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@ itz3r0zz Thanks. I will come back to you, so we can discuss this.
@ Coolboy Well, it means there is currently no barge connected. It is something I am working on, but not quite happy with it. But can be used to tow a barge with a small connector.
I did, however, find a small issue with LG and RG where they either refuse to heat/turn on, short-circuiting the entire system every few seconds. While it can be fixed by switching infinite electric on (And off if you don't want it)), it sure is annoying. Its not something thats guaranteed and I realised it only really happens one or two times per five spawns.
Overall 9/10
@ ricoey810 I see, but there are three reasons against it: 1. I would have to rework and rewrite every involved microcontroller. 2. It wouldn't be possible to match a precise speed, e.g. when transfering casualties to a hospital ship while moving. 3. I don't want to hold down the button while driving.
@ ricoey810 More clarification needed...
@ ᓚᘏᗢ thank you for the feedback. I know that some displays tank performance, but didn't realize it's this serious. So I hid the main rendering behind another key button. I think it got much better and I don't want to switch everything off by default. I hope this helped. Let me know.
The deployable gantry(?) is super fascinating and honestly a godsend for a ship this size, although I do wish it was a bit wider. Having NPC's follow you, they tend to fall off often. Other than that, having a GPS "Hold Position with Thrusters" system would be super helpful in rough seas, but I know those are difficult to implement.