全面战争:战锤3

全面战争:战锤3

35 个评价
Hucon - Human Countries' Comprehensive Building Overhaul
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
292.032 KB
2024 年 7 月 23 日 上午 6:59
9 月 11 日 上午 5:22
11 项改动说明 ( 查看 )

订阅以下载
Hucon - Human Countries' Comprehensive Building Overhaul

在 Reithschuster 的 1 个合集中
Reitschuster's Quality of Life Mods
3 件物品
描述
A continuation of my earlier works, Empcon and Brecon, united in one for convenience.


So what does it do?
Long story short, it pretty much equalizes the economies of Empire, Southern Realm factions and Bretonnia, streamlines them and also adds a bunch new and old buildings to both factions.

Made to be used with my other mod, New Building Slots but you're free to use it without it or with another building slot mod if that's what you prefer.

Long list of changes (partially outdated, don't consider it exhaustive):
Empire:
1. Farms now give money just like Bretonnian farms, plus add +1 recruitment slot per level.
2.Restored the Armory chain which also gives Empire +2 global unit armor, along with some money as it gets sold to civilians as well, with a new level 3 building also giving +3 global unit armor.
3. Industry buildings now give 500 at level 2 and 1000 at level 3.
4. A brand new economic chain allows you to raise your profit by up to +1500 profit along with powerful boons, but it is very expensive and takes a long time to build. It represents success in your empire as you become powerful.
5. Two brand new defense chains for major and minor settlements that allow you to bolster your defenses and increase replenishment.
6. Port income increased.
7. Roads' campaign movement bonus now has an all-province effect, it stacks and now there is a point in building roads everywhere to make movement within your empire easier. Also means beastmen, chaos armies and other invaders will have a hard time running away from you for 10+ turns straight.
8. River port chain allows you to further increase income
9. Apothecary chain to boost growth
10. Training Center to boost global martial skills, also increases melee defense of the local units.
11. Restored the Empire smithy chain, but with changes to its effects. It is now a semi-economic building.
12. Restored the Academy building and gave the Southern Realms access to it.
13. Empire now has access to the Storage & Milling chains that Bretonnia has.
Bretonnia:
1. Remove support building requirements for Bretonnian economic buildings (farming, industry), allowing you to build economic buildings to the highest level without the additional building requirement. However, supportive buildings still require the first main chain building to be built prior to construction.
2. Remove associated penalties (so you can have have both farming and industry in one region).
3. The value of all industry buildings has been increased to make them actually worth building (clothier gives 500, tailos gives 1000).
4. Add a new economic chain for Bretonnia called services to further bolster your economy
5. Add two new defensive chains for Bretonnia
6. Add roads for Bretonnia and give them province-wide effect (meaning that they should stack up now, and give you a sizable bonus)
7. Removed campaign movement bonus from Bretonnian extra industry buildings, increased their other attached values.
8. Increased port income.
9. Added river ports
10. Added training center (factionwide +1 melee attack and defense for all units)
11. Has access to the roads chain from Erebonia
12. Has access to the restored Academy building.
13. Farms give replenishment
14. New economic building chain called "Marketplace" has been made for both Empire and Bretonnia.
15. New economic building chain called "Taxes" has been made for both Empire and Bretonnia.


The next country I'm planning on working is Cathay, but I don't know when that will be.

Compatibility:
Not compatible with any major overhauls
Not compatible with either Empcon/Brecon
Not savegame compatible
Should be compatible with resource overhauls & landmark mods
Compatible with map mods (Immortal Empires Extended, Old World)

Mod crashes: Basic troubleshooting:
1. Run the mod without anything else
2. If it still crashes, write a comment. It will be addressed as soon as possible.

Submods:
Hucon Imperial Armoury
Garrison Submod
Russian translation
131 条留言
Reithschuster  [作者] 11 月 29 日 上午 5:46 
@Michael Zaki,
I kind of don’t recommend to use such things when you have things like casern/barracks. The game doesn’t really manage garrison units correctly and having more units messes up garrisons and may give you inferior units instead of the more elite ones you’re supposed to have.
Michael Zaki 11 月 29 日 上午 5:22 
@Reithschuster

I actually don't know, I just see that there is a "Garrison Submod" linked at the bottom of the description. When I used empcon a long time ago there was no submod like that.

If I had to guess, maybe it adds garrison units to the hucon buildings using the logic of a garrison mod? (ex: several low tier units added to economy buildings, some high tier units added to military buildings).
Reithschuster  [作者] 11 月 29 日 上午 12:32 
@Michael Zaki,
Quite honestly I don't remember what the Garrison Submod was about, what did it do?
Reithschuster  [作者] 11 月 27 日 下午 9:49 
@Michael Zaki,
currently very busy with the development of my own game, but I plan on finishing Kislev, making buildings for Cathay, making more submods as soon as I get the time. I’ll look into the garrison thing. I forgot what it was about.
Michael Zaki 11 月 27 日 下午 6:27 
Love this mod (and empcon before it). I see that the garrison submod linked at the bottom does not exist, is there any plan to create a new submod in the future?

The elector counts and kislev die so quickly without using a garrison mod 😢 (I use Greater Garrisons by _Zevon)
Reithschuster  [作者] 9 月 27 日 上午 1:21 
@CJ,
All provinces. If it doesn’t work, I’ll look into it.
Yakub's Chosen Warrior 9 月 27 日 上午 1:01 
does it apply the tax bonus to all provinces or just the capital one it is built in?
Reithschuster  [作者] 9 月 26 日 下午 11:34 
@CJ The Busta Definitive Edition,
don't worry! It is intended!
Yakub's Chosen Warrior 9 月 26 日 下午 10:54 
i can't see it as buildable outside of my starting capital region
Reithschuster  [作者] 9 月 26 日 下午 6:54 
@CJ,
It should apply for the whole region. You can only build it in the province capital