Songs of Syx

Songs of Syx

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Industrial Cities
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Industries: Crafting
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99.255 KB
2024 年 7 月 27 日 上午 4:07
7 月 25 日 下午 1:26
6 项改动说明 ( 查看 )

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Industrial Cities

描述
This mod adds some production buildings that can now be built in the regions. They work the same way as farms/mines, i.e. they supply resources in the form of taxes

Balance was never an option but can be. I am waiting for your feedback.

Prospects (all >100%) requirements since V69:

Name
Since N level
Requirements
Armorer
3 lvl
Ore
Blacksmith
1 lvl
Ore
Bowmaker
-
None
Bakery
1 lvl
Grain
Clothes manufacture
1 lvl
Pasture
Distillery
1 lvl
Grain
Furniture manufacture
1 lvl
Wood
Paper factory
1 lvl
Wood
Weaponsmith
3 lvl
Ore

热门讨论 查看全部(1)
1
7 月 4 日 上午 6:18
Realm Level
Corni
43 条留言
Feurgott 9 月 26 日 上午 6:21 
Was wondering if you could balance the bowmaker industry? can it require lets say a aurorch deposit in order to build? bows are incredibly strong in this game and being able to spam bow maker industry across your realm makes it easy to build doom stacks.
TyLLlOHKA  [作者] 7 月 25 日 下午 1:27 
@corni fixed
Corni 7 月 25 日 上午 7:54 
I´m playing with this mod on V66... for some reason its gone... i have nothing changed. Somehow it dosent work anymore. Cant activate it on the menue?
TyLLlOHKA  [作者] 7 月 16 日 下午 1:45 
my mod does not affect the game code and works at the config level. From the logs, it looks like something from the main game is causing the crash
Bread 7 月 15 日 下午 6:11 
Or maybe I'm wrong and one of my mods are causing this crash.
Bread 7 月 15 日 下午 6:10 
My game crashed every time.
After tinkering my mods I found out the reason for the crash is this mod spesifically.
Here is the error log just in case you need it:
java.lang.RuntimeException: _WOOD[12] Capacity Reserved
at settlement.room.infra.stockpile.StockpileTally$TallyData.set(StockpileTally.java:198)
at settlement.room.infra.stockpile.StockpileTally$TallyData.inc(StockpileTally.java:185)
at settlement.room.infra.stockpile.StockpileTally.report(StockpileTally.java:113)
at settlement.room.infra.stockpile.Crate.count(Crate.java:28)
at settlement.room.main.job.StorageCrate.add(StorageCrate.java:159)
at settlement.room.main.job.StorageCrate.reservedSpaceSet(StorageCrate.java:199)
at settlement.room.main.job.StorageCrate.storageReserve(StorageCrate.java:89)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.find(TypeDelivierStorage.java:40)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.init(TypeDelivierStorage.java:30)
Bread 7 月 15 日 下午 6:10 
at settlement.thing.halfEntity.caravan.Caravan.init(Caravan.java:115)
at settlement.thing.halfEntity.caravan.Caravans.create(Caravans.java:69)
at settlement.thing.halfEntity.caravan.Caravans.createDelivery(Caravans.java:59)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:54)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:40)
at settlement.room.infra.importt.ROOM_IMPORT.update(ROOM_IMPORT.java:34)
at settlement.room.main.ROOMS.update(ROOMS.java:728)
at settlement.tilemap.TileMap.update(TileMap.java:104)
at settlement.main.SETT.update(SETT.java:717)
at game.GAME.update(GAME.java:245)
at view.main.VIEW.update(VIEW.java:252)
at snake2d.Updater.update(Updater.java:106)
at snake2d.Updater.run(Updater.java:54)
TyLLlOHKA  [作者] 7 月 4 日 上午 6:29 
Updated for V69

Check the changelog, there are some changes
Corni 7 月 3 日 上午 2:52 
Hi, do you have an tutorial? i stuck on each realm around "large Town". none of them get enough Population to increase the level... did i miss something?
TyLLlOHKA  [作者] 5 月 29 日 下午 2:19 
Yep, planning, but first will check all changes