边缘世界 RimWorld

边缘世界 RimWorld

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Archotech Weaponry (Continued)
   
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Mod, 1.5, 1.6
文件大小
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更新日期
1.526 MB
2024 年 8 月 18 日 下午 6:47
6 月 12 日 下午 9:13
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Archotech Weaponry (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by Edern, Sir Van, Ythern, Scorpio
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2959623724
If the original author requests it, I will remove this update.

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See original mod page for more detail.

Compatible with "More Archotech Garbage (Continued)"

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Original mod notes (1.4):

Commissioned RimWorld mod to add endgame archotech weapons with special mechanics.
50 条留言
gravelle164 12 月 4 日 上午 12:47 
i dont know if this is intended or not but i cant seem to do damage to mechs. just seems to occasionally stun them
GamerMan36 10 月 28 日 上午 5:40 
Im encountering a crash against mecanoids if you attack them with the melee weapons, however it only seems to happen against large amounts
Dmitry6 10 月 28 日 上午 4:40 
@[★RU★]Grim10ck, Russian translation
[★RU★]Grim10ck 10 月 13 日 下午 1:53 
Ребят сделайте русский язык, пожалуйста:isaac::spiffo:
ItsDanl 9 月 25 日 上午 2:23 
These are amazing weapons but for archotech weapons they do feel weak, is there a plan to add a mod menu to this to adjust strength?
✚ Mariel ✚ 9 月 21 日 上午 1:29 
I tried using CE myself but my pawns kept dropping their weapons for some reason lol. Anyway, these archotech weapons really are pretty, though I think gauss and laser weapons might be better. Gauss you can make by yourself, whereas laser weapons are very rare. Maybe archotech weapons could be made better than Gauss but more expensive, requiring archotech shards to make or something, weaker than salvaged laser (but salvaged laser can explode) and weaker than true laser (but true lasers are rare quest rewards and have quite a windup time)
Prester 9 月 19 日 上午 3:46 
it is kind of too weak. they are good weapons but they are in no way better than other standard modded weapons. i mean its archotech, they should have at least have armor pierce of 50-100 minimum ... currently i used these weapons against dead mans switch mechanoids and they were realy poor.
Zahnloli 9 月 15 日 上午 10:34 
@mattpike are they set to void toxin mode? it's the default and the weapons won't deal damage at all. Hits still stack a debuff that will know the target out eventually.
Switch to void necrosis mode if you want to deal damage.
Hazard Maks 9 月 7 日 下午 3:26 
The voidlauncher gets "depleted" and can't fire anymore. No mods that use ammo are being used.
Chromium 8 月 26 日 上午 10:40 
Then use it, who cares about it? that mod just restricts the way you play and the mods you can use, imagine restricting yourself playing a sandbox game:buzzed: , sheep would be a better term for it 😂