安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Entity Reach Distance: 70.00
Player Entity Pull Force: 1.00
Enable Viewbob: ✅
idk if this will help but here goes
1. subscribe
2.start sandbox after downloading
3.hold q and go in to options and the mod should have settings you can use to get it to work from there. i hope this helps if not im sorry i tried
along with MW nvgs and throwing knifes
>Do not return true if using a hook, otherwise other mods may not get a chance to block a player's use.
meanwhile, if you are not blocking use in your hook, you are always returning true. this is probably why Antinous is running into the compatibility issue with Hematolysis Inventory System. remember that returning any value in a hook callback will stop any other hooks from running.