全面战争:战锤3

全面战争:战锤3

Skaven: Under-Empire Network Underways | IE + IEE
68 条留言
ChopChop  [作者] 17 小时以前 
Thanks buddy, i'll take a look into it and sorry for issue. I didn't know i missed any destination for Altar of The Horned Rat and I will add any missing ones after hotfix :steamthumbsup: I have some IEE destinations to update as well as ChaosRobie reworked the mod and added new regions. I will also integrate the TOW submod that is linked below. Ty for the report
BluebirdSialis 18 小时以前 
figured, in All Underways Compilation mod
table
regions_to_region_groups_junctions_tables
my poor wh3_main_combi_region_altar_of_the_horned_rat missed a lot of region group
BluebirdSialis 19 小时以前 
Why some of my Underway is grey out? it said the current army is not a restored underway network
ChopChop  [作者] 9 月 16 日 下午 3:34 
New extension to TOW campaign map by Kjarmie, please help testing as it will be soon integrated in the compilation + standalone Skaven Underways mod. I wont have time to test out myself the submod and i would appreciate all help in the comments of the mod below:

Skaven Under Empire - TOW Compat
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569467617

The integration will be hopefully in 2-3 days
Goldberg 8 月 15 日 下午 2:13 
You're just insane! Thank for the contribution, thanks for the update, just thanks ! :steamhappy:
ChopChop  [作者] 8 月 9 日 上午 11:05 
MOD UPDATED :steamthumbsup:
ChopChop  [作者] 8 月 8 日 上午 11:08 
@Niklas Sorry not available yet

@{F13}Jack Yes is should work

@pringus3342 This would be awesome to relate the buildings to undercities, however this is currently out of scope for my smol rat brain. maybe someday friend
pringus3342 6 月 26 日 上午 7:00 
I agree with darkwing, a way to connect this with under city stuff would be so useful
{F13}Jack 6 月 6 日 上午 9:37 
SFO compatible?
Niklas 4 月 19 日 下午 1:38 
is there any old world supmod cant find anything
ChopChop  [作者] 3 月 28 日 下午 5:43 
Should work as always 👍
Amenophis 3 3 月 28 日 下午 5:22 
Any update coming? please i want to try it out
Darkwing 1 月 30 日 上午 11:55 
Is there any way to connect this to the Under Empire mechanic? E.g. an undercity bulding that creates or enables an underway exit in its location? Would be very cool and thematic for the Skaven.
davefrags 1 月 19 日 上午 11:38 
cheers for this i will test it out now
ChopChop  [作者] 2024 年 10 月 23 日 下午 6:01 
I am reuploading the recommended Underways cooldown mod as compliation of all cooldowns mods i have:
Dwarf
Skaven
Beastmen
Greenskins
Wood Elves

Please resubscribe to the new recommended mod if you will miss the mod in manager for saved game. Click Enable all saves/enable all saved games when the saved game is red and click ok load.
Underways & Worldroots: -1 Cooldown
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3352576541
Think Critically 2024 年 9 月 29 日 上午 12:45 
Nice :)
ChopChop  [作者] 2024 年 9 月 22 日 上午 5:20 
never tested, but this mod is relying purely on db and i heard the most porlems are with scripts and "current state" related mods. this one is triggered instantly when teleporting so should be fine i guess
Think Critically 2024 年 9 月 22 日 上午 5:11 
Do you know if this is multiplayer safe?
ChopChop  [作者] 2024 年 9 月 20 日 下午 2:36 
No idea, i dont play on Mac
Tart0X 2024 年 9 月 20 日 下午 2:30 
Does it work on Mac too? Havent seen the feater in my latest campaign... please help :)
kjarmie 2024 年 8 月 27 日 上午 4:27 
Sorry, just read the info section now. It's a great mod, appreciate the hard work.
kjarmie 2024 年 8 月 27 日 上午 4:26 
Do you have any plans to add support for the Old World modded campaign at any point?
ChopChop  [作者] 2024 年 7 月 30 日 上午 2:35 
Many thanks and big shoutout to The Great Book of Grudges that showcased this mod in his latest video on youtube: Current top 7 best campaign mods for Skaven :steamhappy:
The video is linked along the pictures in description and i will also add note in credits ✌💛
Inerael 2024 年 7 月 28 日 上午 4:37 
I'm happy that only my rats can use my secret under empire personnaly :)
He is MINE
ChopChop  [作者] 2024 年 7 月 28 日 上午 4:33 
3x NO
GeorgeTheGreat 2024 年 7 月 27 日 下午 10:33 
Is the AI able to use these features also?
Does the AI know how to use these features?
I was asking because I don't like to play games usually where the AI does not have equal footing with the human player and vice versa.
If the AI is not able to use them is there a chance for an addition part for this mod and the Dwarven one for the AI to be able to use the features also?
ChopChop  [作者] 2024 年 7 月 24 日 上午 4:28 
It's compatible with Immortal Empires & Immortal Empires Expanded
Inerael 2024 年 7 月 24 日 上午 4:25 
Hey, does someone know if this is compatible with old world campaign ?
ChopChop  [作者] 2024 年 7 月 24 日 上午 4:02 
Idk, i made the mod for player and not to be enabled in the background for the AI. It is not a mod that you would keep enabled when not playing as Skaven as its unnecessarily blowing up your modlist. That said i dont think AI will use this when enabled.
*Nom Nom Pancakes* 2024 年 7 月 23 日 下午 2:07 
Do the AI make use of these underways?
GLaDOS_cz 2024 年 7 月 23 日 下午 12:34 
@Skibidirizzlet Ohioussy - I agree with everything you said and Skittergate is amazing idea, but i think this is not right guy for the job.
Also, everyone that have underway stance cant use it on Ulthuan and it makes perfect sense.
ChopChop  [作者] 2024 年 7 月 23 日 上午 2:55 
my guess this is compatible with SFO and that you have not read the description
ChopChop  [作者] 2024 年 7 月 23 日 上午 2:38 
The Waaagh is coming 👀
ChopChop  [作者] 2024 年 7 月 23 日 上午 12:35 
:WH3_miao_serious:
godzillaghost27 2024 年 7 月 22 日 下午 6:35 
Does this work with old world?
THE DEEP 2024 年 7 月 22 日 下午 6:35 
So my guess this is not compatible with SFO and IEE is required ? just asking
momaekwang 2024 年 7 月 22 日 上午 10:03 
yes-yes!:steamhappy:
Just leaf 2024 年 7 月 22 日 上午 5:42 
Next should be orc?
Dean Winchester 2024 年 7 月 21 日 下午 4:25 
And yes I can edit the mod, so it doesn't bother me as much as it might seem.
Dean Winchester 2024 年 7 月 21 日 下午 4:23 
It is a sandbox game, but with many constraints from lore, and its gameplay systems heavily influenced by lore.

Furthermore, games are only fun with rules, constraints, and challenges to overcome. Not having things handed to you. It does trivialise this aspect of the game (a Skaven invasion of Ulthuan). Ulthuan is known as an isolationist continent that is hard to reach, but now you can just teleport to it instead of having to sail, make a beach landing, etc.

Maintaining many mods is surely annoying, but this arguably shouldn't have been a teleport destination in the first place, if staying true to the setting and following its established lore. If it was something like a skittergate teleport that takes 40 turns to build and requires a foothold on Ulthuan, I'd be okay with it, but that would be a whole other mod / mechanic and not the under-empire.
ChopChop  [作者] 2024 年 7 月 21 日 下午 1:55 
you need to get warhammer 3 assembly kit from steam, RPFM, then load the warhammer dependency in RPFM, toggle global search and find all containing "anvil" within the packfile range. delete all and save the mod to data. should be good to go
ChopChop  [作者] 2024 年 7 月 21 日 下午 1:51 
my friend i am hosting too many mods to upload another one just to take out one location. warhammer is a sandbox game and you are the master of your game. its up to you to click a button on the map or not and not allow it to dictate your gameplay. please think about the others that surely enjoy it there. if i knew mct i would add option to toggle it on/off in options, but i dont know this magic. that said if you or anyone know and would like to contribute please do so - communication channels are always open for reasonable contacts. it takes actual work to make mods and then carry them through every main game CA update does, to keep them working and i do not intend to double up my 80+ mods to please everyone, that are always able and welcome to edit the mod themselves with RPFM to personal preference and save it to data. easy
Dean Winchester 2024 年 7 月 21 日 下午 1:18 
Maybe consider a 'no Ulthuan' version or submod then, for lore enthusiasts and people who are concerned about lore-breaking things when playing the game.
Inerael 2024 年 7 月 21 日 上午 3:05 
please dont remove ulthuan, yes yes <3
ChopChop  [作者] 2024 年 7 月 21 日 上午 1:19 
i am not removing Ulthuan
< blank > 2024 年 7 月 20 日 下午 4:03 
please remove ulthuan
Inerael 2024 年 7 月 19 日 上午 7:41 
Amazing ! Thanks Thanks !
ChopChop  [作者] 2024 年 7 月 19 日 上午 7:40 
yes-yes
Inerael 2024 年 7 月 19 日 上午 7:37 
so this mod make my rats able to teleport to the other side of the world ?
thaelmann 2024 年 7 月 19 日 上午 6:28 
yes-yes! scurry-fast fight mode!