DayZ
Zens Enormous Package
151 条留言
Joe Trojan 10 月 23 日 上午 1:39 
Zen, could you please include "m_Version": X, similar to Expansion, in your files to help us ensure we are updating to the latest versions?
Joe Trojan 10 月 15 日 下午 9:59 
@Gambit, the first.
Gamb1t 10 月 8 日 下午 9:47 
in your readme.txt
<file name="cfgspawnabletypes.xml" type="spawnabletypes" />
or should it be
<file name="cfgspawnabletypes.xml" type="cfgspawnabletypes" />
?? just double checking :steamthumbsup:
Fil 10 月 4 日 上午 3:22 
Where Where can I find the Zen's Camp Sites mod?
Terry Lava 9 月 22 日 上午 8:11 
yeah, the server is not loading the pbo because it was changed after it was signed
Altar 9 月 22 日 上午 1:33 
@Tangerine,
Thanks for the workarround. That working for me.
Delete the pbo and upload the new same mod : @Altar_Fix_Zens_ModPack
Tangerine 9 月 22 日 上午 12:50 
Deleting ZenTreesplosions.pbo client side fixes the issue... I'm guessing the PBO is not linked in to the server so it doesn't load or know it exists. Remove from the client and away it goe's. Please Zen, if the ZenTreesplosions isn't loading server side, just remove it from the list for now. Thanks for your hard work, your MODs are now the Defacto minimum requirement for immersion. Enjoy your coffee's... Love You Bye
Terry Lava 9 月 21 日 下午 5:53 
if it takes him a while to respond, you are allowed to repack his mods. dude stays busy
Altar 9 月 21 日 下午 1:34 
Desable : ZenPersistentTrees ; ZenTreesplosions do the same error.
Can't connect to the server (The client has a PBO that is not on the server)
Red Jagged Blade 9 月 21 日 下午 1:03 
i am getting the same issure with zentreesplosion.pbo and it is not showing up in the file with the other pbo's
CactusKing 9 月 21 日 下午 12:09 
Zenarchist, we’re all waiting for you 🤣
Tompkins 9 月 21 日 上午 10:20 
Having the same issue with zentreesplosion.pbo not being recognized when trying to log into the server.
Oops 9 月 21 日 上午 9:13 
Sorry to bother, we are experiencing the same issue as below users have mentioned unfortunately after the release of the last update:

Client side has a PBO (zentreesplosion.pbo) that does not exist server side. Did attempt some troubleshooting for both client / server side and couldn't fix it.

Ultimately tried to remove the mod and that's when we noticed the damaged files. We did try rolling back to a previous backup but the issue persists where files are damaged when Zens Enormous Package is not installed.

If anyone has any luck fixing it in the mean time, would appreciate a heads up on a resolution. Otherwise we will just have to wait (would rather not have to do a server wipe lol).

Thanks! Have a great day :)
>LSO< Zackia71 9 月 21 日 上午 8:58 
I have the same error and even by removing the mod from the server it is impossible to make the server work (my provider replied that the update damaged the game files) no solution since
CactusKing 9 月 21 日 上午 8:52 
Help!! Since the latest update, it shows the following error, with both server and client updated:
kicked from server: 120 (The client has a PBO that is not on the server. (C:\Program Files (x86)\Steam\steamapps\common\DayZ!Workshop@Zens Enormous Package\addons\ZenTreesplosions.pbo))
HyperRonan 8 月 8 日 上午 8:48 
The mod is no longer compatible with the Drone Delivery mod. Do you think this can be fixed please?!
Deáthmáge 8 月 5 日 下午 1:38 
Hello kind sir, is the Sleeping Bag mod in this pack the same as the Sleeping Mod?
Gobbles 7 月 29 日 下午 3:52 
so if i download this and zen notes, this mod will work now?
Gobbles 7 月 29 日 下午 3:51 
@knightZ Are you sure it works? because zen music crashes my server, and thats in the mod pack
Atlas 7 月 28 日 上午 12:09 
Also to everyone else - I have been using this Mod for Months now and it works fine.
I realised that I was getting an error like everyone else - that was (at the time) because it NEEDED ZenNotes mod to work too (dependant on the external mod).
Download this, AND ZenNotes, and it worked for me perfectly!
Atlas 7 月 28 日 上午 12:08 
Zen bud - your last update (yesterday) broke the mod - it says the Mod has a Workshop ID of 0.
Just wanted to let you know.
Gobbles 7 月 24 日 下午 6:08 
is there any plan to fix this awesome mod?
eliahu 7 月 20 日 下午 2:55 
ERROR PBO
Ghostz 7 月 20 日 下午 2:04 
ERROR PBO
U4EA JESUS 7 月 16 日 下午 1:53 
Fixed by adding notes and zep to a repack
U4EA JESUS 7 月 16 日 下午 1:35 
cant get this to work. gives the message saying client has more recent pbo but does not say a pbo file. files are directly copied from one machine to the other so there exactly the same in contents.
Ingal 7 月 5 日 下午 4:01 
The serverGUI doesn't work. When you place it your hand it only gives you an option to dismantle and gives you a piece of paper.
Armos121 7 月 4 日 上午 3:41 
worked fine for me. just download the notes mod from workshop and add the files from addons and extras to the modpack files on your server
CASTLE 7 月 3 日 下午 7:44 
Server-breaking bug — be warned.
Removed this mod and my server kept crashing from leftover script calls (ActionZenWritePaper) and corrupted persistence files.
Even after deleting the mod, it left behind ZenUpdateMessages.json in storage which caused STATUS_ACCESS_VIOLATION client-side and constant mission init failures.

Fix required:

Manually remove Zen-related .json and .bin files

Clean init.c and scripts if anything references Zen

Tell your players to wipe mod cache or they’ll crash too

Not worth the cleanup — I wouldn't recommend unless you're ready to deep dive into persistence surgery.

Use with extreme caution.

also tried the comment below this and it never worked
#MrG 7 月 3 日 上午 9:48 
put notes mod before ZEP in mod line, to get rid of message
Tech 7 月 3 日 上午 9:12 
including Zen notes allows the server to boot without error but Clients joining the server are prompted with an Ignore/Abort error for multiple declarations of "ZenNotesConfig"

I am at work, so i cant do any in-depth troubleshooting, since I'm away from my Dev pc and dayz modding tools.
#MrG 7 月 3 日 上午 8:14 
I thought it might, just repack the whole pack with zen notes inside
Tech 7 月 3 日 上午 8:13 
Adding the Zen Notes mod Resolves the issue and allows the server to boot.

I dev my own mods. Zen if you read these and need someone to bounce Tests through a test server. lemme know. glad to help out if needed.
#MrG 7 月 3 日 上午 7:55 
I'm sure he does just works way to hard for us and misses things, OR it's something we've done. Feel free to use the mod pack on my page, just 40 of his available mods for now while we wait for a fix or update
Tech 7 月 3 日 上午 7:53 
Same issue. server is hanging on boot.
Issue with ActionZenWritePaper.

does Zen not have a test Environment before publishing updates?? I'd be willing to test updates on my server before publishing if needed.
#MrG 7 月 3 日 上午 7:46 
did wonder if worth trying to add the zen notes and see if it works. For now i just made up a pack with all his mods other than the things only in enormous pack
HyperRonan 7 月 3 日 上午 7:43 
Having the same issue, trying to reinstall the mod and wipe loot and server but it doesnt work...
#MrG 7 月 3 日 上午 4:52 
Any Ideas Pls? >>>Can't compile "World" script module!

ZenModPack/scripts/4_World/classes\useractionscomponent\actionconstructor.c(51): Can't find variable 'ActionZenWritePaper'
Banaynay 6 月 16 日 下午 2:48 
Same here, nothing currently has the flag protection and we have territory turned off.
UNHINGED 6 月 16 日 上午 2:24 
Anyone else having an issue where even though you have Territory turned off in the main config, that you dont get the Flag Protection Icon on built items? Not sure if they are flag protected or not
Ghostz 6 月 8 日 上午 7:00 
Can't compile "World" script module!
ZenModPack/scripts/4_World/entities\zenmods\zenzippo\zenpetrolligh ter.c(3): Multiple declaration of variable 'START_SOUND'

error when using simple match together
Banaynay 6 月 7 日 下午 5:20 
Noticed you have a 4 digit version of the combo lock, does it do anything different from vanilla? Also its using the model of the 3 dial, unsure if intentional.
SilverOcircle 6 月 7 日 上午 1:32 
Hey Zen,
your mod pack is getting better and better - ty for all your work.
can you change "if (!ZenModEnabled("ZenRepairPumps"))" in Well.c please?

also the flag pole shows 100 objects and 1000 cargo items and it dosent matter what i put in the config. the server log shows the correct numbers: TERRITORY @ <10807.2 12848.9> CONTAINS 2/75 OBJECTS AND 9/500 CARGO ITEMS - CANBUILD=true

and one more thing: No matter what items I enter in RequiresTerritoryBlacklist, I can still build them outside of a territory. do i miss something? the block looks like this:
"RequiresTerritoryBlacklist": {
"MessageText": "",
"BlockedActionText": "",
"ItemBlacklist":
{
"FenceKit": 0,
"WatchtowerKit": 0
},
"ActionBlacklist": {
"ActionRaiseFlag": 0
}
},

Greetings to Australia
#MrG 6 月 5 日 下午 4:11 
Never mind, anyone finding this issue just enable combination locks in zens territory config =)
#MrG 6 月 5 日 下午 3:56 
Sorry to be that guy but once a flag is built we add combilock and cannot raise the flag to claim the territory... Sorry to ask and TIA, wtf are we missing? lol
OldGoodGabe 6 月 4 日 下午 11:07 
You have been kicked from the game. Data verification error : Missing PBO of unknown origin. The server mod installation may be corrupted. (@Zens Enormous Package/addons/ZenExampleNotificationAudio.pbo)
Jeremy Clarkson 6 月 4 日 上午 4:25 
after further testing its no longer telling me its "ZenSleepManager" doing it in the crash log, its turned into an Access Violation error so idk. disregard i guess :steamfacepalm:
Jeremy Clarkson 6 月 4 日 上午 2:59 
Hey Master Zen, my server seems to crash when a character crashes really hard into a static object. I'm assuming it's got something to do with being knocked uncon?

GSP-ATL-SRV4306, 04.06 2025 02:06:47
NULL pointer to instance
Class: 'ZenSleepManager'
Function: 'OnModifierDeactivate'
Stack trace:
ZenSleep/scripts/4_world/classes\zensleepmanager.c:820 Function OnModifierDeactivate
ZenSleep/scripts/4_world/classes\playermodifiers\modifierbase.c:18 Function Deactivate
scripts/4_World/classes\playermodifiers\modifiersmanager.c:216 Function DeactivateAllModifiers
SilverOcircle 6 月 3 日 下午 1:42 
NULL pointer to instance
Class: 'ExpansionQuestModule'
Function: 'RemoveClientMarkers'
Stack trace:
ZenMap/scripts/4_world/3rd_party\expansionquestmodule.c:31 Function RemoveClientMarkers


VERY BAD ERROR: ZenModEnabled(ZenBasebuildingConfig) - THAT MOD WASN'T FOUND! TYPO?
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92 Function Error
Banaynay 5 月 29 日 下午 7:10 
Might be fixed already but in continuous actions i think i saw it when using a sharpened stick the debug message is showing to global chat.