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报告翻译问题






关于这类将包括原版在内的所有英雄的马车出现率都完全遏制的案例非常罕见且繁琐,因此很抱歉仍然缺乏足够的测试数据。另外,红钩对于马车内英雄的刷新机制是一个类似抽卡的卡池,于是在该极端遏制情形下候选卡池就可能出现BUG。总之,今后请注意避免将所有英雄出现率都遏制到零。
我发现只需要确保除阿比以外的一个英雄出率不为0便可避免闪退,原来这是修改出率本身导致的闪退吗,那为什么仅阿比出率不为0的时候仍会闪退呢。
PS:感谢解答,神医啊
阿比盖尔威廉姆斯不影响All Skill To All Class的运行。
但不需要也不能够为阿比盖尔威廉姆斯模仿此mod的写法新增override文件,因为此mod里的Abigail【不是】阿比盖尔威廉姆斯而是另一个mod合金弹头的阿比盖尔(英雄ID也不一样),且阿比盖尔威廉姆斯本来就是全21技能启用。
至于英雄出现率唯一,不建议通过设置马车出率为0的方式实现,而应通过类似痴人(the fool)英雄的写法,以一个永不到达的事件(所需最小周数9999)作为.town_event_dependency参数的对象,去实现因为依赖事件永不到达因此马车永不刷出该英雄,然后通过另一个唯一事件给予唯一英雄。
另外注意,绝对不能将已安装的所有英雄都设为队伍唯一,否则将发生回城崩溃。
是All Skill To All Class,我节选了其中一部分自己用到的英雄的文件,然后给一部分文件添加了马车出率为0的词条,不知道是不是这个的影响
请问具体是哪个mod?回头我检查一下
读档后,按下ESC,术语表。
Thank you for your support too.
I have heard that some other modders are making Katsushika Hokusai recently, which is just at the beginning of art, thus might still require a relatively long process, but is worth looking forward to.
关于白块,在确定模组图片素材没有丢失的前提下,请遵循内存溢出的解决办法:
1、必须使用局外人所做的主程序补丁。
2、注意将资源入口文件(resource_manager.setup)设为明显较大数值(16G物理内存的电脑设为低于三百万,32G物理内存的电脑设为低于五百万)
3、确保电脑物理内存至少大于等于16G,且启动游戏时可用空余物理内存至少大于等于8G。
某些群体进攻技能会在罕见情形下变成目标面向友方英雄,且直至下次重启之前都不会恢复正常,这是64位暗黑地牢的一个独有bug,32位暗黑地牢不会发生该bug,目前原因不明,仍然有待进一步排查和修复。
请注意检查是否正确安装局外人所做的64位主程序补丁:
DarkestEXE_Fix_windows_x64_for_Build_26186_v3.0
没有正确安装该补丁时,阿比盖尔携带圣晶片回城时必定崩溃。
如果确定已正确安装该补丁,请加我steam好友,我具体帮你看看。
——同样请注意检查是否正确安装局外人所做的64位主程序补丁,如果确定已经正确安装补丁,观察重启能否复现该崩溃。如果重启不再复现,可能为红钩主程序偶发不稳定,先暂时不管。如果重启稳定复现,由于你的ID我无法at你(会被steam作为违规内容删除),请加我好友,我再具体帮你看看。
另外反馈一个问题——我按照mod界面的说明排序mod,进入游戏后正常游玩,但阿比释放英灵解放技能后游戏闪退了(那种卡了一会儿后闪退),不清楚是什么原因
It's too late in my time zone, if you still cannot solve this problem, please uncheck Abigail mod and reload the save for the moment temporarily. I shall help you check this in details tomorrow.
And... please try to set resource manager to 90000 and try again, in case 500000 is too large for your PC environment?
It's weird to crash on loading after you have correctly done all of those tips...
Are you on the 64-bit branch of Darkest Dungeon? or on the legacy 32-bit branch?
And remember to put the Abigail base mod above almost all other mods, and then put the "base voice and dialogue" patch above the Abigail base mod.
Please make sure that you have correctly used the unofficial fix patch (64-bit version 3.0), and canceled the command line (disable monster pre loading), and set the resource_manager.setup to a proper value.
Note: if you game crash on launching the exe at the very beginning (rather than crash on loading a savefile), then it might be caused by that you have set the value of resource_manager.setup too high. Please lower it until you can launch the exe.
{链接已删除}https://mega.nz/file/7M132LIS#rkDiDHPni0RGMjJpS0CcAuQ1ELvWRJmEKnTRgq6aMrg
Sorry, it's my mistake that I forgot to change the description on workshop page after the tests about resource_manager on July 31th.
90000 is to ensure safety for ***32-bit*** Darkest Dungeon, otherwise the game might crash in some players' PC environment.
But according to the tests on July 31th, ***64-bit*** Darkest Dungeon can and should set a significantly larger value, to solve the lag or other problems.
Thus if you are on 64-bit, you can set it above 90000, just like what Kevin replied to you here.
And Thank Kevin for the quick help.
基于作者“Mhdss”和“Kaze*”的进一步实验表明,当玩家安装了太多mods时,可以通过进一步扩大“max_resource_entrys”的值来解决64位明显卡顿的问题。然而,如果该值设置得太大,可能会像32位那样造成麻烦,且其似乎取决于玩家自己PC的硬件(主要是关于物理内存,因为32GB物理内存比16GB物理内存的表现好得多)。
Further experiments from modder "Mhdss" and "Kaze*" indicate that when player has installed too many mods, the obviously lag in 64-bit might be solved by further more enlarging the value of "max_resource_entries". However, if the value has been set too large, it might cause trouble instead as in 32-bit, and it seems to be depended on hardware of player's own PC (mainly about the physical computer memory, as 32GB computer memory works significantly better than 16GB computer memory).
找到工坊下载目录,打开262060\3308841144\heroes\AbigailWilliams\AbigailWilliams.info.darkest,删除如下一行代码:
incompatible_party_member: .id AbigailWilliams_limit .hero_tag AbigailWilliams
但是注意:由于阿比许多代码极为复杂且需要指向性对英雄进行操作,同时让多个阿比编入队伍将导致许多奇怪的现象,如其中一个阿比获得吸血治疗、额外回合、增减益时,另一个阿比也同时获得同样的效果等现象。
好的,感谢你的反馈和测试帮助。等手术康复期结束后,我将具体检查一下这个“直面黑暗-无处可逃(怪物强化超模版)”模组以及它的母本mod。
奇怪的是,它的母本mod,即“直面黑暗”在使用的时候不会出现宝具bug,原因未知,不过可以用来做替代
切换到Legacy 32位旧版分支,并使用旧版32位局师傅主程序,理论上是可以运行阿比的。
可能出现的问题包括:32位需要当心内存溢出,需要常驻防白块命令。以及旧版32位局师傅主程序不支持steam deck(即使将steam deck切换为windows系统)。
关于宝具装备(梅林C呆一类的不能触发),理论在32位上不应该出现此bug...除非英雄身上的AD因某种bug而未能部署。如有余力,请在纯净测试档上帮我测试一下此bug是否可以稳定复现。
You may send the XML to me through google drive or mediafire, thank you.
Please send the translated XML to me, I shall try to check it in-game (although I cannot read Russian, I may still be able to check whether the sentence in XML is correctly shown in game or has something wrong or missing)
Да, я использую notepad++.
The problem with the long text... I've seen this in other mods and.... I do not know how to fix this. In others, everything is usually in Chinese, and 2 Chinese characters are like 2 words or even a whole sentence, and shortened... It just doesn't work. Even if a single 5-6 letter word is written in the file... in the game, it will cut it to 3-4 with the "нь" symbol at the end... And I don't know what it's related to yet. If you give me a direction on the file in which this is being changed or adjusted, then I can figure it out on my own. Thank you.
Besides, there might be another common problem in translation:
This mod uses many custom tooltips, while Red Hook itself has a limit on most description, thus when translating from one language into another, the word length might be different. If the result is longer, it might cause the translated text to exceed the description limit of skills or trinkets. Thus you might have to use abbreviation or even have to delete some color code to save more space for the translated text, and have to test it in-game after you have done the translation. Thank you again for this hard work.