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feel this like this is the 3rd or 4th mod paradox incorporates into the game
However, I've developed several new mods, hope you will like them, thank you!
大家好,感谢你们的支持。正如你们所见,自1.10.3版本起,本模组的大部分功能已经被整合进了原版游戏。目前我认为已经没有太大必要继续维护这个模组了。
不过,我开发了几个新的模组,希望你们会喜欢,谢谢!
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
Second, there are several things that, I think, can improve this.
What sounds reasonably easy is to also add somewhere a share of gross product owned by your nation compared to world's gross product. Right now it says "300M, of which 250M is owned by you domestically (83%) and also 100M is owned by you and your citizens abroad (+33%)". I would like one more metric, like how much those 116% take up of the whole gross product of the whole world (e.g. 17% if the whole world's GDP is 2.06B).
What will probably be much harder but what will give a much more actionable in-game metric is adding some dividend flow/balance between countries. Like, it's not that important that I'm owning 50M in Chinese GDP, if it's barely profitable, and my pops and companies only extract 1k dividends weekly.
Is this feasible?
[code]
DA_GDP_OTHER_11: "[Country.GetName] hat [GetPlayer.GetInvestmentLevelsInCountry(Country.Self)|v] [Concept('concept_building_level', '$concept_building_levels')] in [GetPlayer.GetName], beläuft sich auf [GetPlayer.GetInvestmentGdpFractionInCountry(Country.Self)|%2v] von [GetPlayer.GetAdjective] $GDP_SHORT$"[/code]
After "concept_building_level" is a missing $.
Also leave you an (updated) german translation in discussions.