边缘世界 RimWorld

边缘世界 RimWorld

Archotech Weaponry (Continued)
50 条留言
gravelle164 12 月 4 日 上午 12:47 
i dont know if this is intended or not but i cant seem to do damage to mechs. just seems to occasionally stun them
GamerMan36 10 月 28 日 上午 5:40 
Im encountering a crash against mecanoids if you attack them with the melee weapons, however it only seems to happen against large amounts
Dmitry6 10 月 28 日 上午 4:40 
@[★RU★]Grim10ck, Russian translation
[★RU★]Grim10ck 10 月 13 日 下午 1:53 
Ребят сделайте русский язык, пожалуйста:isaac::spiffo:
ItsDanl 9 月 25 日 上午 2:23 
These are amazing weapons but for archotech weapons they do feel weak, is there a plan to add a mod menu to this to adjust strength?
✚ Mariel ✚ 9 月 21 日 上午 1:29 
I tried using CE myself but my pawns kept dropping their weapons for some reason lol. Anyway, these archotech weapons really are pretty, though I think gauss and laser weapons might be better. Gauss you can make by yourself, whereas laser weapons are very rare. Maybe archotech weapons could be made better than Gauss but more expensive, requiring archotech shards to make or something, weaker than salvaged laser (but salvaged laser can explode) and weaker than true laser (but true lasers are rare quest rewards and have quite a windup time)
Prester 9 月 19 日 上午 3:46 
it is kind of too weak. they are good weapons but they are in no way better than other standard modded weapons. i mean its archotech, they should have at least have armor pierce of 50-100 minimum ... currently i used these weapons against dead mans switch mechanoids and they were realy poor.
Zahnloli 9 月 15 日 上午 10:34 
@mattpike are they set to void toxin mode? it's the default and the weapons won't deal damage at all. Hits still stack a debuff that will know the target out eventually.
Switch to void necrosis mode if you want to deal damage.
Hazard Maks 9 月 7 日 下午 3:26 
The voidlauncher gets "depleted" and can't fire anymore. No mods that use ammo are being used.
Chromium 8 月 26 日 上午 10:40 
Then use it, who cares about it? that mod just restricts the way you play and the mods you can use, imagine restricting yourself playing a sandbox game:buzzed: , sheep would be a better term for it 😂
Alex_ 8 月 26 日 上午 10:33 
Combat Extended is the goat.
mattpike 8 月 22 日 下午 6:27 
@Zaljerem I don't use CE either. Your weapons are showing up in game, but every single one of them is a persona weapon and they don't seem to do any actual damage. Even the ones spawned using the debug menu are all persona weapons.
Zaljerem  [作者] 8 月 18 日 上午 7:51 
If you want CE compatibility, talk to the CE team. I don't have any interest in it.
Latex Santa 8 月 18 日 上午 7:30 
@mattpike
Some of that might be a problem with CE compatibility.
Dump this mod until Zaljerem fixes it.
mattpike 8 月 10 日 上午 6:50 
@Zaljeram I don't know if it's supposed to happen or not, but every single archotech weapon that I see in the game is a persona weapon, including the ones spawned using the debug menu. They also don't actually do any damage. I gave a legendary rifle to my main pawn and sent him to hunt a thrumbo. The thrumbo's log tab said that it was getting hit by my pawn's bullets, but they didn't do any actual damage. I don't use CE, is that actually needed for this to work properly?
Chromium 7 月 17 日 上午 3:16 
Hi , can you find these items in ancient dangers?
DeathGun 7 月 11 日 上午 4:06 
I haven't downloaded the mod yet. Are there any crafting recipes? If not, please advise which mod to add
Fenc 7 月 10 日 下午 12:02 
thank you retro, thats good to hear
Zaljerem  [作者] 7 月 10 日 上午 11:44 
Yes, soon.
SpiroTom 7 月 8 日 下午 11:14 
any plan to continue the porting to 1.6?
R3tr0_g5m3r 6 月 4 日 上午 2:59 
ce team already patched it
but cant find ammo recipe in ammo bench
Fenc 5 月 27 日 下午 5:04 
When these weapons are persona weapons, only void toxin is used, even when swapping to void necrosis, is there a fix for this?
Fenc 4 月 12 日 下午 11:21 
could we get melee animation patch for this?
Sverd 3 月 27 日 下午 6:53 
Archotech Wrath appears to be broken. The damage immunity works, but pawns seem to completely lose interest in combat and do not engage friendly or enemy pawns.
Нубас 3 月 22 日 上午 1:27 
This one still works with CE I think. I only played with no ammo system though so I don't know if there's anything wonky about the ammo
NaCl 3 月 19 日 上午 4:04 
Do the Melee weapons spawn drastically more often than the Ranged weapons? Ive not yet seen any Ranged weapons spawn. But Ive seen about 10 Melees.
Levardio 3 月 7 日 上午 5:07 
the original is CE compatible (on CEs end), but i dunno about this one
LB221 2 月 15 日 上午 7:40 
CE Compatible?
Нубас 2 月 2 日 上午 11:29 
Finally, a weapon for archons that isn't a sword. I hate advanced sci-fi civilisations that still primarily use melee combat with a burning passion.
Napalm 2024 年 9 月 28 日 上午 7:45 
Do the melee weapons have quality prefixes? I remember when i downloaded this in past on the original download ranged weapons did have the prefixes but the melee weapons did not, unless that was just an issue of having the melee weapons as a relic.
Zaljerem  [作者] 2024 年 9 月 16 日 下午 9:19 
Updated: Plaguebearer trait should now apply properly.

Yes, if a weapon has the plaguebearer trait, it will apply Void Necrosis to the pawn that equips it.
FelipeGames2000 2024 年 9 月 16 日 上午 3:12 
Srsly, is the Heavysword supposed to give Void Necrosis (stage 2) when you equip it?
Zaljerem  [作者] 2024 年 9 月 15 日 下午 6:11 
Thanks for the report! Pushing the fix momentarily.
Inglix 2024 年 9 月 15 日 下午 6:04 
I left this comment on the original mod about a year and a half ago and it was apparently never addressed, so I'll just copy it here in case you feel like fixing this:

The minigun, LMG, and pistol all have their accuracy stats defined incorrectly. This gives them perfect accuracy at all range categories.

For example, the LMG has a value of 50 for AccuracyTouch instead of 0.5, which gives it a base accuracy of 5000% instead of 50%.
Napalm 2024 年 9 月 11 日 下午 8:33 
The archotech weapons have traits that are random like persona weapons one of the worst ones afflict your pawn with stage 2, another one which is good but bad is one that makes your pawn unkillable but berserk during combat.
FelipeGames2000 2024 年 9 月 10 日 上午 11:51 
I have two weapons

A Archotech Heavysword and a Archotech Sword

I gave the Heavysword to one pawn, and he got inflicted with Void Necrosis (stage 2)

I gave the Sword to another pawn, and she got nothing.

Is this supposed to happen?
Beret Robot 2024 年 9 月 4 日 上午 8:33 
is there a guide on what the void modes and personas do? The og mod was vague about it
Titan Tales 2024 年 9 月 3 日 下午 1:40 
Hello there! I dont know if its an issue with this mod, but I cant bond to any persona archotech weapon. Always says "not bonded yet" but if I equip it, it does not get bonded in the process. and on rightclick it says it would be bonded.
Zaljerem  [作者] 2024 年 8 月 30 日 下午 1:28 
It probably needs to be repointed to the new packageId (zal.archotechweaponry).
Zalera 2024 年 8 月 30 日 上午 11:55 
The CE team has a built in patch for the original version of this mod, would that work for this continued version?
Mismagius 2024 年 8 月 23 日 下午 1:45 
hey just saying, the pistol has a delayed and muffled sound when firing
Dissfich 2024 年 8 月 22 日 上午 8:46 
Where to get this weapon?
indeps 2024 年 8 月 20 日 上午 8:51 
Is it normal for only range weapon to have quality difference?
TheForbiddenCornBread 2024 年 8 月 19 日 下午 11:02 
Heeeeeeey, My archotech run is back in business
Thanks for this!
NicoLiks 2024 年 8 月 19 日 下午 1:57 
thx for answer
Zaljerem  [作者] 2024 年 8 月 19 日 下午 1:48 
Not inherently, no.
NicoLiks 2024 年 8 月 19 日 下午 1:41 
strange qustion but, ce comp?
Alerios 2024 年 8 月 19 日 上午 9:28 
Hell yeah I can have back my Archotech SMG now!
Hamacelos 2024 年 8 月 19 日 上午 9:15 
ZX Zero 2024 年 8 月 19 日 上午 6:14 
Thanks for update, i will start soon a archotech colony :steamthumbsup: