边缘世界 RimWorld

边缘世界 RimWorld

RimWorld - The Dark Descent (Continued)
21 条留言
Goodpie2 8 月 29 日 上午 8:38 
Thank you so much! This was one of my favorite mods and I'm just getting back into the game, glad to see it's still running.
Darkstar 8 月 24 日 下午 3:35 
FYI - Main conflict was with Giddy-Up 2 Forked. I removed the giddy up xml patch file from this mod and now it loads ok.

Not sure why anyone would want to ride these things around anyway ;)
Darkstar 8 月 20 日 下午 3:41 
Added a discussion topic with some initial findings... I couldn't fit everything in a comment :p Also posted a link to my logs.
Darkstar 8 月 14 日 下午 1:12 
I haven't yet. I have ~1k mods running right now, and it takes me like 45 mins to load the game...

I did try it with a subset, which included everything form Vanilla Expanded and that seemed to load ok at least.
FallinDred 8 月 14 日 下午 12:58 
did we figure out which mods were conflicting yet? i've had the same problem but have been too lazy to figure it out.
'atrick 8 月 13 日 下午 3:50 
Always loved this mod, I'm going to test it soon.
Zaljerem  [作者] 8 月 4 日 上午 6:44 
I appreciate the report, but a proper log would really help me help you. The snippet of an error you posted is literally the first part of ANY null reference exception - without the information after, the actual method affected, etc. ... I don't know where to start, as I have yet to see the issue.

I'm going to assume you're running a pretty big mod list, so if you want to starting 50/50ing your list, to maybe help determine what mods are incompatible, that would also be a great help.

But at the least, a proper log. Thank you.
Darkstar 8 月 4 日 上午 2:46 
Similar issue here. This mod results in a ton of errors on startup. Errors like this:

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object

My guess is that it gets stuck and then prevents everything else from loading.
ASTORIANS JUICE BOX 7 月 31 日 上午 8:46 
idk which mod it is but its incompatible with some mods or one specific mod and it causing the whole mod folder and game too crash and removes every mod, is there any specific type of mod this one is not copatible with after 1.6?
Zaljerem  [作者] 7 月 10 日 上午 10:56 
Yes, soon.
ASTORIANS JUICE BOX 7 月 10 日 上午 10:56 
1.6?
Zaljerem  [作者] 2024 年 12 月 4 日 上午 6:21 
Thanks for the report, and for providing exactly what was needed; saved me a lot of time. Now updated.
Unofficial Status 2024 年 12 月 4 日 上午 1:13 
hey Zaljerem theres this bug that you can activate the wretch and wretch engineer endlessly, then they will keep on spawning everytime. this was in 1.4 too in the past.

simple fix is inside "Items_Inactive" def in the comps of these two can you add inside the
existing <li>

<conceptDefs>
<li>DarkDescent_ServantsAndZones</li>
</conceptDefs>

i noticed its not present on the two like the rest and it worked i guess, can you please test?
IntelCoreGamingPC 2024 年 9 月 18 日 下午 2:03 
you are the greatest person to exist on the planet earth
lakefishHAXX 2024 年 8 月 20 日 下午 12:54 
you..

thank you. I was missing these two.
CrackaJack 2024 年 8 月 20 日 上午 7:52 
welcome back^^ undead colonies havent been the same without these
Dr Jimothy 2024 年 8 月 19 日 下午 8:21 
I am more in love with you than Sentane.
Sentane 2024 年 8 月 18 日 下午 7:52 
I am deeply in love with you
Zaljerem  [作者] 2024 年 8 月 18 日 下午 7:17 
I've explained my rationale before, it's really not my problem. Any continuation I do is changed and recognizable for troubleshooting, to be able to easily differentiate. Thanks for your input but I have my method and I'm not changing it.
TurtleShroom 2024 年 8 月 18 日 下午 7:12 
You should not change the Package ID when you continue a Mod. All that does is cause chaos for Mods calling it under a MAYREQUIRE statement.
Roque the Rogue 2024 年 8 月 18 日 下午 7:07 
It's finally back!