Kenshi
Empire Reinforced: New Forts
37 kommentarer
Wirlocke 19. aug. kl. 0:14 
For me it was Fort Sinoge, I don't know if the others do the same.
Wirlocke 19. aug. kl. 0:03 
I can confirm, also came here for crashes, happens almost immediately after seeing "Military Base Discovered". Goes away when I uninstall.

I also have UWE/Kaizo, as well as UCTM.
Kealer  [ophavsmand] 15. aug. kl. 22:59 
Thats really weird, im guessing its UWE, will check
Bayrain 15. aug. kl. 22:22 
I am using the UWE/Kaizo, so that might be it, but I figured this would not need a patch ebcause it adds in custom locations. Not modifiying vanilla ones
Kealer  [ophavsmand] 15. aug. kl. 20:55 
It might be some weird imcompatibility as the mod only adds towns, crashes are very rare to be caused by mods, if you could dm me your load order i could look into it
Bayrain 4. aug. kl. 21:30 
Huh, crashing for some reason when I'm wandering around the desert and this was the mod causing it. No clue as to why though
Grubby 14. maj kl. 16:22 
absolutely! I'd love to get in contact over discord! I just got your friend request I'll send it to you
Kealer  [ophavsmand] 12. maj kl. 21:23 
@Grubby Im honored that you consider the quality of my mods worthy of commisioning more but i could never ask for money, i would rather hear you concept and make it freely, even better since the reason i havent uploaded in a while is that i ran out of ideas.
Grubby 12. maj kl. 14:41 
I see you take donations, do you do commissions? I had a mod idea for the united hero league if you're interested.
Kealer  [ophavsmand] 11. maj kl. 20:41 
@Grubby Yes! fully compatible with all of the main overhauls
Grubby 11. maj kl. 7:44 
is this compatible with Kiazo?
Doc 4. dec. 2024 kl. 19:28 
@Kealer Thanks!
Kealer  [ophavsmand] 4. dec. 2024 kl. 16:19 
@Doc, sure, i will put it in the discussions tab
Doc 3. dec. 2024 kl. 23:40 
Is there any chance I could get a list of the overrides?
Aliwer 30. nov. 2024 kl. 19:25 
So anything that changes worldstates such as reactive world and living world works, got it. Thanks!
Kealer  [ophavsmand] 28. nov. 2024 kl. 17:42 
It does, Living World only changes worldstates of vanilla locations and this faction only adds new ones, so there shouldnt be any incompatibilities
Aliwer 28. nov. 2024 kl. 8:22 
Does it work with mods like Living World?
Laughing Forest 18. nov. 2024 kl. 1:44 
roger that thanks Kealer!
Kealer  [ophavsmand] 17. nov. 2024 kl. 13:23 
Yes, it doesnt affect any old locations so its perfectly compatible with CATO
Laughing Forest 17. nov. 2024 kl. 11:19 
Does this work with CATO?
Asur 28. sep. 2024 kl. 0:14 
Thank you, I really like your work.
Kealer  [ophavsmand] 27. sep. 2024 kl. 11:53 
@Asur Sorry for the lateness of the reply but you can absolutely use any of my mods in your own, being in the credits is enough, thanks for asking
Kealer  [ophavsmand] 27. sep. 2024 kl. 11:51 
@Laughing Forest dont worry about the screenshot but if you could tell me in wich fort it was i could look into it
Laughing Forest 22. sep. 2024 kl. 6:34 
I think a few stairs may up on the ramparts may block NPC pathing. Forgot to take screenshot, will do so next time
Asur 22. sep. 2024 kl. 3:45 
Hi! Can I take your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
*I have permission for mods that require to work.
Kealer  [ophavsmand] 13. aug. 2024 kl. 15:10 
@Mazz I have been using faction furniture for my normal playthroughs and while it does add new books related to the new furniture i never felt it was bloathed or anything, and the assets look really nice.

still if you dont feel like downloading it theres only two interiors that would have some missing items, one of them being Eyegore's quarters and the other the stormhouse barracks.
TheHydraulicAmor 13. aug. 2024 kl. 14:58 
ah okay because I saw on the faction furniture comments people say they added to many books to vendors and some issues but its safe mod to used?
Kealer  [ophavsmand] 13. aug. 2024 kl. 14:38 
@Mazz Not necesarily but there will be missing assets if you dont, for example some ramps and buildings will not spawn in the forts, or interiors will have missing furniture, bunk beds added by Random Furniture for example
TheHydraulicAmor 13. aug. 2024 kl. 12:03 
Do I have to install all the 4 mods required?
Kealer  [ophavsmand] 12. aug. 2024 kl. 17:13 
@SkyeLine Yes, since they are new locations with their own independent overrides they shouldnt conflict with any worldstate mods, and thanks!
st4rg1rl 12. aug. 2024 kl. 16:48 
I'm assuming this works with Living World/Reactive World? awesome mod btw
Kealer  [ophavsmand] 12. aug. 2024 kl. 10:55 
As long as theres no towns or stuff in the same places it should work, i didnt edit any existing squads or npcs, just added new ones, so there cant be any conflicts on that side.
theempirestikesback 12. aug. 2024 kl. 10:48 
so would this work in a genesis save?, or are there too many conflicts there?
Kokoplays 11. aug. 2024 kl. 22:59 
This looks interesting!
Kealer  [ophavsmand] 7. aug. 2024 kl. 20:24 
thanks! and yes hes in the double-walled quarters at the peak of the base, he behaves just like the inquisitors so he stays inside the building all time
crunk aint dead 7. aug. 2024 kl. 18:45 
does eyegore appear as an npc at eyegore's peak?
crunk aint dead 7. aug. 2024 kl. 18:43 
these look amazing! great work