08
8 月 11 日 下午 1:16
28 项改动说明 ( 查看 )

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Age of Heroes (Subclass Mod) - Vectra Edition

在 Lord Vectra 的 2 个合集中
Substantial Gameplay Improvement Mods
26 件物品
Lord Vectra's Mods
36 件物品
描述
DISCLAIMER: This exists *with* the vanilla classes and this is compatible with any other class mod out there.

This is an updated version of Age of Heroes mod. To start off:
1. Dragon's Disciple is WIP. It will be an add-on mod to avoid making this mod require Dragon Dawn DLC.
2. Gambler is no longer a class, as I found it too problematic to try to impliment and balance
3. Spiritualist and Necromancer have been combined into one class called Spirit Walker
4. Ranger has been dissected and parts of it given to Druid and other parts to Rogue as subclasses
>Reason: Less Main Class Bloat and it had a lack of real identity due to Rogue and Druid existing
5. Druid moved from Battle Magic to Support
6. Storm Lord renamed to Storm Mage
7. Each class can only be picked once across all your heroes. If you hire a hero who has a class you already have, the game will remove them on-hire and refund them the skill points
>Reason: Some of these classes feel like must-haves (i.e. Antipaladin and Dark Culture). To give myself a bit more creative freedom, design space, and to make it easier for players to experiment with other classes, I made this restriction.
8. Each class has 7 levels instead of the previous 10.
>Reason: This is to give me more design space, creative freedom, and less overlap to create something both balanced and fun. Also reduces the likelihood of adding in skills that only act as filler.

Bug Fixes
1. All descriptions now properly have hyperlinks
2. Non-Repeating effects have been added where they should
3. All army stack passives do not work on heroes though some MAY affect the unit who has the skill (this is probably intended originally and not a bug, but I'm listing it as one anyways)

Subclasses
Once you pick the second class ability, if the class has a subclass, you will be granted a choice of two skills once you get to your 3rd class ability. Abilities thereafter will be based on the subclass.

The Classes
Class List[docs.google.com]
As of update of 11/30/24, you no longer need to refer back to this doc. The skills of a class are listed when you select the first class skill prior to confirming (look at screenshots)

Bugs
If you have Eldritch Realms DLC, some spells will pop up on the tooltip when you select Spirit Walker 4. Unless you are an Eldritch Sovereign, they can be ignored (coding limitation)

In rare cases, should a hero appear to not have the skill tree, it will be applied next turn (so basically have to wait the following turn).

WIP
Dragon Disciple - Will be an add-on mod of which it will be it's own base class. Will require Dragon's Dawn DLC
Fey Witch - Will be an add-on mod of which it will be it's own subclass of the Druid class. Will require Primal Fury DLC
Storm Lord - Will be an add-on mod if which it will be in it's own subclass of the Storm Mage class. Will require Primal Fury DLC
There MAY be a main class and/or subclass for Eldritch Realms, but I have not thought that far ahead yet

Other
Did you know steam has a follower mechanic where you can follow modders? I didn't either. You can go here and follow me if you want to be up-to-date on any future tome mods I make (or any mod I make in general): Wanna follow?

Support/Commissions
If you want to support me, you can donate here: Wanna Donate?[ko-fi.com]
If you want to commission a tome, go here: Wanna Commission?[ko-fi.com]
热门讨论 查看全部(3)
6
9 月 6 日 上午 12:53
Bug report
Ecgbert
1
2024 年 10 月 15 日 上午 5:34
GoG Version?
(Merchant) B1tF0x
1
2024 年 9 月 30 日 下午 12:25
Ranged attack class?
AI-Man
224 条留言
robertpanasuk 10 月 24 日 上午 9:13 
Is this in the beta? I have heard about that kind of thing happening in it.
Lord Vectra  [作者] 10 月 24 日 上午 1:15 
What spell or any spell? What subclass is each hero present in that battle?
Peter 10 月 23 日 下午 11:55 
I am curious is anyone else is getting a bug. I think I have narrowed it down to this mod. What I am getting is when ever a hero casts a spell they sort of stretch across the screen towards the camera and cause a bit of a frame drop. Like I said it seems to only happen when this mod is enabled.
Daverin2112 9 月 28 日 上午 11:32 
Ironically just call the Cleric path to Priest, if it matters so much (it doesn't.)

We have enough class coverage now that, for the most part, there are many redundancies. Embrace it, it gives combos that bring certain characters to life, i.e. a battlesaint with Hellfire Mage for that sacred fire flavor.
Lord Vectra  [作者] 9 月 25 日 上午 4:51 
i.e. Death Knight subclass is getting a name change next update
Lord Vectra  [作者] 9 月 25 日 上午 4:49 
If you're referring to the hero skills, Cleric and Paladin, unless you have a better name, I mainly only change naming schemes when an entire class shares the name of a subclass.
Rownan 9 月 25 日 上午 3:25 
You should rename the subclasses, doesnt make much sense for a cleric to subclass into a cleric or a paladin to subclass into a paladin.
Lord Vectra  [作者] 9 月 23 日 下午 10:46 
You mean battlesaint? Thats a class, so no, they arent redundant.
Rownan 9 月 23 日 下午 10:08 
Wait how does this work now we have a cleric and paladin subclass already? Is it redundant?
Eukatae 9 月 23 日 下午 2:23 
If it helps I found most of the errors:
Bard 4: you created the property "HC - Sbility Modifier Property (buff ability) but you didn't add it to HC - Bard 4 - Prop Group > property group (one prop added the debuff prop)
Bard 6 has the "supercede skill link" set to skill 5 (should be none)
Same as above with 7 > 6

Berserker 2 same as above
Berserker 4 wrong property group selected in Berserker 4 - prop > Property group > list. Should be "Frenzy - property group".
While testing I discovered that Berserker 7 (stack frenzy) has the same issue as above.


I didn't look into the text and display issues.