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报告翻译问题
Only Unburned works In 1.6 currently, The other one was available at the time my mod was published (1.5). I thought it would being updated in some day so I kept it on the recommendation after I update to 1.6. I might Remove it eventually.
Mechanoids dont beat fire
Unburned
Should I use both or just one and why?
Does not the second one fully include the first one?
mechs should ignore fire with no problem.I don't quite understand what you mean though.
if you want mechs scared of fire again when that mod was activated , well, I don't want to add any new feature to this mod.
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2819371233
if not, please, make a compatibility 🙏 I guess, they are still very resistent to ignore it mostly, but it does causes some damage with it.
你那存檔還很常觸發嗎?
Resolved path returned no nodes, request: ((119, 0, 149) -> Thing_Steel121262 @ (120, 0, 150), OnCell, for 卡尔森)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:WarningOnce (string,int)
Verse.PathFinder:FinalizeRecyclePathJobData ()
Verse.PathFinder:PathFinderTick ()
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
估計是修好了,你們再測看看。
就算沒修好,發生的機率應該也很低了。
Resolved path returned no nodes, request: ((95, 0, 131) -> Thing_Sandstone23045 @ (93, 0, 131), Touch, for Mech_Tunneler49047)
看样子是寻路到了前方两格的位置,因为是在山体里所以寻路失败报错
表現就是一個被我修改了易燃性為0(自己改的基因)的小人挖礦時,會每挖1格~3格,就出現等待中情況,然後等幾秒后又再挖1~3格,然後再次等待中,這樣循環。
報錯就不複製了,和你的一樣,尋路為空。
目前還在排查MOD衝突中……
你還記得是哪項數值太高會觸發的嗎?
這邊兩個MOD都同時啟用也把基因加上去了 但挖出石頭沒報黃字
我猜是其他MOD衝突到 不過這我就不清楚
挖礦時發生的
巡路可能有關的MOD是AutoBlink Gene和Out of Combat ReBoost
另外是否有安裝其他可能動到尋路的模組?
Resolved path returned no nodes, request: ((50, 0, 94) -> Thing_Marble2758 @ (48, 0, 94), Touch, for 首席)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:WarningOnce (string,int)
Verse.PathFinder:FinalizeRecyclePathJobData ()
Verse.PathFinder:PathFinderTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPreTick_Patch0 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
my code change quite a lot, so there may be unexpected bugs.