Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven: Under-Empire Network Underways | IE + IEE
68 kommentarer
ChopChop  [ophavsmand] 3. nov. kl. 9:48 
Thanks buddy, i'll take a look into it and sorry for issue. I didn't know i missed any destination for Altar of The Horned Rat and I will add any missing ones after hotfix :steamthumbsup: I have some IEE destinations to update as well as ChaosRobie reworked the mod and added new regions. I will also integrate the TOW submod that is linked below. Ty for the report
BluebirdSialis 3. nov. kl. 8:10 
figured, in All Underways Compilation mod
table
regions_to_region_groups_junctions_tables
my poor wh3_main_combi_region_altar_of_the_horned_rat missed a lot of region group
BluebirdSialis 3. nov. kl. 7:54 
Why some of my Underway is grey out? it said the current army is not a restored underway network
ChopChop  [ophavsmand] 16. sep. kl. 15:34 
New extension to TOW campaign map by Kjarmie, please help testing as it will be soon integrated in the compilation + standalone Skaven Underways mod. I wont have time to test out myself the submod and i would appreciate all help in the comments of the mod below:

Skaven Under Empire - TOW Compat
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569467617

The integration will be hopefully in 2-3 days
Goldberg 15. aug. kl. 14:13 
You're just insane! Thank for the contribution, thanks for the update, just thanks ! :steamhappy:
ChopChop  [ophavsmand] 9. aug. kl. 11:05 
MOD UPDATED :steamthumbsup:
ChopChop  [ophavsmand] 8. aug. kl. 11:08 
@Niklas Sorry not available yet

@{F13}Jack Yes is should work

@pringus3342 This would be awesome to relate the buildings to undercities, however this is currently out of scope for my smol rat brain. maybe someday friend
pringus3342 26. juni kl. 7:00 
I agree with darkwing, a way to connect this with under city stuff would be so useful
{F13}Jack 6. juni kl. 9:37 
SFO compatible?
Niklas 19. apr. kl. 13:38 
is there any old world supmod cant find anything
ChopChop  [ophavsmand] 28. mar. kl. 17:43 
Should work as always 👍
Amenophis 3 28. mar. kl. 17:22 
Any update coming? please i want to try it out
Darkwing 30. jan. kl. 11:55 
Is there any way to connect this to the Under Empire mechanic? E.g. an undercity bulding that creates or enables an underway exit in its location? Would be very cool and thematic for the Skaven.
davefrags 19. jan. kl. 11:38 
cheers for this i will test it out now
ChopChop  [ophavsmand] 23. okt. 2024 kl. 18:01 
I am reuploading the recommended Underways cooldown mod as compliation of all cooldowns mods i have:
Dwarf
Skaven
Beastmen
Greenskins
Wood Elves

Please resubscribe to the new recommended mod if you will miss the mod in manager for saved game. Click Enable all saves/enable all saved games when the saved game is red and click ok load.
Underways & Worldroots: -1 Cooldown
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3352576541
Think Critically 29. sep. 2024 kl. 0:45 
Nice :)
ChopChop  [ophavsmand] 22. sep. 2024 kl. 5:20 
never tested, but this mod is relying purely on db and i heard the most porlems are with scripts and "current state" related mods. this one is triggered instantly when teleporting so should be fine i guess
Think Critically 22. sep. 2024 kl. 5:11 
Do you know if this is multiplayer safe?
ChopChop  [ophavsmand] 20. sep. 2024 kl. 14:36 
No idea, i dont play on Mac
Tart0X 20. sep. 2024 kl. 14:30 
Does it work on Mac too? Havent seen the feater in my latest campaign... please help :)
kjarmie 27. aug. 2024 kl. 4:27 
Sorry, just read the info section now. It's a great mod, appreciate the hard work.
kjarmie 27. aug. 2024 kl. 4:26 
Do you have any plans to add support for the Old World modded campaign at any point?
ChopChop  [ophavsmand] 30. juli 2024 kl. 2:35 
Many thanks and big shoutout to The Great Book of Grudges that showcased this mod in his latest video on youtube: Current top 7 best campaign mods for Skaven :steamhappy:
The video is linked along the pictures in description and i will also add note in credits ✌💛
Inerael 28. juli 2024 kl. 4:37 
I'm happy that only my rats can use my secret under empire personnaly :)
He is MINE
ChopChop  [ophavsmand] 28. juli 2024 kl. 4:33 
3x NO
GeorgeTheGreat 27. juli 2024 kl. 22:33 
Is the AI able to use these features also?
Does the AI know how to use these features?
I was asking because I don't like to play games usually where the AI does not have equal footing with the human player and vice versa.
If the AI is not able to use them is there a chance for an addition part for this mod and the Dwarven one for the AI to be able to use the features also?
ChopChop  [ophavsmand] 24. juli 2024 kl. 4:28 
It's compatible with Immortal Empires & Immortal Empires Expanded
Inerael 24. juli 2024 kl. 4:25 
Hey, does someone know if this is compatible with old world campaign ?
ChopChop  [ophavsmand] 24. juli 2024 kl. 4:02 
Idk, i made the mod for player and not to be enabled in the background for the AI. It is not a mod that you would keep enabled when not playing as Skaven as its unnecessarily blowing up your modlist. That said i dont think AI will use this when enabled.
*Nom Nom Pancakes* 23. juli 2024 kl. 14:07 
Do the AI make use of these underways?
GLaDOS_cz 23. juli 2024 kl. 12:34 
@Skibidirizzlet Ohioussy - I agree with everything you said and Skittergate is amazing idea, but i think this is not right guy for the job.
Also, everyone that have underway stance cant use it on Ulthuan and it makes perfect sense.
ChopChop  [ophavsmand] 23. juli 2024 kl. 2:55 
my guess this is compatible with SFO and that you have not read the description
ChopChop  [ophavsmand] 23. juli 2024 kl. 2:38 
The Waaagh is coming 👀
ChopChop  [ophavsmand] 23. juli 2024 kl. 0:35 
:WH3_miao_serious:
godzillaghost27 22. juli 2024 kl. 18:35 
Does this work with old world?
THE DEEP 22. juli 2024 kl. 18:35 
So my guess this is not compatible with SFO and IEE is required ? just asking
momaekwang 22. juli 2024 kl. 10:03 
yes-yes!:steamhappy:
Just leaf 22. juli 2024 kl. 5:42 
Next should be orc?
Dean Winchester 21. juli 2024 kl. 16:25 
And yes I can edit the mod, so it doesn't bother me as much as it might seem.
Dean Winchester 21. juli 2024 kl. 16:23 
It is a sandbox game, but with many constraints from lore, and its gameplay systems heavily influenced by lore.

Furthermore, games are only fun with rules, constraints, and challenges to overcome. Not having things handed to you. It does trivialise this aspect of the game (a Skaven invasion of Ulthuan). Ulthuan is known as an isolationist continent that is hard to reach, but now you can just teleport to it instead of having to sail, make a beach landing, etc.

Maintaining many mods is surely annoying, but this arguably shouldn't have been a teleport destination in the first place, if staying true to the setting and following its established lore. If it was something like a skittergate teleport that takes 40 turns to build and requires a foothold on Ulthuan, I'd be okay with it, but that would be a whole other mod / mechanic and not the under-empire.
ChopChop  [ophavsmand] 21. juli 2024 kl. 13:55 
you need to get warhammer 3 assembly kit from steam, RPFM, then load the warhammer dependency in RPFM, toggle global search and find all containing "anvil" within the packfile range. delete all and save the mod to data. should be good to go
ChopChop  [ophavsmand] 21. juli 2024 kl. 13:51 
my friend i am hosting too many mods to upload another one just to take out one location. warhammer is a sandbox game and you are the master of your game. its up to you to click a button on the map or not and not allow it to dictate your gameplay. please think about the others that surely enjoy it there. if i knew mct i would add option to toggle it on/off in options, but i dont know this magic. that said if you or anyone know and would like to contribute please do so - communication channels are always open for reasonable contacts. it takes actual work to make mods and then carry them through every main game CA update does, to keep them working and i do not intend to double up my 80+ mods to please everyone, that are always able and welcome to edit the mod themselves with RPFM to personal preference and save it to data. easy
Dean Winchester 21. juli 2024 kl. 13:18 
Maybe consider a 'no Ulthuan' version or submod then, for lore enthusiasts and people who are concerned about lore-breaking things when playing the game.
Inerael 21. juli 2024 kl. 3:05 
please dont remove ulthuan, yes yes <3
ChopChop  [ophavsmand] 21. juli 2024 kl. 1:19 
i am not removing Ulthuan
< blank > 20. juli 2024 kl. 16:03 
please remove ulthuan
Inerael 19. juli 2024 kl. 7:41 
Amazing ! Thanks Thanks !
ChopChop  [ophavsmand] 19. juli 2024 kl. 7:40 
yes-yes
Inerael 19. juli 2024 kl. 7:37 
so this mod make my rats able to teleport to the other side of the world ?
thaelmann 19. juli 2024 kl. 6:28 
yes-yes! scurry-fast fight mode!