Starbound

Starbound

sb.Teleport
18 条留言
[UA]BorealStargazer  [作者] 2024 年 7 月 23 日 下午 1:38 
@Pixus

I've included a patch for one TP from this mod, you can see it here in Github repo [github.com]. It applies new UI to outpost-styled radar teleporter from this mod, if that's the one you're trying to use. I'm going to reupload it here tomorrow.

That mod also has "bigoutpostteleporter", I didn't touch that one. The process is the same for each of them:
- find out how it is called internally and where is its object file located (vanilla racial teleporters are in /objects/ship/tpname/tpname.object, purchasable ones are in /objects/teleporter/..., modded ones are wherever the mod author put it - in case of More Teleportz, those are at the same locations, but in their own subfolders)
- create inside my mod folder a file tpname.object.patch at the same path as the "original" TP object.
- copypaste content from any other similar patch file into it.
Pixus 2024 年 7 月 23 日 上午 8:54 
Right now I'm just using the More Teleportz outpost teleporter as an example of trying it out.
[UA]BorealStargazer  [作者] 2024 年 7 月 23 日 上午 5:36 
@Pixus Afaik no, if the modded race has its own teleports defined in the same way as the base game.
Which race are you using?

On FU: Hotfix for science outpost is ready locally, but I need a bit more time to assemble and republish the mod here.
Pixus 2024 年 7 月 22 日 上午 8:52 
Thanks for the template suggestion! I did try it myself and I don't think it's working at the moment. Do I need to put in the Lua file in there as well?
[UA]BorealStargazer  [作者] 2024 年 7 月 22 日 上午 7:46 
@Pixus Since this problem will probably arise with any custom race using custom teleporters, I can suggest a "template": take a look at the patches for vanilla tps on Github, then copypaste one and rename for your race.
I can make a patch if I know what mod it is :). Or, if you make one yourself, feel free to poke me so I can add it to the mod as an option.
[UA]BorealStargazer  [作者] 2024 年 7 月 22 日 上午 7:37 
@OctoBi28 Looked into FU. The game crashes to main menu if a player tries to use a teleport at Scientific Outpost with my mod installed. Other teleports seem to work fine, both on ship and purchased teleporters. So you can warp to FU SO, but not from FU SO using their local teleporter.
I'm looking into it, but the solution isn't easy. A patch for FU SO is required, and patching a dungeon is more complicated due to the size of its file.

I can tell what needs to be changed, but so far I wasn't successful.
Pixus 2024 年 7 月 20 日 上午 8:29 
Since I'm using a modded race, that makes more sense. I'll simply just make a patch for that then in the meantime, and thank you very much for your response!
[UA]BorealStargazer  [作者] 2024 年 7 月 20 日 上午 2:11 
@Pixus Just tested it - runs fine. Extended GUI changes vanilla dialogs (but keeps the objects intact), this one instead changes objects (teleporters) to use the new UI but does not change vanilla window in any way. In my tests, sb. window opens by default, and Extended GUI's one shows when I press "Vanilla Dialog".

Tl;dr there is no overlap in files being patched between those two, so it should be compatible.

1. Maybe another mod in your installation is patching teleporters (as objects) in some way.
2. The scope of this version is limited to ship teleports for vanilla races and vanilla 2-Stop Teleshop teleports. Stationary teleports (for example, at the Outpost), custom teleports for non-vanilla races (like Avali) are not included yet (hence "alpha" version). I'd like to ensure it works as intended first, and get some stats as to what custom races are in use, and what can be improved. If you're trying it with one of those, let me know, I'll see if I can patch it in quickly.
Pixus 2024 年 7 月 19 日 下午 10:40 
Quick question but is this compatible with Extended GUI? I have this and it installed and since it's not displaying this mod's teleport screen, I assume that it's being overrided.
[UA]BorealStargazer  [作者] 2024 年 7 月 19 日 上午 11:17 
@OctoBi28 Tried to reproduce the crash but didn't succeed. Teleporters for vanilla races seem to work correctly. Teleporters for FU races still use vanilla interface (as expected, since I didn't write patches for them yet). I'll attach a screenshot from FU to show it.
Although so far I've tried only FU on top of OpenSb, not vanilla Sb.
If you have time, try to throw your starbound.log at me on OpenSb Discord server, I'll try to figure it out.
[UA]BorealStargazer  [作者] 2024 年 7 月 19 日 上午 11:13 
@Anter583 thanks, will try
Foxtrot 2024 年 7 月 18 日 下午 9:29 
Mod sounds interesting, awesome first part of the description too. Will definitely try this out. :steamthumbsup:
Anter583 2024 年 7 月 18 日 下午 9:22 
I've seen this issue before, Steam thinks the brackets are part of the link, try adding a space between the link & the brackets.
[UA]BorealStargazer  [作者] 2024 年 7 月 18 日 上午 9:01 
Thanks, I'll look into it. I didn't test it with FU yet.

Funny that Steam marks GH as "harmful".
OctoBi28 2024 年 7 月 18 日 上午 8:31 
think i might be overloading Stardust Core but the button isn't there. Crashes when using FU teleporters
OctoBi28 2024 年 7 月 18 日 上午 8:25 
steam flags the github link as being harmful
[UA]BorealStargazer  [作者] 2024 年 7 月 17 日 下午 3:31 
Early alpha version. Please backup your character just in case
OctoBi28 2024 年 7 月 17 日 下午 3:06 
yooooooo