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报告翻译问题
Unfortunately, un-subscribe / re-subscribe mod, save / reload game doesn't help. Even after full game exit and resume, this spots are still on the same places.
https://1drv.ms/i/c/8568acff0ec9c608/ERg_9F08MZ5IsmToc1SftI4BuSOq3w2enEBymuo3cbbcag?e=fLvcaR
As you can see on picture, builders are building two roofs on double-high buildings with no additional support. Lastly on this spot was a ladder from this mod.
Mac user (with Rosetta), experimental. Un-subscribe / Subscribe doesn't help.
1. Make sure to resubscribe, this forces redownload and probably fixes issues.
2. Paths are now required under the ladder, this is because of how the new pathfinding system works. While this is a change, i will not be changing this behavior again.
3. If you dont read before you post a comment or its just so unusefull, i will remove the post. So DONT post "it doesnt work" without context, but DO post the crash error and additional information!
Thank you and happy building!
After reading Smitty's comment, I found that I had some extra paths at the bases of my ladders. I didn't have pathing problems, but it's strange that it allows you to draw an extra path there when it already provides its own. The rule seems to be that you must add a path on the middle or top of levels of the ladder, but shouldn't on the bottom.
Otherwise the mod has been working flawlessly for me. Thank you!
Otherwise, I love this mod. It is great! Thank you!
Other then that experience in the main U7 version, no complaints, great mod
Reloading the game seems to solve the connection part of the issue, but it comes back if a create new ladders.
But also beavers do get unstuck if you deconstruct and rebuild the path (works every time) or sometimes just with time passing (I think when the day start, but it's not automatic), so it's a pretty low severity issue."
I have the issue everytime I use the ladder to stack storage, the initial path is cut and never links back once the ladder is built. I do not know if that is intented but now I use the ladder only to reach higher ground.
But also beavers do get unstuck if you deconstruct and rebuild the path (works every time) or sometimes just with time passing (I think when the day start, but it's not automatic), so it's a pretty low severity issue.
:pleading: