Slay the Spire

Slay the Spire

MojiChimera / 奇美拉卡牌++
31 条留言
paradoxica 7 月 16 日 上午 1:11 
can inspired be altered to account for cards whose magic number decreases when upgraded? such as Aggregate
pgames-food 6 月 7 日 下午 2:13 
i (think) what might be happening, is that the spell scribe cards, usually rely on a power boosting value, which dynamically modifies the values on the card, and when your Tactics effect tries to discard the card and play it, it somehow is losing a base value or something, but im not sure. (i'll post on the Spell Scribe mod page too, in case that author is still around too :o)

(only workaround i can think of currently, would be to disable to the Tactics keyword via mod options)
pgames-food 6 月 7 日 下午 2:11 
hi reset, im not sure if you are still able to update the mod at all, but i had a crash when using the Tactics keyword, and the Spell Scribe:

Mods in stacktrace:
- mojichimera (0.7.7)
Cause:
java.lang.NullPointerException
at The_Scribe.cards.Cast_Spell.theScribeCast(Cast_Spell.java:355)
at The_Scribe.cards.Cast_Spell.use(Cast_Spell.java:112)
at mojichimera.augments.rare.TacticsMod$1.update(TacticsMod.java:38)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
paradoxica 5 月 4 日 上午 6:16 
when a Happy Card is drawn for the second time and Warped Tongs upgrades it, the card glows but the cost is not set to 0
paradoxica 5 月 4 日 上午 4:19 
Dividing: Reduces Card Effects by 75%. Repeat 5 times. Add a Burn+ to your Discard.
paradoxica 4 月 30 日 上午 7:58 
bleeding augment does not properly reset between combats, i have a 900 damage attack from carrying through one act
paradoxica 4 月 28 日 上午 6:08 
self-taught searing blow does not upgrade more than once if multi-played through double-tap and other duplication effects. please also consider fixing this more generally as downfall has a card which is also infinitely upgradeable
paradoxica 4 月 27 日 下午 7:54 
presumably other cards that end your turn also do the same when you end your turn manually
paradoxica 4 月 27 日 下午 7:52 
hi afterlife has a bizarre interaction with meditate causing it to give the enemy a second identical turn
paradoxica 4 月 23 日 下午 11:41 
the inscribed augment doesn't work with cables; the passive only triggers once.
paradoxica 4 月 19 日 上午 9:41 
vanity in general doesn't work properly
sometimes vanity entrench results in me having -1 block visually, so i can't tell how much block i have
paradoxica 4 月 19 日 上午 9:41 
vanity thunderclap instantly crashes the game
paradoxica 4 月 18 日 下午 9:56 
solar: whenever you shuffle your draw pile, play a copy of this card
paradoxica 4 月 15 日 上午 3:34 
gluttonous cards that are double-played after their first play eat other cards with their clones instead of repeating the base card's "play card" effect
paradoxica 4 月 9 日 上午 9:28 
Can the XX augment be given a custom handling for Conjure Blade so that it generates a single blade of size X² rather than X blades of size X?
paradoxica 3 月 26 日 上午 6:19 
seems like Vanity doesn't work on attacks? Vanity Streamline does reduce the cost of the card but it doesn't deal damage to the enemy...
天之楔 2024 年 10 月 14 日 下午 9:01 
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- actlikeit (1.2.8)
- mintyspire (2.5.8)
- LazyManKits (1.4.13)
- quickrestart (2.1.1)
- permNeow (1)
- ThisIsPowerMod (1.0.1)
- Better_Animation (0.2.0)
- CardAugments (1.0.5)
- chimeracardsplus (0.4.6)
- mojichimera (0.7.7)

Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.remove(ArrayList.java:865)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2619)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
洛秋叶之枫 2024 年 8 月 15 日 下午 5:31 
长驻佩一张0费抽1的牌可以轻松单牌无限
Dj0z 2024 年 7 月 23 日 上午 8:57 
Sharing modifier seems bugged, works on a few cards but generally doesn't
~/.reset  [作者] 2024 年 7 月 22 日 下午 9:38 
Thank for your comments.
Echo modifier do check if card cost > 0, but speaking of stacking -cost modifiers, I have now changed its priority to the lowest (such that its cost cannot be overwritten).
AgentPhil 2024 年 7 月 22 日 下午 1:52 
Also, you might want to change accursed into "if your deck has 2 or more curses" since higher ascensions include a curse in your starting deck.
AgentPhil 2024 年 7 月 22 日 下午 12:59 
I think your "Echo" modifier needs to have a check to make sure the new copy doesn't cost 0. If you can make echos not cost less than 1, that should prevent most of the potential infinites when you have multiple modifiers to reduce cost or modded cards that reduce when upgraded.
pgames-food 2024 年 7 月 22 日 上午 9:25 
(hi bento you gave me an idea for 1 more) :)

"Tethered" = when you play a Tethered card, it becomes Tethered with the top card of your discard pile. (this means that it gains that top card's ability whenever you play the tethered card in future, BUT only at half of the value, rounded down.

for example: the Tethered card might say "gain 5 block: Tethered"
and if the top card in discard was a basic attack for 6 damage, the Tethered card will become "gain 5 block, and deal 3 damage: Tethered" :o) it could continue in this way for cool stuff :)
Bento Baker Praymordis 2024 年 7 月 22 日 上午 1:28 
had a few idea's to share for modifiers some based on the idea's you wanted to add.

(of support): when added to your deck pick a different card in your deck to link to, when you play this card add the linked card to your hand from any pile.

(hungry): when added to your deck pick a different card in your deck to remove.

(tinkering): when added to your deck upgrade 2 random cards in your deck prioritising non starter cards.

(opportunistic): when discard via scry, play this card for free.

(temporary): set cost to 0 and increase positive numbers by 300%, card gains he fleeting keyword.

(doubled up): increase base cost by 1, this card is always played twice.

(cashback): when you enter a shop this card is removed, when this card is removed from your deck gain a random amount of gold based on it's shop purchase price. (this modifier doesn't appear on cards generated in shops)
~/.reset  [作者] 2024 年 7 月 20 日 下午 11:58 
Hello everyone, a major rebalance has just been released. Additionally, 11 new modifiers that synergize with discard have been added.

Enjoy!

I currently don't have many good ideas, but I plan to work on "on add to deck", "on removal", "on scryed" effects. If you feel like you have a good idea, feel free to comment here.
Dj0z 2024 年 7 月 19 日 下午 8:31 
It's nice to see some variation but this one is bonkers overpowered
cyxw 2024 年 7 月 19 日 下午 3:04 
I dont have to localize this
~/.reset  [作者] 2024 年 7 月 19 日 上午 11:04 
Some +value modifiers may be *a little bit* overpowered ... I will work on rebalance as soon as possible.
Mistress Autumn 2024 年 7 月 19 日 上午 10:45 
Even more Chimera modifiers, this is fantastic to see!
2024 年 7 月 19 日 上午 10:11 
太棒了。