Songs of Syx

Songs of Syx

Industrial Cities
43 条留言
Feurgott 9 月 26 日 上午 6:21 
Was wondering if you could balance the bowmaker industry? can it require lets say a aurorch deposit in order to build? bows are incredibly strong in this game and being able to spam bow maker industry across your realm makes it easy to build doom stacks.
TyLLlOHKA  [作者] 7 月 25 日 下午 1:27 
@corni fixed
Corni 7 月 25 日 上午 7:54 
I´m playing with this mod on V66... for some reason its gone... i have nothing changed. Somehow it dosent work anymore. Cant activate it on the menue?
TyLLlOHKA  [作者] 7 月 16 日 下午 1:45 
my mod does not affect the game code and works at the config level. From the logs, it looks like something from the main game is causing the crash
Bread 7 月 15 日 下午 6:11 
Or maybe I'm wrong and one of my mods are causing this crash.
Bread 7 月 15 日 下午 6:10 
My game crashed every time.
After tinkering my mods I found out the reason for the crash is this mod spesifically.
Here is the error log just in case you need it:
java.lang.RuntimeException: _WOOD[12] Capacity Reserved
at settlement.room.infra.stockpile.StockpileTally$TallyData.set(StockpileTally.java:198)
at settlement.room.infra.stockpile.StockpileTally$TallyData.inc(StockpileTally.java:185)
at settlement.room.infra.stockpile.StockpileTally.report(StockpileTally.java:113)
at settlement.room.infra.stockpile.Crate.count(Crate.java:28)
at settlement.room.main.job.StorageCrate.add(StorageCrate.java:159)
at settlement.room.main.job.StorageCrate.reservedSpaceSet(StorageCrate.java:199)
at settlement.room.main.job.StorageCrate.storageReserve(StorageCrate.java:89)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.find(TypeDelivierStorage.java:40)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.init(TypeDelivierStorage.java:30)
Bread 7 月 15 日 下午 6:10 
at settlement.thing.halfEntity.caravan.Caravan.init(Caravan.java:115)
at settlement.thing.halfEntity.caravan.Caravans.create(Caravans.java:69)
at settlement.thing.halfEntity.caravan.Caravans.createDelivery(Caravans.java:59)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:54)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:40)
at settlement.room.infra.importt.ROOM_IMPORT.update(ROOM_IMPORT.java:34)
at settlement.room.main.ROOMS.update(ROOMS.java:728)
at settlement.tilemap.TileMap.update(TileMap.java:104)
at settlement.main.SETT.update(SETT.java:717)
at game.GAME.update(GAME.java:245)
at view.main.VIEW.update(VIEW.java:252)
at snake2d.Updater.update(Updater.java:106)
at snake2d.Updater.run(Updater.java:54)
TyLLlOHKA  [作者] 7 月 4 日 上午 6:29 
Updated for V69

Check the changelog, there are some changes
Corni 7 月 3 日 上午 2:52 
Hi, do you have an tutorial? i stuck on each realm around "large Town". none of them get enough Population to increase the level... did i miss something?
TyLLlOHKA  [作者] 5 月 29 日 下午 2:19 
Yep, planning, but first will check all changes
Jonneyfive 5 月 29 日 下午 12:14 
Do you plan to update for V69? I know it JUST came out but wanted to check if that was the plan. If you do update it, could you post below please.
TyLLlOHKA  [作者] 5 月 20 日 上午 3:15 
Hope you enjoy)
GER.Hunter 5 月 18 日 上午 10:31 
yeah it worked i restartet the game thx :)
TyLLlOHKA  [作者] 5 月 17 日 下午 2:12 
@GER.Hunter, still works. Did you capture city on global map?
TyLLlOHKA  [作者] 5 月 1 日 上午 9:02 
will check
GER.Hunter 5 月 1 日 上午 2:42 
did it still work ? cant find the option to build
TyLLlOHKA  [作者] 1 月 25 日 上午 4:50 
Updated for V68
TyLLlOHKA  [作者] 1 月 25 日 上午 12:14 
Will check soon
ThreePointFive 1 月 24 日 下午 6:26 
update?
BIGWORM94 1 月 6 日 上午 11:26 
Must Have! Good job brother.
void554 2024 年 10 月 30 日 上午 10:15 
Very nice mod.
TyLLlOHKA  [作者] 2024 年 10 月 18 日 上午 10:14 
@alexander it is already doing this, as the levels of industrial buildings require a certain level of center
Spiffy 2024 年 9 月 30 日 下午 8:47 
Great mod, maybe help incentivize growth by locking some of these behind certain city sizes?
Pegasus Oath 2024 年 9 月 26 日 下午 5:48 
Hubba Hubba :steamhappy:
TyLLlOHKA  [作者] 2024 年 9 月 25 日 下午 1:02 
@Milori пайки и железная броня стали основным стимулом написать этот мод. Пожалуйста
Milori 2024 年 9 月 25 日 上午 10:17 
Грац. :snowslimelove: А то заманался с пайками для армии
Secret 2024 年 9 月 11 日 下午 6:46 
ok,thx:steamthumbsup:
TyLLlOHKA  [作者] 2024 年 9 月 11 日 上午 9:50 
@secret you should capture the city on the global map and in the list of buildings available for construction you will find buildings from the mod at the bottom of the list
Secret 2024 年 9 月 11 日 上午 2:17 
how it work?wherei can find it?
TyLLlOHKA  [作者] 2024 年 9 月 5 日 上午 8:00 
Mod has been updated to support beta V67
TyLLlOHKA  [作者] 2024 年 8 月 28 日 上午 6:23 
Thx you for such kind words <3
大黄太阳枪 2024 年 8 月 28 日 上午 6:20 
Oh I see, great mod regardless! Should be in base game tbh.
TyLLlOHKA  [作者] 2024 年 8 月 28 日 上午 3:39 
@大黄太阳枪 I was going to link resources on the global map as it is implemented for mine buildings, but specifically for mineable resources, the bonus is written in the main code of the game and I could not implement it, so there is no pottery, stonecutters, etc. in my mod
大黄太阳枪 2024 年 8 月 27 日 下午 5:04 
Why no building to produce cut stone :)?
Spenta of Water 2024 年 8 月 7 日 下午 4:19 
This should be in default game, good work.
TyLLlOHKA  [作者] 2024 年 7 月 30 日 下午 11:40 
glad you enjoyed
BloodW0lf 2024 年 7 月 30 日 下午 7:15 
great mod thank you!
Raphael Ambrosius Costeau 2024 年 7 月 29 日 下午 4:57 
Заранее благодарю:steamthumbsup:
TyLLlOHKA  [作者] 2024 年 7 月 29 日 下午 4:40 
thank you very much. It's nice to know that I didn't do it in vain
TyLLlOHKA  [作者] 2024 年 7 月 29 日 下午 4:39 
Добавление русского было в планах, но, к сожалению, для этого надо делать этот же мод, но на русском и заливать отдельно. Может скоро займусь
Raphael Ambrosius Costeau 2024 年 7 月 29 日 下午 4:05 
Прекрасный мод, было бы славно если бы и русский язык был!:frontovik::steamthumbsup:
-Xvy 2024 年 7 月 29 日 下午 3:40 
oh lord, thanks men
Cres 2024 年 7 月 29 日 下午 3:32 
Nice!!