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I noticed when I tried to test my fix for the high elf skill trees. I think its only the high elf skills, correct?
I will fix this in the next update.
Sometimes steam doesn't update properly. Try unsubbing and resubbing to redownload.
it was a mod conflict with the battle weather mod
it includes all of the base game factions. This is just a big compilation pack of all of them in one.
This should be fixed now.
Sometimes steam doesn't update properly. Try unsubbing and resubbing to redownload.
The following mods cause a crash to the Database:
MfHeroSkillsCompilation.pack, db.pack
The first invalid database record is wh2_dlc10_qb_nor_monster_hunt_09
in table missions_tables
and pack file db.pack
The application will terminate now.
Thanks for the heads up. CA has added a few skills for the old heroes (nice) and pointlessly re-arranged the old skills (grrr). The skill trees for all the DLC factions should be fixed now.
Thanks for updating the mod so quickly!
I haven't tested this mod in multiplayer, but I also have not gotten any complaints about it before so I assume it should work.
Make sure your mods are in the same load order and make sure everyone has correctly updated their mods. Sometimes steam doesn't update correctly and you may need to unsub/resub to redownload.
Crash report
---------------------------
The following mods cause a crash to the Database: MfHeroSkillsCompilation.pack
The first invalid database record is mftzeskl_effect_item_cooldown_scrolls_booksrecharge_modwh2_main_item_abilities_scroll_of_hoeth in table effect_bonus_value_unit_ability_junctions_tables
and pack file MfHeroSkillsCompilation.pack
The application will terminate now.
---------------------------
OK
---------------------------
Should be fixed now.
French version/Version française disponible ici :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
Yes
Some of the abilities in this mod are passive auto-cast abilities. The ai will auto-cast the abilities for you as long as you satisfy the abilities requirements (in range, viable target, etc). Sometimes the game will not cast it immediately.
There used to be a limit to the number of activated abilities characters could have so this was a way to add an additional ability while still leaving room for abilities from items or other sources.
As it a breath type skill-based spell, I see no way to cast it.
Is this work as intended? I find nothing procing from it in the battle.
In addition of unsubscribing and delete the data from workshop. ALSO delete the mod data (PACK and other data) on the game "data" folder (example: C:\SteamLibrary\steamapps\common\Total War WARHAMMER III\data). Works for me after just unsubscribe and delete data on workshop didn't work out.