Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Ultrahotmod Extreme
20 条留言
The ♥♥♥♥ Phoniexhuynh 9 月 12 日 下午 1:41 
it not show log crash, if i click T 54A or T 5... this mod will kick me out the game :v so i if you want to know i can meet you in discord
EmperorOfFinland  [作者] 9 月 12 日 上午 10:26 
@The ♥♥♥♥ Phoniexhuynh

I need crashlogs i cant fix it otherwise
The ♥♥♥♥ Phoniexhuynh 9 月 12 日 上午 8:38 
bro T 54A something wrong, I click T 54A and then crash game i don't know why, i turn off and turn on this mod many times but not working i hope you will fix this soon
LOOK 7 月 23 日 上午 2:24 
Thank you very much
EmperorOfFinland  [作者] 7 月 1 日 上午 3:10 
@onetap

Reapply mods. it does this if the game crashes and you dont reapply mods.
EmperorOfFinland  [作者] 7 月 1 日 上午 3:09 
@The ♥♥♥♥ Phoniexhuynh

Reapply mods. it does this if the game crashes and you dont reapply mods.
The ♥♥♥♥ Phoniexhuynh 7 月 1 日 上午 1:00 
Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}
me too @onetap
onetap 5 月 8 日 上午 2:03 
and can you add nato special force without the heli? just asking
onetap 5 月 8 日 上午 2:02 
my game has been crashing everytime i open it, but if I keep trying somehow it loads on and I can play the game though i have to do it multiple time veytime i open the game, anyway the crash report was

Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}



hope this helps
BonVall 4 月 20 日 下午 5:43 
In my case it is: "define not found (eSDLReader.cpp:455) @ [main_loop]"
EmperorOfFinland  [作者] 4 月 6 日 上午 8:05 
i need more information why it crashes. i cant fix stuff unless i get detailed crashreports.
surinaamse_parramaribo 4 月 4 日 下午 11:23 
is crushing
surinaamse_parramaribo 3 月 3 日 下午 6:02 
can you fix it pls??
surinaamse_parramaribo 3 月 3 日 下午 6:01 
its charsing white ander mods?????
EmperorOfFinland  [作者] 2024 年 12 月 29 日 上午 5:51 
@roflcake$ Yeah it does it does not adjust any other things than campaign difficulty and unit spawning so there is nothing to update on this one since it only changes the conquest command point amounts and money available for player and AI
roflcake$ 2024 年 12 月 29 日 上午 12:42 
Does this still work?
EmperorOfFinland  [作者] 2024 年 10 月 28 日 下午 3:43 
use 3 stages and play on very high resources
temavam 2024 年 10 月 28 日 上午 11:07 
Hmm, so it's too difficult for me. The advancing equipment is crushing my troops.
EmperorOfFinland  [作者] 2024 年 10 月 28 日 上午 4:27 
but this mod works just fine? i was playing it yesterday.
temavam 2024 年 10 月 27 日 下午 11:40 
please update