Kenshi
Empire Reinforced: New Forts
37 条留言
Wirlocke 8 月 19 日 上午 12:14 
For me it was Fort Sinoge, I don't know if the others do the same.
Wirlocke 8 月 19 日 上午 12:03 
I can confirm, also came here for crashes, happens almost immediately after seeing "Military Base Discovered". Goes away when I uninstall.

I also have UWE/Kaizo, as well as UCTM.
Kealer  [作者] 8 月 15 日 下午 10:59 
Thats really weird, im guessing its UWE, will check
Bayrain 8 月 15 日 下午 10:22 
I am using the UWE/Kaizo, so that might be it, but I figured this would not need a patch ebcause it adds in custom locations. Not modifiying vanilla ones
Kealer  [作者] 8 月 15 日 下午 8:55 
It might be some weird imcompatibility as the mod only adds towns, crashes are very rare to be caused by mods, if you could dm me your load order i could look into it
Bayrain 8 月 4 日 下午 9:30 
Huh, crashing for some reason when I'm wandering around the desert and this was the mod causing it. No clue as to why though
Grubby 5 月 14 日 下午 4:22 
absolutely! I'd love to get in contact over discord! I just got your friend request I'll send it to you
Kealer  [作者] 5 月 12 日 下午 9:23 
@Grubby Im honored that you consider the quality of my mods worthy of commisioning more but i could never ask for money, i would rather hear you concept and make it freely, even better since the reason i havent uploaded in a while is that i ran out of ideas.
Grubby 5 月 12 日 下午 2:41 
I see you take donations, do you do commissions? I had a mod idea for the united hero league if you're interested.
Kealer  [作者] 5 月 11 日 下午 8:41 
@Grubby Yes! fully compatible with all of the main overhauls
Grubby 5 月 11 日 上午 7:44 
is this compatible with Kiazo?
Doc 2024 年 12 月 4 日 下午 7:28 
@Kealer Thanks!
Kealer  [作者] 2024 年 12 月 4 日 下午 4:19 
@Doc, sure, i will put it in the discussions tab
Doc 2024 年 12 月 3 日 下午 11:40 
Is there any chance I could get a list of the overrides?
Aliwer 2024 年 11 月 30 日 下午 7:25 
So anything that changes worldstates such as reactive world and living world works, got it. Thanks!
Kealer  [作者] 2024 年 11 月 28 日 下午 5:42 
It does, Living World only changes worldstates of vanilla locations and this faction only adds new ones, so there shouldnt be any incompatibilities
Aliwer 2024 年 11 月 28 日 上午 8:22 
Does it work with mods like Living World?
Laughing Forest 2024 年 11 月 18 日 上午 1:44 
roger that thanks Kealer!
Kealer  [作者] 2024 年 11 月 17 日 下午 1:23 
Yes, it doesnt affect any old locations so its perfectly compatible with CATO
Laughing Forest 2024 年 11 月 17 日 上午 11:19 
Does this work with CATO?
Asur 2024 年 9 月 28 日 上午 12:14 
Thank you, I really like your work.
Kealer  [作者] 2024 年 9 月 27 日 上午 11:53 
@Asur Sorry for the lateness of the reply but you can absolutely use any of my mods in your own, being in the credits is enough, thanks for asking
Kealer  [作者] 2024 年 9 月 27 日 上午 11:51 
@Laughing Forest dont worry about the screenshot but if you could tell me in wich fort it was i could look into it
Laughing Forest 2024 年 9 月 22 日 上午 6:34 
I think a few stairs may up on the ramparts may block NPC pathing. Forgot to take screenshot, will do so next time
Asur 2024 年 9 月 22 日 上午 3:45 
Hi! Can I take your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
*I have permission for mods that require to work.
Kealer  [作者] 2024 年 8 月 13 日 下午 3:10 
@Mazz I have been using faction furniture for my normal playthroughs and while it does add new books related to the new furniture i never felt it was bloathed or anything, and the assets look really nice.

still if you dont feel like downloading it theres only two interiors that would have some missing items, one of them being Eyegore's quarters and the other the stormhouse barracks.
TheHydraulicAmor 2024 年 8 月 13 日 下午 2:58 
ah okay because I saw on the faction furniture comments people say they added to many books to vendors and some issues but its safe mod to used?
Kealer  [作者] 2024 年 8 月 13 日 下午 2:38 
@Mazz Not necesarily but there will be missing assets if you dont, for example some ramps and buildings will not spawn in the forts, or interiors will have missing furniture, bunk beds added by Random Furniture for example
TheHydraulicAmor 2024 年 8 月 13 日 下午 12:03 
Do I have to install all the 4 mods required?
Kealer  [作者] 2024 年 8 月 12 日 下午 5:13 
@SkyeLine Yes, since they are new locations with their own independent overrides they shouldnt conflict with any worldstate mods, and thanks!
st4rg1rl 2024 年 8 月 12 日 下午 4:48 
I'm assuming this works with Living World/Reactive World? awesome mod btw
Kealer  [作者] 2024 年 8 月 12 日 上午 10:55 
As long as theres no towns or stuff in the same places it should work, i didnt edit any existing squads or npcs, just added new ones, so there cant be any conflicts on that side.
theempirestikesback 2024 年 8 月 12 日 上午 10:48 
so would this work in a genesis save?, or are there too many conflicts there?
Kokoplays 2024 年 8 月 11 日 下午 10:59 
This looks interesting!
Kealer  [作者] 2024 年 8 月 7 日 下午 8:24 
thanks! and yes hes in the double-walled quarters at the peak of the base, he behaves just like the inquisitors so he stays inside the building all time
crunk aint dead 2024 年 8 月 7 日 下午 6:45 
does eyegore appear as an npc at eyegore's peak?
crunk aint dead 2024 年 8 月 7 日 下午 6:43 
these look amazing! great work