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untick the "disable friendly fire between NPCS" option for lynch's npc essentials and your problem will be solved
the ai_goal_standoff is more than likely the culprit for their behavior, but i've had an user report they can revert to spamming even MORE grenades than vanilla in certain, appropriate situations, so i dont see it as a downside
im happy u enjoy their behavior, im thinking of disabling their manual, more fearful cover for when an enemy is very close, cuz it makes their cqb sometimes worse due to lower ROF and some... delayed reactions?
I also saw some grenade-related mods mentioned in earlier comments...maybe I should give those a try. Thanks again for your reply!
after installing this mod, the Combine seems to become Frightened instead of Hostile. Is that normal? Thanks!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2456510510
also, influencing ai in order to act in these stages accordingly while not messing stuff up can be difficult, i looked into custom schedules, but they only seem to be for custom npcs
1) Suppressing fire stage where they shoot as often as they can and unload a full clip onto the enemy before considering a new stage.
2) Grenade stage that happens with enemies behind cover or grouped up enemies.
3) Cover stage where they run and gun to cover with allies giving suppressing fire.
Something else to consider would be flash bangs, smoke grenades, and flares, but that would be a lot of work. Idk, I was considering the idea of making a flash bang, smoke grenade, and flare mod personally where both the NPCs and players get the ability to use them... Though I'd need to ask the people behind Arc Stim for Vmanip very nicely to use their code on the player side of things and I'd want to include other things, but I don't really have the time to make it.
about the grenade thing, you should get https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3258385599
allows more npcs to throw grenades, and i suggest fighting enemy rebels, not combine, because the game intentionally nerfs the combine
thanks tho, i worked a lot on the cover selection, i needed a balance between performance and good spots, i think what i made is good enough
you can look at the code in gmpublisher to see how it works exactly
for future updates (which will probably be in a year, ETA july 2026) i was planning on making the npcs cover their teammates if they decide to go somewhere farther than the closest most optimal cover spot
right now their get cover quality is weird aswell, i don't understand how a point near a prop gets automatically invalidated even if they're not stuck anywhere, weird ahh gmod
So, yeah, this mod massively improves the "feel" of the gunfight, but... They REALLY need to learn how to spray and pray as well as toss grenades in between cover seeking with this mod.
npcs cant damage each other when both lynch's npc essentials and your addon is enabled
suppression does indeed work, just not taking cover
@CosmicInterloper
i c
atleast the suppression system