Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Ultrahotmod Extreme
20 comentarios
The ♥♥♥♥ Phoniexhuynh 12 SEP a las 13:41 
it not show log crash, if i click T 54A or T 5... this mod will kick me out the game :v so i if you want to know i can meet you in discord
EmperorOfFinland  [autor] 12 SEP a las 10:26 
@The ♥♥♥♥ Phoniexhuynh

I need crashlogs i cant fix it otherwise
The ♥♥♥♥ Phoniexhuynh 12 SEP a las 8:38 
bro T 54A something wrong, I click T 54A and then crash game i don't know why, i turn off and turn on this mod many times but not working i hope you will fix this soon
LOOK 23 JUL a las 2:24 
Thank you very much
EmperorOfFinland  [autor] 1 JUL a las 3:10 
@onetap

Reapply mods. it does this if the game crashes and you dont reapply mods.
EmperorOfFinland  [autor] 1 JUL a las 3:09 
@The ♥♥♥♥ Phoniexhuynh

Reapply mods. it does this if the game crashes and you dont reapply mods.
The ♥♥♥♥ Phoniexhuynh 1 JUL a las 1:00 
Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}
me too @onetap
onetap 8 MAY a las 2:03 
and can you add nato special force without the heli? just asking
onetap 8 MAY a las 2:02 
my game has been crashing everytime i open it, but if I keep trying somehow it loads on and I can play the game though i have to do it multiple time veytime i open the game, anyway the crash report was

Program will be terminated.
APP_ERROR : File not found -
resource/set/interaction_entity/vehicle/flares_and_chaff.inc
(C:\WORK\PROJECT_2\goh\GEM\source_work\elORepository.cpp:374)

RIP=7ffa-9033a [main_loop]
RAX=00000000 RBX=050ae870
RCX=00000000 RDX=00000000
RSI=00000001 RDI=-bad0001
RSP-050ae750 RBP=00000004

> > > gui:dialog:pb(intro_video)
> > file */set/interaction_entity/entity.set*
> file *vehicle/vehicle-main.inc*

371: (include *flares_and_chaff.inc*)
372: {on bullet_hit
373: {if stuff *blinding_laser*
374: {tags and *blinding_laser*}
375: {ani_wind *visor1* end}



hope this helps
BonVall 20 ABR a las 17:43 
In my case it is: "define not found (eSDLReader.cpp:455) @ [main_loop]"
EmperorOfFinland  [autor] 6 ABR a las 8:05 
i need more information why it crashes. i cant fix stuff unless i get detailed crashreports.
surinaamse_parramaribo 4 ABR a las 23:23 
is crushing
surinaamse_parramaribo 3 MAR a las 18:02 
can you fix it pls??
surinaamse_parramaribo 3 MAR a las 18:01 
its charsing white ander mods?????
EmperorOfFinland  [autor] 29 DIC 2024 a las 5:51 
@roflcake$ Yeah it does it does not adjust any other things than campaign difficulty and unit spawning so there is nothing to update on this one since it only changes the conquest command point amounts and money available for player and AI
roflcake$ 29 DIC 2024 a las 0:42 
Does this still work?
EmperorOfFinland  [autor] 28 OCT 2024 a las 15:43 
use 3 stages and play on very high resources
temavam 28 OCT 2024 a las 11:07 
Hmm, so it's too difficult for me. The advancing equipment is crushing my troops.
EmperorOfFinland  [autor] 28 OCT 2024 a las 4:27 
but this mod works just fine? i was playing it yesterday.
temavam 27 OCT 2024 a las 23:40 
please update