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I installed it and my squad size bumped to 8 from 6, but the crew capacity stayed at 30. Anyone know how to fix this? (Im using Living Space Redux, not Living Space)
This way you play entire game as 6 squad by default, and reserves are only for rare tricky situations such as Chosen + modded boss enemy/mocx.
[CovertInfiltration.X2StrategyElement_InfiltrationActions]
-InfiltrationMaxSquadSize=6
+InfiltrationMaxSquadSize=16
[XComGame.X2StrategyGameRulesetDataStructures]
-m_iMaxSoldiersOnMission=6
+m_iMaxSoldiersOnMission=16
(The code that I altered)
Fun Context: The solo in question is John Wick, and the high amount of squad size is for a Chimera Squad dedicated team (13 agents, plus Whisper and Jane Kelly), and other larger squads such as a Team Fortress 2 squad (9 + Miss Pauling). Lara Croft is also another solo using akimbo, and the Armor of Two are duos/Bishops, which is why I'm trying to figure out how to make the second through 16th slots options to allow tiny squads.
Fully aware of other balance requirements needing editted such as enemy spawning and CI squad size penalities abd living space, but I've figured out how to edit those. (Or at least I think I can, that's not the issue now)
Relevant Mod context: Allow Larger Squads, RoboJumper's Squad Select, and RPGO and various specializtion mods linked to it