Dawnsbury Days

Dawnsbury Days

Summoner
30 条留言
OLD GOAT BEARD 10 月 2 日 下午 7:18 
@pixie1001
Ah, neat! Thank you for the quick response and thank you again for this wonderful mod!
Pixie1001  [作者] 10 月 2 日 上午 4:22 
@OLD GOAT BEARD
Ok, so it looks like the first bug was caused by Tendril strike technically being a ranged strike. This was pretty easy to replicate thanks to all the details you gave!

I'll have to keep an eye out for the bracer one though. The eidolon doesn't seem to have the item qEffect, but there might be some oddly specific circumstance where it somehow gets transferred?
Pixie1001  [作者] 10 月 2 日 上午 3:05 
@OLD GOAT BEARD
Huh, I've never seen anyone report any of those before :o

Thanks for the report, I'll look into it and hopefully have a fix out soon!
OLD GOAT BEARD 10 月 1 日 下午 10:12 
I absolutely love this mod!

It does have a few weird interactions trying to fit into the base game code, though:

-I used act together on my summoner, casting a manipulate spell (electric arc), and then having my summon make a Tendril Strike (Trip) action. The summon's action triggered an Attack of Opportunity from an enemy adjacent to it. I guess the manipulate trait from the summoner (not in range) somehow was carried over to the summon (in range)?

-Also, I have had an attack targeted at the summon bring up the reaction text box from the summoner's Bracers of Missile Deflection, but choosing to use the reaction has no effect as the attack is targeting the summons AC, not the summoner.
Pixie1001  [作者] 8 月 10 日 上午 12:33 
@OneShot

Sadly due to licencing issues and my personal proximity to the base game, I can't create mods based on ORC content :C

I might be able to get someone else in the community to make a separate mod that uses mine as a dependency to add it though?

Also, thanks for pointing out that a new Swarm Eidolon just dropped :o I was wondering if they were gonna add one, but nobody with a pre-release copy of the book seemed to have mentioned it :o
OneShot 8 月 9 日 下午 5:15 
Do you think you'll add the new swarm eidolon at some point in the future?
Pixie1001  [作者] 7 月 17 日 下午 8:16 
@ Synder
That mod is unfortunately mostly for testing purposes, so that modders can get their classes and ancestries ready for new expansions before the official level cap is raised for a major update.

It'd be a lot of work to add feats and subclass features for levels 10-20 when there's no level 8+ content currently available to use it in.

Most of the class does however function for level 20 in terms of proficiency scaling - and I could possibly look into implementing some of the higher level ASIs and weapon specialisation increases for the eidolon just to future proof things.
Synder 7 月 16 日 下午 4:06 
Could we see an expansion to level 20 support with the Level 20 unlock mod now available?
Dawnsbury Studios  [开发者] 7 月 2 日 下午 3:13 
@Pixie1001 You may want to wait with the implementation. We may need a "remove from play" functionality in the base game for effects like engulf or banishment, and if we have that, then perhaps Meld into Eidolon could make use of that effectively.
Pixie1001  [作者] 6 月 28 日 下午 11:18 
@Fosuke
There hasn't been a ton of interest for it, but I'll add it to my list ^^

I initially skipped it because despawning a PC without causing a game over or overriding their stats and then resetting them back to non-eidolon mode to do a kinda battleform type thing would be a very fiddly process.

But I could play around with it to see if I can find a work around or adjust the feat somehow to create something that's in the spirit of the original feat.
Fosuke 6 月 28 日 上午 9:56 
any change Meld Into Eidolon will get implemented?
Average Sunshine Enjoyer 5 月 27 日 下午 6:03 
This is excellent! I'm very impressed by how seamless your Summoner implementation is, it seems like a class that would be especially tricky
Pixie1001  [作者] 5 月 7 日 下午 5:01 
@totote97
Thanks, I'm glad you're enjoying it!!!!

As for the dedication, I was considering it, but I'm worried it'd be a lot of work for something nobody would ever take, since it seems like Paizo couldn't really think of a good way to make it useful to other classes without it also being too strong? So you kinda just get a weak pet with low AC enemies can damage you through that's also rarely worth giving actions to.

The health sharing code is quite fiddly, and I'd have to refactor it all to separate it out from the non-dedication logic which could reintroduce a bunch of bugs to my spaghetti code <.<

But I haven't spent a whole lot of time trying to theory craft Summoner dips, so if you have a build in mind and think people would like it, I'm willing to consider implementing it ^^
totote97 5 月 7 日 下午 4:42 
Hi Pixie could you please add the summoner dedication to your mod.

Btw I love the class is really fun.
davzz666 2024 年 12 月 4 日 下午 9:15 
I don't know anything about coding, so feel free to do whatever works :)
Pixie1001  [作者] 2024 年 12 月 4 日 下午 8:36 
@davzz666 Oh, this time that's probably my bad actually. I changed up how the weapon sharing works in case the final implementation for handwraps isn't compatible with my mod, but it means that it now 'undoes' runic body, thinking the bonus is left over from a dropped/thrown weapon.

I'll have to think how it fix it, but at this point i might just hard code it by searching for a status effect with that name?
davzz666 2024 年 12 月 4 日 上午 10:06 
Hello!

Just a heads-up. I'm afraid the Runic Body situation might actually have become worse, because now it doesn't seem to affect even the Primary Weapon.
Pixie1001  [作者] 2024 年 11 月 18 日 下午 1:50 
@davzz666 Hrmm, looking at their git repo it seems it is indeed an issue with the spell only affecting your primary unarmed strike.

But I'll ping them on discord to let them know ^^
davzz666 2024 年 11 月 18 日 上午 11:11 
Heyo, I have another bug report, though this one might not be on your end. Runic Body is supposed to affect all unarmed attacks of the target, but it seems to only affect the Eidolon's primary weapon.

If it's the Remastered Spells mod issue though maybe I'll inform them instead, but let me know if you find anything :)
Pixie1001  [作者] 2024 年 11 月 17 日 下午 3:26 
@davzz666 Ah, I see what's going on. Instead of calculating the eidolon skills from scratch, it just gives them the same bonus as the summoner. I guess I just saw the number get bigger and never thought to do the math to check if it was the right number <.<
davzz666 2024 年 11 月 17 日 上午 10:20 
For some reason, my Eidolon doesn't seem to be picking up my Atheletics training from my Summoner - not sure whether it's because of Retraining or the Plant Eidolon. Please look into it :)
davzz666 2024 年 11 月 16 日 下午 6:49 
Cool, thanks!
Pixie1001  [作者] 2024 年 11 月 10 日 上午 4:36 
@Stonium Thanks, that means a lot!
@davzz666 I've been distracted by other projects, but the plant eidolon should now be live with a new portrait option ^^
Stonium 2024 年 11 月 6 日 下午 5:33 
This is my favorite class. Love this mod!
Pixie1001  [作者] 2024 年 10 月 24 日 下午 6:34 
@davzz666 I'll look into it ^^ I initially dismissed it because reach wasn't a thing in DD, but you're right - it probably wouldn't be too hard to implement now.
davzz666 2024 年 10 月 24 日 上午 11:43 
Now that Reach weapons have been added, can we have Plant Eidolon?
Pixie1001  [作者] 2024 年 9 月 2 日 上午 7:10 
@Fuhret Ah, thank you! The game's freaking out because that map has an attack go off before the eidolon is initialised at the start of combat, and I wrote my null check with a double negative <.<

It should be fixed in a few hours ^^
Fuhret 2024 年 9 月 2 日 上午 2:27 
This mod causes the game to crash during story mode's encounter 15 (Sewer).
Pixie1001  [作者] 2024 年 8 月 24 日 上午 5:03 
Ok false alarm, the bug should be fixed!
Pixie1001  [作者] 2024 年 8 月 24 日 上午 4:26 
Just a heads up there's currently an odd bug where the game will crash if you take Advanced Weaponry as a 2nd level feat. I'm looking into it, but for now probably just ignore that one ^^