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报告翻译问题






Ah, neat! Thank you for the quick response and thank you again for this wonderful mod!
Ok, so it looks like the first bug was caused by Tendril strike technically being a ranged strike. This was pretty easy to replicate thanks to all the details you gave!
I'll have to keep an eye out for the bracer one though. The eidolon doesn't seem to have the item qEffect, but there might be some oddly specific circumstance where it somehow gets transferred?
Huh, I've never seen anyone report any of those before :o
Thanks for the report, I'll look into it and hopefully have a fix out soon!
It does have a few weird interactions trying to fit into the base game code, though:
-I used act together on my summoner, casting a manipulate spell (electric arc), and then having my summon make a Tendril Strike (Trip) action. The summon's action triggered an Attack of Opportunity from an enemy adjacent to it. I guess the manipulate trait from the summoner (not in range) somehow was carried over to the summon (in range)?
-Also, I have had an attack targeted at the summon bring up the reaction text box from the summoner's Bracers of Missile Deflection, but choosing to use the reaction has no effect as the attack is targeting the summons AC, not the summoner.
Sadly due to licencing issues and my personal proximity to the base game, I can't create mods based on ORC content :C
I might be able to get someone else in the community to make a separate mod that uses mine as a dependency to add it though?
Also, thanks for pointing out that a new Swarm Eidolon just dropped :o I was wondering if they were gonna add one, but nobody with a pre-release copy of the book seemed to have mentioned it :o
That mod is unfortunately mostly for testing purposes, so that modders can get their classes and ancestries ready for new expansions before the official level cap is raised for a major update.
It'd be a lot of work to add feats and subclass features for levels 10-20 when there's no level 8+ content currently available to use it in.
Most of the class does however function for level 20 in terms of proficiency scaling - and I could possibly look into implementing some of the higher level ASIs and weapon specialisation increases for the eidolon just to future proof things.
There hasn't been a ton of interest for it, but I'll add it to my list ^^
I initially skipped it because despawning a PC without causing a game over or overriding their stats and then resetting them back to non-eidolon mode to do a kinda battleform type thing would be a very fiddly process.
But I could play around with it to see if I can find a work around or adjust the feat somehow to create something that's in the spirit of the original feat.
Thanks, I'm glad you're enjoying it!!!!
As for the dedication, I was considering it, but I'm worried it'd be a lot of work for something nobody would ever take, since it seems like Paizo couldn't really think of a good way to make it useful to other classes without it also being too strong? So you kinda just get a weak pet with low AC enemies can damage you through that's also rarely worth giving actions to.
The health sharing code is quite fiddly, and I'd have to refactor it all to separate it out from the non-dedication logic which could reintroduce a bunch of bugs to my spaghetti code <.<
But I haven't spent a whole lot of time trying to theory craft Summoner dips, so if you have a build in mind and think people would like it, I'm willing to consider implementing it ^^
Btw I love the class is really fun.
I'll have to think how it fix it, but at this point i might just hard code it by searching for a status effect with that name?
Just a heads-up. I'm afraid the Runic Body situation might actually have become worse, because now it doesn't seem to affect even the Primary Weapon.
But I'll ping them on discord to let them know ^^
If it's the Remastered Spells mod issue though maybe I'll inform them instead, but let me know if you find anything :)
@davzz666 I've been distracted by other projects, but the plant eidolon should now be live with a new portrait option ^^
It should be fixed in a few hours ^^