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报告翻译问题
Just reading through the server rules now. I've just added my twitch link to my discord bio, so I'll just point people to that. I probably won't mention it after the first session; just a line about it in my introduction and a 'Hey! I'm starting a playthrough using Lily's mod! This is the theme. Feel free to stick around :)' message when I start this campaign and then if people want to follow, they can but I'm not gonna pester anyone about it.
Uh, here's my twitch link for anyone curious who's not in the server 😅 https://www.twitch.tv/edranair
May I post a link to my channel here? It's fine if not; my twitch name is the same as my steam name, so I should be easy to find XD
Thank you for the very kind words and I hope you're having a great day 😁
This is by design, Repanse with this mod is a peasant focused sub faction and will prioritise those units. For her, they are cheaper and stronger than they are for the other factions.
Recently I was playing as Mousillon from Mixu and that faction fields a mix of Bretonnian and VC units. However, the only Men-at-Arms you can have are swordsmen(shield) and polearms. Aswell as peasant bowmen with normal, pox and balefire arrows.
I was wondering if there could be a bit of a collaboration where Mousillon could also get the option to recruit some of the MaA added by Lily's overhaul? MaA with Axes, MaA with spears(shield), and maybe MaA with Longbows(Balefire and Pox arrows variants) would be great to have when playing Mixu's Mousillon.
Interestingly, I also have another unit upgrade mod installed called Upgrade Units for AI and Player. When I used this mod to upgrade those double-slot occupying Royal Knights into Exploratory Knights, the slots for Exploratory Knights increased, while the counts for both Royal Knights and Chivalric Knights correctly decreased. Of course, the conflict could also potentially be caused by either the Immersive Bretonnia Upgrade or The Dukes of Bretonnia [BETA] mods. I haven't actually tested this thoroughly though – just pointing out this potential issue.
Also there is a version that doesnt have knight caps, check my profile and look at my mod uploads.
A faction which doesn't have the pity (i.e. Alphonse from LCCP) has blessing upgrade also in Campaign. In this case, there is no limit for blessings. lol
Thank you so much, I'm glad you enjoy my work! For the Sergeant-at-Arms I wanted a Hero that was more for the roleplaying of a peasant-focused player, he isn't meant to be super strong. However, I agree that his passives could be a little better to make his intended role of a supporting character shine through!
As for the Men-at-Arms Axes versus the Hammers, the main difference is just that the Axes are considerably cheaper and available at tier 1. Cheapness is not a massively desired quality in campaign for most players, but for some it certainly is.
I have tried not to touch the Damsel and Paladin too much as i'm not as experienced with hero balance and design as I am with regular units. If you have any suggestions please let me know.
Im struggling to find a good use for the Sergeant at arms? I feel like he's pretty overshadowed by the Paladin. I first thought he was more of a support character, butn his aura doesnt improve much. Could they maybe get an upgrade to give them some kind of mutually exclusive upgraded aura that focuses either on your ranged men at arms or melee men at arms? Or maybe some kind of new guardian like aura for knight units near him? And also, maybe some kind of active ability instead of deadly onslaught? Something similar to the Cathay Lord Magistrate order abilities, but only for men at arms?
Also, with the Men at arms Axes vs the Men at Harms hammer, it feels like the hammers are a straight upgrade, or am i missing something with the axes?
Either way, love the mod! Feels very natural to the game.
They just feel very underwhelming