Crusader Kings III

Crusader Kings III

[LOT] Legitimacy Over Time
116 条留言
jawwadbr  [作者] 9 月 30 日 下午 6:26 
jawwadbr  [作者] 9 月 30 日 下午 6:02 
Hi @vidz99, I just checked what’s happening, and the good thing is none of these errors cause any bugs or crashes in my mod. But I went ahead and fixed them anyway
jawwadbr  [作者] 9 月 30 日 下午 1:00 
@vidz99 Thanks for reporting. I'll check what's happening today. Btw, could you provide your mod list?
vidz99 9 月 30 日 上午 11:13 
I get the following errors:

Error: "Unknown trigger type: friendly_targeting_scheme, near line: 62" in file: "common/scripted_effects/lot_powerful_vassals_scripted_effects.txt" near line: 65
Error: "Unknown trigger type: lot_years_as_ruler_duke, near line: 161" in file: "common/scripted_effects/lot_scripted_effects.txt" near line: 162
Error: "Unknown trigger type: lot_years_as_ruler_king, near line: 191" in file: "common/scripted_effects/lot_scripted_effects.txt" near line: 192
Error: "Unknown trigger type: lot_years_as_ruler_emperor, near line: 221" in file: "common/scripted_effects/lot_scripted_effects.txt" near line: 222
jawwadbr  [作者] 8 月 9 日 上午 9:06 
@Beed1e To be honest, I don't know. At least no one has reported any issues.
Beed1e 8 月 9 日 上午 5:28 
Hi, appreciate this is no longer being updated feature wise, but are there any compatibility issues in the latest game version as I can see this was updated a few months ago?
jawwadbr  [作者] 8 月 6 日 上午 11:34 
@tankthinker you can change the LOT gamerules to try to make it a bit harder. But if that still is not enough then I dont know how to help. It will take more time until I rework the legitimacy system for my mod because i'm currently not playing ck3 anymore.
Tankthinker 8 月 6 日 上午 11:00 
without this mod my legitimacy crashes to zero, with this mod my legitimacy is maxed out... anyone know where to find that sweet spot in the middle?
Muunk 7 月 27 日 下午 4:48 
winning battles should increase legitimacy
jawwadbr  [作者] 5 月 12 日 下午 2:39 
@instantgaming

Ty

One day, I might implement your idea, thanks for the suggestion. Currently, I'm not adding new features, mostly because I'm not playing CK3, I'm just maintaining the mod.
instantgaming 5 月 11 日 上午 2:06 
Hey mate,good mod!

Building on your domain could also increase legitimacy,it's an idea.

Regards.
jawwadbr  [作者] 5 月 10 日 下午 5:05 
Okay, I just updated the mod to 1.16. After testing, it seems to be working 100%. However, if anyone finds a bug, please report it in the Bug Report thread.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3305687550/4513255594043347632/
jawwadbr  [作者] 5 月 5 日 下午 12:03 
@Ġedryht of Wōden

The mod is not updated to new version yet, so it might have some bugs.
Any changes on how legitimacy is earned I will need to check when I get the time to update the mod, I don't own the new DLC so I will check what I can do.
Ġedryht of Wōden 5 月 5 日 上午 9:18 
Has anyone used this mod free of errors?
@jawwadbr
I think it'd actually make sense for Nomad governments to earn legitimacy through dread & strength rather than opinion.
Legitimacy was earned through force on the Steppes.
jawwadbr  [作者] 4 月 30 日 下午 8:26 
In the next days I will check if my Mod is 100% working on the new version.
jawwadbr  [作者] 4 月 29 日 上午 4:33 
@Seizure Salad

The dlc looks fun but I'm currently not playing ck3, so I don't want to spend money on a game I won't be playing for a while.

But I will still try to fix my mod in case something breaks after a update.
Seizure Salad 4 月 28 日 下午 10:17 
@Jawwadbr LOL fair enough! Thanks for making it available to us up until now! I played steppe nomads with this mod activated and it seemed to be working as it usually does. I would get the message every year like normal. Why don't you plan on having the DLC? Really the only reason I decided to buy it is because I bought the Season IV package and they are going to be adding China/Japan/Southeast Asia in this season.
jawwadbr  [作者] 4 月 28 日 下午 2:58 
@PushaTheCatt
Lol ty

@Seizure Salad
Ty
I'm wondering too because I'm not planning on buying the dlc lol
Seizure Salad 4 月 28 日 上午 11:40 
I like this mod, I wonder how it will be implemented with the steppe nomads
PaxHistorica 4 月 27 日 上午 6:52 
This mod cured my typhus
Pch91 3 月 24 日 下午 2:20 
e ai te add
jawwadbr
jawwadbr  [作者] 3 月 12 日 下午 10:00 
Mod updated to 1.15. After testing, it seems to be working 100%. However, if anyone finds a bug, please report it in the Bug Report thread.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3305687550/4513255594043347632/
jawwadbr  [作者] 3 月 12 日 下午 6:23 
@macintosh1257 Yep, I'll check what they have changed and tomorrow I'll update the mod version
macintosh1257 3 月 12 日 下午 5:25 
Update for 1.15.0?
martieman 1 月 19 日 下午 1:05 
@jawwadbr maybe the RICE mod adds certain new characters at the start dates but that's all I know. My game does freeze when this error fires but that is not your mods fault as I think it just uses too much of my laptops CPU and Memory causing it to freeze and require a manual reset. Thank you for your reply! Have a nice day!
jawwadbr  [作者] 1 月 19 日 上午 11:41 
@martieman Hello ty.
Yes, that error is related to my mod. For some reason, it is trying to add legitimacy to a character that cannot receive it. The weird thing is that my mod has a check to see if a character is valid to receive legitimacy or not. Are you using any mods that add new characters to the game? Maybe there is some incompatibility there. The good thing is that this error should not be enough to crash the game.

Checking my own error logs, I cannot see that script error being thrown.
martieman 1 月 19 日 上午 9:20 
Hiya, I love the mod but I have a question. Is this script system error related to your mod? Just wondering as I see ''Legitamacy'' and lot.002 in the text file. Here is the error I see:
[16:39:50][E][jomini_script_system.cpp:284]: Script system error!
Error: add_legitimacy effect [ Scoped character 'Namgyel Golok of d_golog (Internal ID: 20068 - Historical ID bodpa0106)' doesn't have valid legitimacy type ]
Script location: file: events/lot_events.txt line: 152 (lot.002:immediate)
jawwadbr  [作者] 1 月 18 日 下午 12:07 
@Filo

If you have any feedback or ideas you can use the "Feedback and Ideas" thread to talk more about it.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3305687550/4513255384646958428/
jawwadbr  [作者] 1 月 18 日 下午 12:07 
@Filo

The powerful vassal is both an RP and balance mechanic. They are part of the kingdom, don’t push them away or stray from them too much. Instead, make them your friends and allies. Sway them, gift them artifacts or money, grant them land, do something to maintain a good relationship. Remember, you only need at least one powerful vassal to avoid losing legitimacy because, with only one liking you, you get the Impacted gain. When 60% of the powerful vassals like you, you start to receive a positive gain: two for Counts and three for Dukes, Kings, and Emperors.

If it’s too difficult to maintain a positive opinion (above 0) with them, you can disable the "Powerful Vassal Opinions Matter" option in the Game Rules when creating a save. With this option disabled, you can only gain legitimacy and won’t get any penalties. See more on the "Available Game Rules" section of the description.
Filo 1 月 18 日 上午 8:58 
>You got a legitimacy penalty
>Why?
>Because your vassals hate you
>Why do they hate me?
>Because my legitimacy is too low
jawwadbr  [作者] 1 月 9 日 上午 9:02 
Hello everyone checking this comment section. I'm here to talk about the mod for a moment. As you can see, I have some features to implement, as stated in the "To-Do | Ideas" section of the description. However, since I want to play other games and have some personal stuff happening, it will take more time before I implement a new feature.
By the way, if you want to know more about Idea 3 and the extra NOTE on why it hasn't been implemented yet, please read my comment in the "Feedback and Ideas" thread. And don't worry if the mod breaks I will fix it.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3305687550/4513255384646958428/?ctp=2
jawwadbr  [作者] 1 月 5 日 上午 10:32 
@von_das Unless a mod allows you to adjust game rules mid game, you cannot change any game rules after starting a save. That's how CK3 game rules work, and I cannot change that.
von_das 1 月 5 日 上午 10:22 
Can I adjust the game rules during play? For example, if I add this to a current save?
jawwadbr  [作者] 2024 年 12 月 8 日 上午 10:57 
@Mogger Yes, game rules affect all Rulers.
Mogger 2024 年 12 月 8 日 上午 10:56 
does me reducing it also affect the other rulers?
jawwadbr  [作者] 2024 年 12 月 8 日 上午 10:53 
@Mogger Use the game rules to reduce legitimacy gain in case you find it powerful. With 75% reduced gain a Emperor gain Years as Emperor * 1.5 in Early Medieval or later.
Mogger 2024 年 12 月 8 日 上午 10:49 
good concept but WAYYY to powerful. Almost everyone on the map is ordained lol, there should be a lite version.
Aflack 2024 年 11 月 27 日 下午 8:31 
This should be base, you are amazing for making this mod
jawwadbr  [作者] 2024 年 11 月 23 日 下午 2:44 
@SilentYoda No worries haha, thank you and have fun.
SilentYoda 2024 年 11 月 23 日 上午 11:37 
Well now I feel silly that it wasn't enabled in the launcher.... thank you! Great job on the mod as well!
jawwadbr  [作者] 2024 年 11 月 23 日 上午 11:11 
@SilentYoda No DLCs are needed for this mod, as I don't own the new DLC. I will check if something broke with the last patch, but it should still be working. Make sure the mod is activated in your launcher as well.
SilentYoda 2024 年 11 月 23 日 上午 10:05 
@jawwadbr does the recent DLC need to be downloaded for this mod to work? Mine still isn't working and it did previously. This mod makes the legitimacy mechanic playable for me. I've unsubbed/resubbed and uninstalled and reinstalled the whole game. Still can't get it to work on an old save or even a new game :(
jawwadbr  [作者] 2024 年 11 月 18 日 上午 6:00 
Hello, everyone! Just a little update on the current state of the mod. I’m will still try my best to implement the items on the To-Do/Ideas list, but I’m not sure when that will happen. This is mainly because I’m uncertain about how to implement some of the ideas, and also because I haven’t been playing CK3 much recently. But don’t worry the mod is not abandoned.

By the way, thank you all for the +20k subscribers and 300+ upvotes :D
jawwadbr  [作者] 2024 年 11 月 10 日 上午 7:04 
@MuroDontPanic [dxdy] Yes, it should be working on 1.14. At least, it was working on my end, and no one has reported any issues since.
MuroDontPanic [dxdy] 2024 年 11 月 10 日 上午 5:40 
Does the mod work now?
jawwadbr  [作者] 2024 年 11 月 7 日 上午 8:17 
@MajorBluesZ I didn't realize they updated the game version to 1.14, that's why the mod isn't activating. I will update the mod supported version.
MajorBluesZ 2024 年 11 月 7 日 上午 8:09 
Its broken now with the new update will this be fixed?
Bavyera 2024 年 10 月 31 日 上午 10:57 
@nikoZ a while back they changed it so all mods are compatible with achievements and you dont need ironman for achievements anymore
jawwadbr  [作者] 2024 年 10 月 28 日 下午 3:45 
@nikoZ Yes.
nikoZ 2024 年 10 月 28 日 下午 3:42 
Is this achievement and ironman compatible?