Slay the Spire

Slay the Spire

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MojiChimera / 奇美拉卡牌++
   
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2024 年 7 月 19 日 上午 8:37
2024 年 9 月 3 日 下午 8:42
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MojiChimera / 奇美拉卡牌++

描述
为奇美拉 (Card Augments) mod 添加了约 160 个新的卡牌修改,并且这个数字还在不断增加。

这些词条基于许多不同的来源,包括但不限于原版游戏、其他 mod(崩坠、卡包大师),卡牌游戏(小丑牌、欺诈之地)以及一些梗。

你可以选择启用卡包大师 mod (在 ModTheSpire 中将卡包大师 mod 放在本 mod 之前) 以启用一些彩蛋词条。(并非强制,本 mod 不需要卡包大师也可享受绝大部分词条。)

祝你玩得开心!

本 mod 是开源的,你可以在这里找到源代码: https://github.com/mojimoon/mojichimera

本 mod 处于早期开发阶段,如果你有任何 bug 报告、平衡建议或者新词条的想法,请随时在下方评论。

支持英文和简体中文。
31 条留言
paradoxica 7 月 16 日 上午 1:11 
can inspired be altered to account for cards whose magic number decreases when upgraded? such as Aggregate
pgames-food 6 月 7 日 下午 2:13 
i (think) what might be happening, is that the spell scribe cards, usually rely on a power boosting value, which dynamically modifies the values on the card, and when your Tactics effect tries to discard the card and play it, it somehow is losing a base value or something, but im not sure. (i'll post on the Spell Scribe mod page too, in case that author is still around too :o)

(only workaround i can think of currently, would be to disable to the Tactics keyword via mod options)
pgames-food 6 月 7 日 下午 2:11 
hi reset, im not sure if you are still able to update the mod at all, but i had a crash when using the Tactics keyword, and the Spell Scribe:

Mods in stacktrace:
- mojichimera (0.7.7)
Cause:
java.lang.NullPointerException
at The_Scribe.cards.Cast_Spell.theScribeCast(Cast_Spell.java:355)
at The_Scribe.cards.Cast_Spell.use(Cast_Spell.java:112)
at mojichimera.augments.rare.TacticsMod$1.update(TacticsMod.java:38)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
paradoxica 5 月 4 日 上午 6:16 
when a Happy Card is drawn for the second time and Warped Tongs upgrades it, the card glows but the cost is not set to 0
paradoxica 5 月 4 日 上午 4:19 
Dividing: Reduces Card Effects by 75%. Repeat 5 times. Add a Burn+ to your Discard.
paradoxica 4 月 30 日 上午 7:58 
bleeding augment does not properly reset between combats, i have a 900 damage attack from carrying through one act
paradoxica 4 月 28 日 上午 6:08 
self-taught searing blow does not upgrade more than once if multi-played through double-tap and other duplication effects. please also consider fixing this more generally as downfall has a card which is also infinitely upgradeable
paradoxica 4 月 27 日 下午 7:54 
presumably other cards that end your turn also do the same when you end your turn manually
paradoxica 4 月 27 日 下午 7:52 
hi afterlife has a bizarre interaction with meditate causing it to give the enemy a second identical turn