Crusader Kings III

Crusader Kings III

[LOT] Legitimacy Over Time
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jawwadbr  [开发者] 2024 年 8 月 9 日 上午 4:42
Feedback and Ideas
Post any feedback and ideas
最后由 jawwadbr 编辑于; 2024 年 8 月 10 日 下午 2:34
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正在显示第 16 - 23 条,共 23 条留言
jawwadbr  [开发者] 2024 年 10 月 25 日 下午 12:22 
引用自 Pch91
Legitimacy could reduce the gain according to its level... we know that today the highest level is 5, so we could make a curve so that with each higher level you would receive less legitimacy, so that for you to go up to level 1 it would be easy, but to reach 5 it would require a lot of effort. If you need help and like the idea, I can help you with the mathematical formula for the curve.

It would basically be the greater your legitimacy, the less you earn RS

Thank you for your feedback and ideas. I'll consider them and see if they fit with my current vision for the mod.
jawwadbr  [开发者] 2024 年 11 月 27 日 下午 3:05 
For anyone wondering why I added the note to Idea 3 (having bad secret exposed), it's because when I was trying to implement the code where a ruler murders a vassal and that secret is exposed, it was not possible to retrieve information about who the victim's liege was. This is because that data becomes "dead_data," which can no longer be accessed. Unless I find a way to capture that information before the victim dies, I cannot implement this. And if it is possible, I would have to modify vanilla files, which could make my mod incompatible with others. So, sorry, there's a chance this idea might be scrapped or its scope reduced.
Silverwing96 1 月 16 日 下午 8:16 
Please add female-gender titles, my Queen keeps being called a King in the pop ups
jawwadbr  [开发者] 1 月 16 日 下午 8:29 
引用自 Silverwing96
Please add female-gender titles, my Queen keeps being called a King in the pop ups

Thank you for reminding me about this. I forgot that I hadn't added that.
jawwadbr  [开发者] 1 月 16 日 下午 9:58 
引用自 Silverwing96
Please add female-gender titles, my Queen keeps being called a King in the pop ups

Ok, it's updated. You can read about the change here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3305687550
Pch91 3 月 24 日 下午 9:29 
Legends, renown, and popular opinion should matter to his legitimacy. If an emperor has an important family, the support of the people, or many legends, his legitimacy would gain a bug with a fixed maximum. For example, if he meets all of them, he gains a maximum of 1. If none of them are met, this decreases.


lendas, renomes, e opinião popular deveria importar para sua legitimidade. se um emperador tiver uma familia importante, o apoio do povo ou muita lendas a legitimidade veria ganhar um bug com maximo fixo. tipo se atender todas ganha no maximo 1. e no caso alguma não isso diminui.
Pch91 3 月 24 日 下午 9:33 
having the option of delegitimizing border leaders as a scheme. This would be interesting because it could indirectly change a revolt. With this, in case of low legitimacy, people with a clan could be more tempted to create a faction to claim the title.
jawwadbr  [开发者] 3 月 25 日 下午 2:16 
引用自 Pch91
Legends, renown, and popular opinion should matter to his legitimacy. If an emperor has an important family, the support of the people, or many legends, his legitimacy would gain a bug with a fixed maximum. For example, if he meets all of them, he gains a maximum of 1. If none of them are met, this decreases.


lendas, renomes, e opinião popular deveria importar para sua legitimidade. se um emperador tiver uma familia importante, o apoio do povo ou muita lendas a legitimidade veria ganhar um bug com maximo fixo. tipo se atender todas ganha no maximo 1. e no caso alguma não isso diminui.


引用自 Pch91
having the option of delegitimizing border leaders as a scheme. This would be interesting because it could indirectly change a revolt. With this, in case of low legitimacy, people with a clan could be more tempted to create a faction to claim the title.

Thank you for your ideas. I will answer them in dm.
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