Sid Meier's Civilization V

Sid Meier's Civilization V

City-State Enhancements
28 条留言
Danadris 10 月 22 日 上午 1:27 
I don't know, I have so many mods that all of my logs are legit unreadable. Thank you for taking the time to help, but I don't think it's that big of an issue really
zai4z  [作者] 10 月 21 日 下午 3:48 
@Danadris I'll look into this, idk why it's happening. Is there anything in the lua log?
Danadris 10 月 19 日 上午 5:17 
It happened yesterday, with the latest version. And yes, I had two coastal cities, these were my only cities
zai4z  [作者] 10 月 19 日 上午 3:16 
@Danadris and this happened on the latest version? Did you have any other coastal cities?
Danadris 10 月 19 日 上午 12:51 
The latest, I always update my mods
zai4z  [作者] 10 月 18 日 下午 2:06 
@Danadris No I mean what version of this mod?
Danadris 10 月 18 日 下午 1:48 
Orangechrisy's Dutch Civilization Pack, along with a whole bunch of other mods
zai4z  [作者] 10 月 18 日 上午 10:48 
@Danadris What version were you using?
Danadris 10 月 18 日 上午 10:05 
This issue may or may not be related, but I suspect that it is. I was playing the Netherlands (reworked, modded version), and every time I trained an archer in a coastal city, it summoned a quinquereme instead. Purchased units worked just fine, and though I won't complain about the free unique ships... That's odd
zai4z  [作者] 10 月 9 日 上午 5:03 
I'll look into this
Emperor Vlad 10 月 9 日 上午 4:41 
@zai4z It seems I’ve faced that problem too. It used to work fine before your last fix (planes), but now when you create a game, there are no luxury resources at all :) So I just removed More Luxuries. Maybe the problem is with Perfume, since it’s used in both mods. That’s just my guess.
zai4z  [作者] 10 月 8 日 上午 9:53 
@General Shear How so?
General Shear 10 月 8 日 上午 9:50 
Great mod. Unfortunately, it seems to be completely incompatible with More Luxuries.
Emperor Vlad 8 月 29 日 上午 11:57 
@zai4z oh, great news! Thanks!
zai4z  [作者] 8 月 23 日 下午 4:04 
@Emperor Vlad Sorry for the wait, I've completely fixed the issue with them being killed or not moving in this new update
Emperor Vlad 7 月 30 日 上午 10:22 
zai4z  [作者] 7 月 30 日 上午 9:56 
@Emperor Vlad Interesting, what mods were you using?
Emperor Vlad 7 月 30 日 上午 9:12 
@zai4z I did some tests with and without other mods, and the plane actually returned. But in those tests, I only lost relations, while in the normal game, the AI used spies to convert city-states.
Emperor Vlad 7 月 30 日 上午 3:15 
@zai4z It might be worth mentioning that all planes had the range promotion.
Emperor Vlad 7 月 30 日 上午 3:08 
@zai4z 8 tiles in both cases. Bombers. Cities had space.
zai4z  [作者] 7 月 30 日 上午 2:47 
@Emperor Vlad How many tiles away was it? Was the city already full of planes?
Emperor Vlad 7 月 30 日 上午 1:07 
My AI opponent lost them too
Emperor Vlad 7 月 30 日 上午 1:06 
Unfortunately, aircrafts weren't automatically re-based to my nearest city in range and were disbanded. Happened twice already
zai4z  [作者] 7 月 21 日 上午 12:48 
@CrusaderF8 Yeah, it's like a 99% chance. Some games you will only have 1 coastal city so it's rare this is the city that is chosen by the city states to receive the gift
CrusaderF8 7 月 20 日 下午 8:51 
If the receiving city of a gifted unit is coastal, is it ALWAYS a naval unit that is gifted? If it's not supposed to be, then something is not right, as 100% of the units I received were naval units, but all of my cities in that game were coastal so that might be why.
ment0l 6 月 28 日 上午 3:49 
thanks, ill try it out!
zai4z  [作者] 6 月 27 日 下午 4:38 
@ment0l It should be compatible, you will just have a city state only perfume and another generated perfume. But I haven't tested

If you want to remove it entirely then comment out all rows that reference RESOURCE_PERFUME in the .xml
ment0l 6 月 27 日 下午 12:05 
Is this compatible with Gaias "+Resource Compendium+", since both are adding Perfume as city state resource?
If not, is it possible to remove it from either mod? I REALLY like the other changes you did :)