Garry's Mod

Garry's Mod

ATP's NPC Cover System
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更新于:9 月 20 日 上午 1:32
作者:ATP

isfunction checks for ppl who arent on the dev branch (spat out errors)

更新于:9 月 18 日 上午 4:13
作者:ATP

BIG ANIMATION STUFF: i got rubat to add new methods to force npc crouching, now, npc_citizen(s) and npc_combine will have better crouching animations, as if there's crouch cover nodes

更新于:9 月 14 日 上午 10:20
作者:ATP

hotfix: better PVE logic

更新于:9 月 14 日 上午 10:17
作者:ATP

hotfix: better animations
npcs no longer crouchshoot if the enemy isnt looking at them (wtf is the point)

更新于:9 月 14 日 上午 9:16
作者:ATP

hotfix: brought back weapon hold variations for crouchrunning
re enabled vj base npc support (was testing something)

更新于:9 月 14 日 上午 3:13
作者:ATP

hotfix: npc shooting schedules are now marked as busy and should be interrupted less

更新于:9 月 9 日 上午 10:27
作者:ATP

hotfix: npcs shoot more often (like in vanilla)

更新于:9 月 9 日 上午 6:41
作者:ATP

tenth update

improvements & bugfixes
npcs in scripted sequences & all that no longer interrupted
added entity cleanup on removal to prevent memory leaks (?, unsure if gmod already gcs properly)
increased npc max look distance (8000 -> 16000)

config
you can now properly enable/disable the addon (almost every feature is disabled when its turned off, so you can compare with/without properly)
animations can now be toggled via config

cover logic
npcs take cover only when them or their squadmates are suppressed
vj base npcs can now face their targets and shoot while backing off towards cover

更新于:7 月 18 日 下午 12:07
作者:ATP

ninth update

improvements & bugfixes
fixed attempt to call method 'HasAmmo' (a nil value)
improved the way player can attack is defined
forgot to mention this in eight update: npcs manning turrets are no longer affected by the mod

animations
should be less janky now

better cover logic
npcs should move across the map better (spreading out)
fixed good cover being invalidated (????)

config
increased default value for max cover spots (15 -> 30)
increased max max cover spots value (50 -> 150)

更新于:7 月 17 日 下午 4:08
作者:ATP

eight update

bugfixes
fixed some bugs left in earlier versions
fixed walking instead of running when in combat

player support
npcs now take cover from players! also updated description cuz of this

better animation accuracy
self explanatory, also includes better custom weapon support + better vj base support
cowering now has more accurate animations

improved cover logic
revamped the way cover quality is decided, and made it so that cover is invalidated if ANY of the npc's known enemies can see it
ALL prop cover positions are inserted into the main cover scanning function, unlike before, where it would add only the best one (npcs have more options for cover in regards to props)

better suppression
it's now based off damage the bullet would deal, 1tap weapons will immediately scare the shit out of npcs

removed some settings
self explanatory, i believe some settings were useless to be able to configure