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The description of that confuses me;
"With the Pipes mod, you can connect multiple water tanks or ponds without needing power, using only water pressure...."
-- but it lists a water-pump.
A water-pump w/o power need would not feel right.
Since this also seems not-up-to-date, I have to asume, that is the exact mod you are talking about.
Thx for the tip, I try to keep an eye on that.
one thing is the u6 mod pipes if that get updated
Err... isn't that self-explanatory?
Unless you mean, that there's more than two directions for it (left side, right side, front and back)
I interpret them to be bi-directional from back to front and front to back...
I need something sleek.
Base problem is this: If I want to have irrigation from underneath, with giant underground waterreservoires, they are only ever gonna be good for as long as the first layer did not evaporate.
So, in times of drought, I would love to have the opportunity, by pumping water up,(all hidden away neatly), from a pool to a flat layer just below the surface (I know I know: these evaporate more quickly), so that my main water-resources (dam) don't need to be opened for that.
A rather specific concern, but it bothers me, that there is no option for that.
so my pumps is the mec pump with other power req and different input and output pos
also have you checked the high power pump?
Turbines is best placed so its shaft is in the same direction as the water flow see the mods image for example :)
What do you mean by dont write your own code?
you are the only mod author listed here and on some other mods.
Going by that, I had the impression of a good mod author.
+ You also worked with the spiral staircases mod?
That mod and the water power extension are the only two I probably really don't want to do with out (and flywheels, to an extend; as they offer a better alternative early and mid game)
Anyway: much appreciated!
My brain really can't let go of trying to figure out the best arrangement of turbines, in my first giant dam... ^^
3 modes:
open
closed
pressurized.
The last mode would allow it, provided it has power (!), to force water from one side onto the other, even if the water on the input side is lower than the output.
Limitations may apply. (e.g. not more than 3 in additional height? - maybe only 2? - anything else? ... ideally, power consumption should rise, as the difference gets larger, and cease completely / sink dramatically, if there is a positive differential (input>output) )
But, this mod here really ain't it.
I know there's a pump in the base game, but it is freakin huge, and does not really allow for a smooth integration into closed dam structures or underground pipes.
And it's freakin huge! - did I say that already?
Anyway.
This mod does not seem to be it.
But am really enjoying the extension of this. The turbines of that other mod give me lots of ideas (actually got it because of that levee/power block -- a heaven sent!)
^^
M = Metal Block, S = Scrap (2 S = 1 M)
1x1 = 1 Metal Block 1:1
2x2 = 3 M & 4 S = 5 Blocks 5:4 / 25%
1x5 = 4 M, 4 S = 6 Blocks 6:5 / 20%
3x3 = 8 M, 4 S = 10 Blocks 10:9 11.11%
5x5 = 23 M, 4 S = 25 Blocks 1:1
I didn't factor in hauling time into these, because its incalculable in this case. The use of Scrap though, means that an additional hauling job is needed for each as you can't carry mixed materials to jobs.
If you want cost suggestions, in the same order as above,
1M, Original
3M 1S, 12.5% Discount
4M, 20% Discount,
7M, 22.22% Discount
19M, 24% Discount
This is just the calculations for the floors though. I tried to keep it smooth, used AI to help with the math.
extension.
extension.
Note: Power levees and other power items is moved to its own mod
tested on U7... just realised u didnt upgrade it yet, so it might just the explanation for that
U6 works fine
so if possible try use an other combination of wall pieces instead know that many can be flipped and rotated!
And without logs its hard to diagnos welcome to official discord channel and we will try to help you get sorted (text channel mod-users has some good pins)
Not to be hardheaded about this, but the single pieces do not work with an elevated platform without a support. I can not see building a support column to hold up a single wall. If placed on a aqueduct floor piece it faces the wrong way with the ribs on the water side of the floor. Since the purpose of an aqueduct is to move a fluid in an elevated channel it sort of kills the point if everything has to have a support column to work.
I was originally using your mod just for the levee and pipe parts, those work great and are very helpful in water control.
There cant be 2 different aqueduct pieces in the same hex other than decoration wall.
And any hex with a aqueduct wall blocks all water in the full block
Have you checked example images?
Its alot of work to do more version so yu will need to use platforms to support the start but the floors exist in bigger pieces but only build block req support.
Also have added 3x5 platform that can be used in path extention to checkout and the big pillars 🙂
First an Issue, I was going from a 2 wide to a 1x1x5 w/walls the corner did not want to work with the 1x1x5 w/walls. I could place one or the other but not both.
Second some questions, could the piece with 1 wall with a floor be expanded upon to make a 2, 3, & 4 long version? Ran into an area where I needed a 2 wide X 3 long and had to build 6 columns to support the single pieces to fill the gap or not have the bad water exit at the side of the map.
I have not tried to use the floor sections yet, but I assume that they would need a column support as well which would get metal expensive quickly. Is there a way to tie them into the other sections if this is the case. Instead of requiring a column.