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The long answer is that this list is not actively maintained nor updated. It is a legacy of its time (like all of Odd's campaigns) and any future campaigns will have tweaked mod lists based upon changes or updates that have been made in the CHL.
Of course it is perfectly okay if you want to manage and update your own local mod list that is based off of the Odd9 list, just know that the formal list will not be updated
Could you alter this collection list accordingly in case the statement is true?
I think I am having a mod load issue. I never have used AML before but the top mod is "Not-So-Mini" -guns
@FearTheBunnies
And I have yet to find most of the modded cosmetics.
> Open the regular game options menu
> In the center bottom there is a Mod Config button
1: Is a feature of Spooky Scary Sectopods, but yeah, I realize I never updated wrath cannon localization
2: Probably not bugged or it'd be bugged for everyone and I'd hear no end of yapping about it
3: The hack preview mod assumes that anything only uses the basegame hack rewards and can't handle custom hack rewards. And bluescreens do work.
(I don't know why this is on the mod list either, but it can be removed)
1. Their Wrath Beam ability says it triggers after one turn after cast, which I thought would mean one full Xcom turn. Instead it triggers 90% of the time, like the Alien Rulers, after a single action. If this is how its supposed to work, the ability is extremely broken, as it one-shots with huge aoe, so the moment it targets more than one Xcom soldier you are gonna lose units. Given that the Gunship has several action points, a single of these units can easily wipe your squad, and I have got missions where I faced three of them.
2. Its Magnas Supremacy often triggers more than once in a single turn. Again, seems to be a bug. Otherwise extremely broken.
3. Its Hack Defense is bugged in the sense that a) it cant be lowered with blue screen round or other abilities b) on the preview it shows me much higher percentages than when I am actually hacking it.
In Odd's (and my) run I frequently have burning enemies take 0 damage, and I'd like all damaging effects to cause >= 1