Space Engineers

Space Engineers

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AaW IO Voxel Fix
   
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Type: Mod
标签: NoScripts
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2024 年 8 月 2 日 上午 5:58
2024 年 8 月 3 日 上午 6:44
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AaW IO Voxel Fix

描述
Please click this LINK and rage with us about the unnecessary fact that we actually have to use hacks like this!
[support.keenswh.com]



MUST be loaded before IO or planets

Sorts the voxels so you can enjoy the beauty of Cpt. Arthurs creation.

Since this free spirit is trapped in one of KEEEEEEEEENS maddening contraptions (Yes, refering to the voxel limit...) it MUST be loaded before IO. Ideally, you will put this at the very bottom of your mod list (so it loads before everything else).

引用自 Microsoft Copilot
Imagine you're on a train journey through the vast universe of Space Engineers. This mod, AaW IO Voxel Fix, is like a special train ticket that ensures you get the best seat on the train. Here's how it works:

Reserving Your Seat: Just like reserving a seat on a crowded train, this mod reserves space for specific voxel textures before the game loads other mods. This ensures that the most important textures are loaded first, avoiding the dreaded "stone texture" default.

Priority Boarding: Think of the mod as giving priority boarding to the AaW planet voxel definitions and the IO new ores voxel definitions. By loading these first, it ensures they get the best spots, just like how priority boarding gets you the best seats on the train.

Smooth Ride: Without this mod, your journey might be bumpy with mismatched textures. But with this mod, it's a smooth ride, ensuring that the textures are correctly displayed, making your game visually appealing.

So, in essence, this mod is your first-class ticket to a seamless and visually stunning journey through the world of Space Engineers. Enjoy the ride! 🚀




Adds empty (no voxel texture files or anything) VoxelDefinitions. In particular: All AaW planet VoxelDefinitions and the IO new ores VoxelDefinitions.
That way, they get added to the game first (ensuring they make the 128 texture limit) and then get overwritten with the actual texture and other data.

Example:
<VoxelMaterial xsi:type="MyObjectBuilder_Dx11VoxelMaterialDefinition"> <Id> <TypeId>MyObjectBuilder_Dx11VoxelMaterialDefinition</TypeId> <SubtypeId>S_Gravel</SubtypeId> </Id> </VoxelMaterial>





Nothing.




Discord[discord.gg]



This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam accounts named PepperJack & Uzar.

Thank you Space Engineers community for being awesome. Special thanks to Math, enenra, Chipstix213, Malware, Digi, whiplash141, archan79, Krynoc, humanoid.mp4 and all the others who make modding fun.
10 条留言
Uzar  [作者] 5 月 22 日 上午 2:09 
@MauseLoch9000 may I ask you to provide me with the full list of mods you are using? Interestingly, this is the first time I heard about this error message.
MauseLoch9000 5 月 16 日 上午 2:09 
I tried putting the mod in the bottom, the middle and the top of my list and still whenever i try to load into the save it says "World contains too many Voxel materials and couldn't be loaded. Please remove recently added mods containing voxel materials (planets, asteroids, ores, etc.)" And i cant load into the save. Removing the mod didnt fix it either though so atleast the mod doesnt seem to be breaking it
Uzar  [作者] 2024 年 10 月 31 日 上午 9:32 
@Devilers, try putting the mod at the very bottom of the mod list.
Devilers 2024 年 10 月 30 日 上午 10:36 
@Uzar - I used default scenario from workshop and added this mod as last one in the list. Before and after some stone voxels still looking as iron texture. That's all I've done. Adding it as the first mod just makes most textures pink.

I am little busy for the next few days. So I'l make custom saves for u after I finish everything what I need to do. Thanks for the answer!

P.S. Mby I don't understand what this mod really must do?
Uzar  [作者] 2024 年 10 月 28 日 下午 10:18 
@Devilers, please contact me on discord and send me a list of the mods you use or a save game /scenario so I can have a look.
Devilers 2024 年 10 月 28 日 上午 1:55 
Seems like it doesn't work anymore. Added this mod as first one in list and most textures are now pink. Placing it as last one - doesn't change anything. Any tips how to fix stone displaying as iron and etc?
Uzar  [作者] 2024 年 10 月 11 日 下午 9:25 
The iron ore is Cpt. Arthur’s doing. The default is stone, with iron ore you can more easily spot that something is amiss.
Dziwo 2024 年 10 月 11 日 上午 4:06 
I was wondering why the hell sand looks like iron ore.
Thanks m8
Uzar  [作者] 2024 年 10 月 3 日 上午 3:22 
This mod reserves the spot for AaW voxels before IO crushed and purified ores voxels.
Since Keen decided to only allow 128 voxel material to have textures, all voxels over this limit default to the stone texture.

AaW + IO together have more than 128 voxel materials. This results in some getting defaulted to stone (or iron).

This mod makes sure that it’s the less important and visually relevant voxels (IO crushed and purified ores) that default to the above mentioned.
PanicOregon281 2024 年 10 月 1 日 下午 1:59 
I don't understand, what is this mod doing exactly? does something get loaded before hand of the actual voxel textures?