安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Yes
Some of the abilities in this mod are passive auto-cast abilities. The ai will auto-cast the abilities for you as long as you satisfy the abilities requirements (in range, viable target, etc). Sometimes the game will not cast it immediately.
There used to be a limit to the number of activated abilities characters could have so this was a way to add an additional ability while still leaving room for abilities from items or other sources.
As it a breath type skill-based spell, I see no way to cast it.
Is this work as intended? I find nothing procing from it in the battle.
In addition of unsubscribing and delete the data from workshop. ALSO delete the mod data (PACK and other data) on the game "data" folder (example: C:\SteamLibrary\steamapps\common\Total War WARHAMMER III\data). Works for me after just unsubscribe and delete data on workshop didn't work out.
I will fix this shortly
- unsub from the mod
- close all mod manager / CA launcher
- find this folder in wh3 workshop: 3287245285 (make sure it has files
MfHeroSkillsCompilation.pack and
MfHeroSkillsCompilation.png)
- delete the folder
- subscribe again
- done
The following mods cause a crash to the database
MfHeroSkillCompilation.pack
The first invalid database record is:
mfwchsskl_skill_chs_cha_chaos_sorcerer_master_of_ruinous_power1wh
3_dlc24_effect_spell_mastery_dummy in table
character_skill_level_to_effects_junctions_tables
and pack file MfHeroSkillCompilation.pack
Thisapplication will terminate now
Tested it after unsubscribing from all mods, cleaning mod data in mod manager and verifying gama data through steam with only this mod active.
It does work with the Dwarf Standalone mod of yours though for me.
I think I will move the reconstruct ability from the 2nd level of restore to being on the end of "Inscription of Repair" line after "Focused Restoration". That way you can easily make a skill that locks my skill.
I do like your Reconstruct ability! I suppose the alternative would be to just rewrite Restore so it has that functionality instead of using a separate ability? Thanks for your consideration!!!
The following mods cause a crash to the Database:
MfHeroSkillsCompilation.pack
The first invalid database record is
mfwchsskl_skill_chs_cha_chaos_sorcerer_master_of_ruinous_power1wh3_dlc24_effect_spell_mastery_dummy in table
character_skill_level_to_effects_junctions_tables
and pack file MfHeroSkillsCompilation.pack
The application will terminate now.
1. unsubscribe to the mod
2. In mod manager settings hit the clean data
3. subscribe to mod again
4. Error gone and mod works. =)
The following mods cause a crash to the Database:
MfHeroSkillsCompilation.pack
The first invalid database record is
mfwchsskl_skill_chs_cha_chaos_sorcerer_master_of_ruinous_power1wh3_dlc24_effect_spell_mastery_dummy in table
character_skill_level_to_effects_junctions_tables
and pack file MfHeroSkillsCompilation.pack
The application will terminate now.
"The following mods cause a crash to the Datebase:
MfHeroSkillsCompilation.pack
The first invalid datebase record is
mfwchsskl_skill_chs_cha_chaos_sorcerer_master_of_ruinous_power1wh3_dlc24_effect_spell_mastery_dummy in table
character_skill_level_to_effects_junctions_tables and pack file MfHeroSkillsCompilations.pack