RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
2.122 kommentarer
Sarg Bjornson  [ophavsmand] 3. okt. kl. 23:02 
Literally in mod options
P O P 3. okt. kl. 20:24 
Is there any way to change the speed at witch creep spreads? Ended up setting one up on day 30 or something and it hadn't even finished spreading by day 200. Dunno if my save bugged or something or if that was intended.
veoba 3. okt. kl. 10:54 
Very funny...
"This mod ties nicely with Vanilla Factions Expanded - Insectoids 2, with some awesome geneline integration!"
Thanks.
Sarg Bjornson  [ophavsmand] 3. okt. kl. 10:20 
No, I was serious, that was just an outdated description
veoba 3. okt. kl. 10:02 
Ow, cmon Sarg - jokes aside - can i use both mods in one run?
Sarg Bjornson  [ophavsmand] 3. okt. kl. 9:15 
No, this is released. I'll change that
veoba 3. okt. kl. 8:55 
Hey, wait a minute, i found this at Insectors page - "This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development." - Is this still true?
Sarg Bjornson  [ophavsmand] 3. okt. kl. 5:32 
Nope
ThcGM 3. okt. kl. 5:22 
and boomticks arent?
Sarg Bjornson  [ophavsmand] 3. okt. kl. 2:43 
They were pretty useless
ThcGM 3. okt. kl. 2:34 
so the useful insectoids will be forever exclusive to the first mod? For example the silksong spider
Sarg Bjornson  [ophavsmand] 2. okt. kl. 23:07 
No
MegaPro1921 2. okt. kl. 16:23 
Will a Patriarch be Tameable in the future?
ShadowH4nD 2. okt. kl. 15:40 
No
veoba 2. okt. kl. 15:29 
I didnt understand - can both insectoid 1 and 2 be added to game simultaneously?
ThcGM 2. okt. kl. 11:30 
Are there plans to add squid games
Anubis 2. okt. kl. 10:44 
Will Odessey insects be added at some point?
Fishn't 2. okt. kl. 2:25 
Hello! Cool mod, are there plans to add creep support to gravship substructure?
hammy 29. sep. kl. 17:18 
hey, in the description of the [infested ship chunks] it says that they can be "deconstructed to yield useful steel and components" yet they can only be removed by attacking them now, and only give 10 insect jelly and a couple of steel slag when destroyed. i'd really like to not have to manually attack over 200 chunks every now and then just for 10 jelly :)
Sarg Bjornson  [ophavsmand] 28. sep. kl. 23:02 
We don't do multiplayer, sorry
Olympus304 28. sep. kl. 18:07 
hey the story teller for this mod (han horde mode) doesnt function properly when using multiplayer mod, the timer in the upper right stops counting down and the bugs dont invade the player colony. im gonna post this on the multiplayer mods forum as well but wanted to let both parties know
FellaCereal 28. sep. kl. 6:29 
hiya, small question. does biotech itself gives some sort of extra stuff to the mod or do i have to get the insector xenotype mod?
Sarg Bjornson  [ophavsmand] 28. sep. kl. 3:17 
Let her grow
bishop149 28. sep. kl. 3:01 
I made an Empress by implanting a Sorne core and she isn't producing royal jelly, which is irritating because its the whole reason I made her. Thought I might have to wait until she'd spawned all her followers but full compliment now and still no Jelly,
Doctor Sex 27. sep. kl. 13:20 
i think insects really need auto defend button or sum, like find & destroy for mechanoids. Because its quite hard to manage horde of bugs
tanukistars115 27. sep. kl. 10:28 
Hey! For some reason, when an insect attached to a hive dies, the hive doesn't register that it died and begin to gestate a new one, and i do not know why.
Barsik_The_CaT 27. sep. kl. 7:07 
Hello.
Are there any plans for better Odyssey compatibility? Currently it's impossible to build anything other than an artificial basic hive on a gravship since the creep does not spread on the gravship substructure.
It does, however, spread though space (the tiles of 'nothing' in the orbit) and travels along with your gravship.
Also, the 'Hive area' does not carry over when moving the gravship.
femoral2 27. sep. kl. 4:20 
Please improve Megascarab min comfortable temperature resistance, now it is 0C and they die in every winter
Inhuman Thoughts 26. sep. kl. 18:51 
is there a way to change the medicine policy for the insectoids from nests? my doctors keep running into the fray trying to heal the bugs and this has nearly gotten them and their more valuable patients killed.
Agent Beardo 26. sep. kl. 16:38 
Just happened to me, got an event where entities (I opened an ancient danger and closed it right away to see what's up and it was some flesh beasts trapped inside) are leaving and one of my basic hives decided it's bugs are now tamed colony animals who can't mine or haul and it started making two more. I'm just wondering if this has happened to anyone else?
✚ Mariel ✚ 24. sep. kl. 8:22 
Can I take my insectoids out of the colony to help me fight or raid? I don't see an option when forming caravan
ggfirst 24. sep. kl. 3:51 
Q: What about Plasma Weapons?
A: Those will arrive in Vanilla Quests Expanded - Plasma Forge


;0
kaideg77 22. sep. kl. 1:17 
I think the addiction mechanics around Royal Insect Jelly are incorrect

Safe does interval for adults: Always safe
Min tolerance to addict: 0%
New Addiction chance: 5%

If 0% tolerance has to be met to addict, and there's a 5% chance how can the safe dose interval say always safe? Am i missing something?
ThcGM 20. sep. kl. 10:47 
How do you make insectoids stay loyal to the hive after going into deep and deeper caves?
Sarg Bjornson  [ophavsmand] 19. sep. kl. 10:11 
What about them?
V∆ŁĶẎŘĒΞ 19. sep. kl. 10:06 
I love you guys, how about the Black Hive boss? And the Hive Bugs?
Bazookabunz 16. sep. kl. 18:40 
Hello everyone,

I wanted my hunting insects to hunt automatically. I created a patch that allows them to do that instead of the vanilla style. Made it for myself but everyone is free to use as I can see many other people have had the same issue of them wandering around.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569525992
Sarg Bjornson  [ophavsmand] 16. sep. kl. 9:49 
You don't remove ANY mods from a running save, or that save is fucked. This is elementary knowledge when modding this game
欧阳修 16. sep. kl. 9:23 
这mod内容是不少,但是没法中途移除,而且说实话用处真不多,我玩了这么久了从来没有用过里面的东西和科技,毕竟机械体省心省力mod还多,今天说反正不用删了算了,存档还进不去了
建议慎重选择

This mod has quite a lot of content, but it **can’t be removed mid-playthrough**. To be honest, it’s not very useful either. I’ve played for a long time and have never used any of its content or technologies. After all, there are plenty of mods for mechanoids that are more convenient and low-effort. Today, I thought I’d delete it since I never use it anyway—turns out I can’t even load my save file now.

**I recommend choosing this mod carefully.**
TACOTONY 16. sep. kl. 4:41 
How do I know if production of resources happened? I have a titantick and supposedly it gives me 15 chemfuel every three days but I'm not sure if I'm supposed to harvest it like milk or it just poops it out
Sarg Bjornson  [ophavsmand] 16. sep. kl. 1:23 
You disable it through mod options
Honey Mustard 16. sep. kl. 1:20 
i have dubs hygiene and "animals have thirst" option on. buy my insects wont drink water at all even when i had a pond (made with devmode) and a water trough in their hive zones. how do i fix this pls ty
gpbrent 15. sep. kl. 17:29 
@Krankus Wrexus ty, found it!
Bazookabunz 14. sep. kl. 14:43 
Ive seen a few comments saying people's megaspiders havent been actively hunting and have been wandering around the hive. Mine is doing the same and wont hunt unless I physically draft them to do so. Is this how it's supposed to be? Are they only allowed within designated area around the hive itself? I was under the impression that they would do it automatically similar to megascarabs mining/hauling?
Krankus Wrexus 14. sep. kl. 8:33 
A guy earlier in the comments linked it
Krankus Wrexus 14. sep. kl. 8:32 
@gpbrent I think there is a mod for that already
gpbrent 14. sep. kl. 5:38 
Would you consider adding an airtight insectoid wall, and maybe a door, so I can build a hideous flying bughive?
Alniyat 13. sep. kl. 20:18 
...thornblade maggots might be abit overtuned, or I had an incredible mod interaction. they spawned in and ran into my colony and sniped everyone in about 45 seconds.
Zastaver 12. sep. kl. 19:37 
this mod got any compatablity with psycasts extended and the herald black hive?