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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1639744503
(only workaround i can think of currently, would be to disable to the Tactics keyword via mod options)
Mods in stacktrace:
- mojichimera (0.7.7)
Cause:
java.lang.NullPointerException
at The_Scribe.cards.Cast_Spell.theScribeCast(Cast_Spell.java:355)
at The_Scribe.cards.Cast_Spell.use(Cast_Spell.java:112)
at mojichimera.augments.rare.TacticsMod$1.update(TacticsMod.java:38)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
sometimes vanity entrench results in me having -1 block visually, so i can't tell how much block i have
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- actlikeit (1.2.8)
- mintyspire (2.5.8)
- LazyManKits (1.4.13)
- quickrestart (2.1.1)
- permNeow (1)
- ThisIsPowerMod (1.0.1)
- Better_Animation (0.2.0)
- CardAugments (1.0.5)
- chimeracardsplus (0.4.6)
- mojichimera (0.7.7)
Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.remove(ArrayList.java:865)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2619)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Echo modifier do check if card cost > 0, but speaking of stacking -cost modifiers, I have now changed its priority to the lowest (such that its cost cannot be overwritten).
"Tethered" = when you play a Tethered card, it becomes Tethered with the top card of your discard pile. (this means that it gains that top card's ability whenever you play the tethered card in future, BUT only at half of the value, rounded down.
for example: the Tethered card might say "gain 5 block: Tethered"
and if the top card in discard was a basic attack for 6 damage, the Tethered card will become "gain 5 block, and deal 3 damage: Tethered" :o) it could continue in this way for cool stuff :)
(of support): when added to your deck pick a different card in your deck to link to, when you play this card add the linked card to your hand from any pile.
(hungry): when added to your deck pick a different card in your deck to remove.
(tinkering): when added to your deck upgrade 2 random cards in your deck prioritising non starter cards.
(opportunistic): when discard via scry, play this card for free.
(temporary): set cost to 0 and increase positive numbers by 300%, card gains he fleeting keyword.
(doubled up): increase base cost by 1, this card is always played twice.
(cashback): when you enter a shop this card is removed, when this card is removed from your deck gain a random amount of gold based on it's shop purchase price. (this modifier doesn't appear on cards generated in shops)
Enjoy!
I currently don't have many good ideas, but I plan to work on "on add to deck", "on removal", "on scryed" effects. If you feel like you have a good idea, feel free to comment here.