Stationeers

Stationeers

70 个评价
ZoopMod [StationeersMods]
5
2
3
   
奖励
收藏
已收藏
取消收藏
Mod
标签: StationeersMods
文件大小
发表于
更新日期
1.525 MB
2024 年 8 月 16 日 上午 12:41
9 月 15 日 下午 3:44
7 项改动说明 ( 查看 )

订阅以下载
ZoopMod [StationeersMods]

描述
ZoopMod

WARNING:
This mod requires the StationeersLaunchPad Plugin Mod and BepInEx to be installed.
For installation, see the detailed guide at https://github.com/StationeersLaunchPad/StationeersLaunchPad
If you have StationeersMods installed, please remove it and use StationeersLaunchPad instead.

Please ensure you are unsubscribed from old versions of this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3182410797

Cables, Pipes, Chutes
Allows you to build long lines between two points in a single action.
Lines cannot exceed the quantity of building materials in hand.
Waypoints can be added to extend the length of cables.

Frames
Can build long surface between two points.
Zooping take biggest surface, can't build a big cube on zoop mode.
Frames can't be placed if another frame, walls or any other large structure is in the way (it's to avoid error and wrong consumption of item).
No waypoints for frames.

Additions:
  • Fix for completion time, ensuring consistency in subsequent building actions.
  • Bindable keys.
  • Soft dependency on the CreativeFreedom mod, enabling cross-device zooping without collision checks.
  • Increased stack size for cables (250), pipes (100), and chutes (50).
  • Authoring tool usage
  • Zooping for frames

Usage:
While in construction mode, hold Left Shift (by default) and press the primary action, then move the mouse to zoop. Hold primary to complete.
Alternatively, press Z (by default) once to start zooping without hold+click.
You can add a waypoint by pressing mouse middle-click (by default) and cancel the last one with V (by default).

All keys can be customized in the Stationeers settings.

Special thanks to:
  • Elmotrix for the original mod
  • jixxed for the advanced version
  • Katsuk for the updated version
  • tsholmes for the last fix
  • The Stationeers community for their support and feedback

TODO:
  • [ ]Work on client side
  • [ ]Work with authoring tool
  • [x]Add waypoints functionality (Version 2024.16.08)
  • [x]Add zooping for frames (Version 2024.30.10)
  • [x]Add possibility to zoop windowed chute (Version 2024.27.10)
  • [ ]Add zooping for wall

Actually working on
No work in progress at the moment.

Known Issues:
  • Does not currently work in Authoring mode. (Fixed in version 2024.17.10.01)
  • The mod is always in CreativeFreedom mode, even without the CreativeFreedom mod installed.

Works for:
  • "Bug Fixing" update (December 12, 2024)
  • "Emergency Kit: Gas Masks and Engine Upgrade" update (December 11, 2024)
  • "Short Circuit: Liquid Device Interactions" update (October 28, 2024)
  • "In World Water" update (October 11, 2024)
  • "Bug Fixing" update (August 13, 2024)
  • "Tutorials and Helper Hints" update (August 5, 2024)

Source are public and open to modification, you can fork as much as you want.
https://github.com/Nivvdiy/ZoopModRecovered

Modding took time and effort. If you like the mod, consider supporting me by buying me a book:
[www.buymeacoffee.com]
98 条留言
The Lapis Fox 10 月 7 日 上午 1:54 
This doesn't seem to work in authoring mode. I use the authoring tool, hit z, drag out the green frames, click like normal, and nothing.
Nivvdiy  [作者] 10 月 5 日 上午 2:35 
Oh bad, that was not supposed to be possible, but it might be forget to lock the possibility.
Thanks for that report
Dakkanor 10 月 4 日 下午 4:29 
ive noticed there is the ability to zoop the hydroponics trays, but it makes them sideways for some reason for me
Nivvdiy  [作者] 9 月 30 日 上午 6:44 
Not a real incompatibility, it overide the value of the stack but you just have to delete the ZoopMod.xml file and it's ok
Sokky 9 月 30 日 上午 3:29 
Will this have an incompatability with stacked? Since it changes the stack sizes.
AlienXtream 9 月 25 日 下午 2:37 
a perfectly viable option. i believe tweaker is a good option as users only need to add a single line in tweakers in game UI to set their stacksize to anything they want; "prefabs{is Cable}.MaxQunatity=250". that should also work on modded cables too if they register as the "cable" prefab
Nivvdiy  [作者] 9 月 25 日 上午 8:24 
I think i will just remove this part and just add suggestion for using stack mods.
AlienXtream 9 月 25 日 上午 2:51 
this is the solution the discord helped me with too. it works in the mean time but a proper solution that isn't likely to get reset with updates or other steam workshop jank would be ideal, especially for newer players. at the instruction of some of the discord folks i have copied the workshop files to the local mods to prevent auto updates "breaking" the "fix". i am really loving the game and the community as a whole (modding and vanilla) so thankyou regardless of your decision on the matter :)
Nivvdiy  [作者] 9 月 25 日 上午 1:39 
Hello, AlienXtream, you can deactivate stack by deleting the file you can find here:
steamapps\workshop\content\544550\3310094883\GameData\ZoopMod.xml
AlienXtream 9 月 22 日 下午 9:19 
soft incompatibility with stack mods. can the stack size change be made a config option to disable if from loading at all so other stack mods work?