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Thanks @Fellow Human for alerting me to the missing pretenders
Not really a big issue, the mod is absolutely playable, but its contents just don't follow the mod's description.
I will review all EA and MA nations, and re-check they have 3 pretenders -- thanks for the heads up
I'm guessing there may be more.
Is it intended?
Happy to report that v2 is now available, which adds all MA Nations.
@Lich V. I hadn't created a spreadsheet, maybe I will for LA nations, will let you know.
Looking forward to MA and LA.
always open to suggestions on tweaks or new builds for any pretenders for any race or era
someone else asked me if the 2 mods are compatible, and they are. so enabling both gives you even more pretender builds for each nation to randomly choose from !!
what I meant by awake, dormant and imprisoned pretenders is that each nation has 3 pretender builds (so 35 EA nations x 3 pretenders = 105 pretenders builds in v1.00)
when you start a game you could be facing an awake pretender, or a dormant pretender or an imprisioned pretender, it is random each game
It just mixes up the pretenders you face a bit, so you don't automatically know what the pretender build is when you see what nations you are facing
and if it was a event? For example, you create a new (Awake) pretendor for this nation and once the game starts, the nation gets a automatic event which spawns these Dormant + Pretender "gods" ?
It would be great when creating a pretender, if we could just check a box to indicate "for use by the AI", then we could have the best of both worlds .... human and AI able to share the same pretenders