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Thanks for that report
steamapps\workshop\content\544550\3310094883\GameData\ZoopMod.xml
Yes the mod have not yet been tested in beta version.
I don't if that can break the mod in stable branch if i update it for beta
The one exception would be if the connection point it already 'open'. (e.g. : a data/power port on a machine, an exposed casble-end, etc.) In that case I could definitely see an argument for Zoop auto-connecting to it. (esp. for wiring up logic circuits!) With that said I could still see that causing issues, and it could definitely be difficult to implement some sort of 'smart connecting' feature like that.
One request, just like build mode, please add a delete/remove mode.
https://github.com/StationeersLaunchPad/StationeersLaunchPad
https://github.com/Nivvdiy/ZoopModRecovered
Unfortunately, I don't have enough time to work on the mod. I actively work on my own game and for my work.
This error as been already been corrected before.
To be sure have you unfollowed the old mod? (Old mod still have the error in the code)
MissingMethodException: Method not found: void .OnServer.UseMultiConstructor(Assets.Scripts.Objects.Thing,int,int,UnityEngine.Vector3,UnityEngine.Quaternion,int,bool,ulong,int)
at ZoopMod.ZoopUtility.BuildZoop (Assets.Scripts.Inventory.InventoryManager IM)
BepinEx
StationeerMods
Zoop
Version fixed, happen since last stationeers version, they updated some code which was used in the mod.
MissingMethodException: Method not found: void .OnServer.UseMultiConstructor(Assets.Scripts.Objects.Thing,int,int,UnityEngine.Vector3,UnityEngine.Quaternion,int,bool,ulong,int)
There's more to it in the log, but Steam comments have a 1000 character limit.
https://github.com/Nivvdiy/ZoopModRecovered/issues