Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

+2 Trade Routes From Pioneering Tech - Trade Depot v2
9 条留言
Marauder  [作者] 2014 年 12 月 26 日 下午 12:24 
Should be able to read the title...
Epirean 2014 年 12 月 26 日 上午 3:25 
What does the image have to do with the mod, this makes the workshop very unclear to users...
Sir Charles Dewitt 2014 年 11 月 17 日 下午 2:00 
so every city has five trade routes now? awesome!
Marauder  [作者] 2014 年 10 月 25 日 上午 10:28 
Thanks Ryiaka. When I made a mod in Civ 5 al I had to do was edit and have the file update itself. You helped a lot. It all works as intended now.
Will 2014 年 10 月 25 日 上午 7:05 
@AoA You need to start a game from the mod menu, and activate the mod... unless that is what you are doing, in that case, it does not work. =P
Ryika 2014 年 10 月 25 日 上午 3:08 
Why do you upload a mod when you don't know if it works? ^^ It doesn't. You can't just copy-paste a game-file. Would need to look something like this:


<GameData>
<Buildings>
<Update>
<Where Type="BUILDING_DEPOT"/>
<Set>
<NumTradeRoutes>4</NumTradeRoutes>
</Set>
</Update>
<Update>
<Where Type="BUILDING_DEPOT"/>
<Set Help="Allows 4 trade routes to be established from this city"/>
</Update>
</Buildings>
</GameData>
Marauder  [作者] 2014 年 10 月 24 日 下午 4:07 
I'm not doing this for balance - sorry. Also I cannot see the change in my game, let me figure this out. Any help would be useful.
m435t3rm1nd 2014 年 10 月 24 日 下午 3:41 
What about Polystralia's bonus? Doesn't this kind of nerf that completely?
Marauder  [作者] 2014 年 10 月 24 日 下午 3:32 
Let me know if it works as described please.