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I kind of don’t recommend to use such things when you have things like casern/barracks. The game doesn’t really manage garrison units correctly and having more units messes up garrisons and may give you inferior units instead of the more elite ones you’re supposed to have.
I actually don't know, I just see that there is a "Garrison Submod" linked at the bottom of the description. When I used empcon a long time ago there was no submod like that.
If I had to guess, maybe it adds garrison units to the hucon buildings using the logic of a garrison mod? (ex: several low tier units added to economy buildings, some high tier units added to military buildings).
Quite honestly I don't remember what the Garrison Submod was about, what did it do?
currently very busy with the development of my own game, but I plan on finishing Kislev, making buildings for Cathay, making more submods as soon as I get the time. I’ll look into the garrison thing. I forgot what it was about.
The elector counts and kislev die so quickly without using a garrison mod 😢 (I use Greater Garrisons by _Zevon)
All provinces. If it doesn’t work, I’ll look into it.
don't worry! It is intended!
It should apply for the whole region. You can only build it in the province capital
I hope you all enjoy the new tax building and the partial Kislev integration.
I'm partially releasing it for Kislev.
Reality cut in with my plans, I'll still try to update it but it will take longer. Until then, Kislev gets its economic buildings. Empire and Bretonnia get a new unique building as well - tax office.
Wrap up your campaigns.. because this will probably break them.
I should be done in a few days, but can be done today. Just be ready.
I'll see what I can do. I've only played as HE and WE. I'll need to play as DE a little to familiarize myself with the faction. First in the order are the human factions though.
No worries, you have clarified yourself sufficiently now.
It’s possible to make, but this a mod for human factions, so.. even vampire counts barely make the cut.
I planned on getting back to it some of these days. Kislev, Cathay and Vampire Counts are planned. Plus a lite version of the mod
no, haven't had the time. I've only been maintaining mods for about a year now.
I'll consider it when I get to work on Hucon again!
the lite version of the mod will probably not have them alongside the lowered building incomes, but I kinda have to deal with my health-issues before I can work on the mod right now. But if I do, I'll get back to it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511962981
You can even make it public since it's a compatibility mod
I allow both submods and compability mods
that would basically make it a compatibility mod. You don't need my permission to make these ever.
Hello. Very good job and I've added it to the mod description. A Russian translation is even something I could have even done myself, but I lacked the time to do so. Hopefully I will have more time to dedicate to HUCON upgrades soon. I really appreciate what you did, really.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494949041
You can check very simply by starting a new campaign and seeing if the cantonment building shows its dependency. If it shows it, then something is different, therefore, something needs deconflicting.
Can you send a screenshot?
Done.
I checked to be sure, with NBS, HUCON and 3 rows of building slots. Loaded into the campaign with Balthasar Gelt.
I'm unable to reproduce the bug myself.