Stellaris

Stellaris

Diaspora
13 条留言
Zendir Heartfire 9 月 15 日 上午 6:38 
This reminds me of Distant origin (That i've used for a long time). I been wanting to make a Human only diaspora galaxy and here's one I found for that.
Impulse 5 月 20 日 下午 7:03 
Awesome thanks for letting me know!
Xyre  [作者] 5 月 20 日 上午 3:30 
You can create your own empire in Sol. The UNE and CoM are there in the case you'd want to play alongside them in your game. The Lost colony origin is also not needed for the mod to work so you can pick and chose. Just follow the setup guide and you should be fine.
Impulse 5 月 19 日 下午 8:03 
Hello if I want to make a mostly human galaxy with your mod should I make my own empire in sol or can I use the UNE, and CoM?
redgiratina01 2024 年 12 月 21 日 下午 7:30 
I would like your mods to still b:steamsad:e read in English even if I play in another language :steamsad:
SoulDoubt 2024 年 8 月 14 日 上午 9:15 
Looks cool. Seems a bit like a "lite" approach to the Distant Origins mod, which I've used in the past: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1249001485
Xyre  [作者] 2024 年 8 月 4 日 下午 2:20 
This mod doesn't affect force spawning behaviour in general. Multiple of them can be spawned in at the same time if you set them to but only one will be the de facto true homeworld.
BroncoXeno2035 2024 年 8 月 4 日 下午 12:39 
Even if you force spawned multiple Epsilon Homeworld Races, only one will still spawn in, right?
BroncoXeno2035 2024 年 7 月 30 日 下午 1:13 
Fair enough. I guess two things I can see being possible is Far From Home Race's homeworld isn't their species preference, and maybe making races with corresponding homeworlds be able to force integrate another one with trust or positive relations and all that.
Xyre  [作者] 2024 年 7 月 30 日 下午 12:24 
Not exactly. They are functionally just tags that determine your homeworld, that get removed after game start. The other thing is that if your home planet isn't your starting planet means you don't get the +30% habitability on it.

I have plans on expanding the mod in the future, but as of now I don't have a satisfying way to do it without it being extreme jank.
BroncoXeno2035 2024 年 7 月 30 日 上午 11:14 
Is there anything else special about having the traits?
Xyre  [作者] 2024 年 7 月 30 日 上午 11:03 
It requires them to be force spawned to work, so It still requires AI slots to work.
BroncoXeno2035 2024 年 7 月 30 日 上午 9:37 
Does this mod basically mean that if one of the races is selected, even if AI race slots are full, the other race(s) will spawn in too?