Space Engineers

Space Engineers

AaW IO Voxel Fix
10 条留言
Uzar  [作者] 5 月 22 日 上午 2:09 
@MauseLoch9000 may I ask you to provide me with the full list of mods you are using? Interestingly, this is the first time I heard about this error message.
MauseLoch9000 5 月 16 日 上午 2:09 
I tried putting the mod in the bottom, the middle and the top of my list and still whenever i try to load into the save it says "World contains too many Voxel materials and couldn't be loaded. Please remove recently added mods containing voxel materials (planets, asteroids, ores, etc.)" And i cant load into the save. Removing the mod didnt fix it either though so atleast the mod doesnt seem to be breaking it
Uzar  [作者] 2024 年 10 月 31 日 上午 9:32 
@Devilers, try putting the mod at the very bottom of the mod list.
Devilers 2024 年 10 月 30 日 上午 10:36 
@Uzar - I used default scenario from workshop and added this mod as last one in the list. Before and after some stone voxels still looking as iron texture. That's all I've done. Adding it as the first mod just makes most textures pink.

I am little busy for the next few days. So I'l make custom saves for u after I finish everything what I need to do. Thanks for the answer!

P.S. Mby I don't understand what this mod really must do?
Uzar  [作者] 2024 年 10 月 28 日 下午 10:18 
@Devilers, please contact me on discord and send me a list of the mods you use or a save game /scenario so I can have a look.
Devilers 2024 年 10 月 28 日 上午 1:55 
Seems like it doesn't work anymore. Added this mod as first one in list and most textures are now pink. Placing it as last one - doesn't change anything. Any tips how to fix stone displaying as iron and etc?
Uzar  [作者] 2024 年 10 月 11 日 下午 9:25 
The iron ore is Cpt. Arthur’s doing. The default is stone, with iron ore you can more easily spot that something is amiss.
Dziwo 2024 年 10 月 11 日 上午 4:06 
I was wondering why the hell sand looks like iron ore.
Thanks m8
Uzar  [作者] 2024 年 10 月 3 日 上午 3:22 
This mod reserves the spot for AaW voxels before IO crushed and purified ores voxels.
Since Keen decided to only allow 128 voxel material to have textures, all voxels over this limit default to the stone texture.

AaW + IO together have more than 128 voxel materials. This results in some getting defaulted to stone (or iron).

This mod makes sure that it’s the less important and visually relevant voxels (IO crushed and purified ores) that default to the above mentioned.
PanicOregon281 2024 年 10 月 1 日 下午 1:59 
I don't understand, what is this mod doing exactly? does something get loaded before hand of the actual voxel textures?