海狸浮生记 Timberborn

海狸浮生记 Timberborn

Water Extention
120 条留言
Praetorian_INTP 6 月 30 日 上午 1:39 
You mean "OldGopher Pipes" mod?
The description of that confuses me;
"With the Pipes mod, you can connect multiple water tanks or ponds without needing power, using only water pressure...."
-- but it lists a water-pump.
A water-pump w/o power need would not feel right.
Since this also seems not-up-to-date, I have to asume, that is the exact mod you are talking about.
Thx for the tip, I try to keep an eye on that.
KnatteAnka  [作者] 6 月 29 日 下午 10:32 
and regarding the water pump i can not do it straight up as if there is imprengnable floors or levees above an outlet of water it crashes the game
one thing is the u6 mod pipes if that get updated
Praetorian_INTP 6 月 29 日 上午 3:47 
"Turbines is best placed so its shaft is in the same direction as the water flow"
Err... isn't that self-explanatory?
Unless you mean, that there's more than two directions for it (left side, right side, front and back)
I interpret them to be bi-directional from back to front and front to back...
Praetorian_INTP 6 月 29 日 上午 3:44 
"have you checked the high power pump?"
I need something sleek.
Base problem is this: If I want to have irrigation from underneath, with giant underground waterreservoires, they are only ever gonna be good for as long as the first layer did not evaporate.
So, in times of drought, I would love to have the opportunity, by pumping water up,(all hidden away neatly), from a pool to a flat layer just below the surface (I know I know: these evaporate more quickly), so that my main water-resources (dam) don't need to be opened for that.
A rather specific concern, but it bothers me, that there is no option for that.
KnatteAnka  [作者] 6 月 28 日 上午 7:41 
what i mean is that i reuse any existing code that the devs have created with different parameters using unity editor and nice gui so no have code and stuff that more likely to break hard at game updates

so my pumps is the mec pump with other power req and different input and output pos

also have you checked the high power pump?

Turbines is best placed so its shaft is in the same direction as the water flow see the mods image for example :)
Praetorian_INTP 6 月 28 日 上午 6:48 
wouldn't it be possible, to manipulate the number that tells the sluice (?), what the height of the water column is on each side, and manipulate it by adding 1 or 2 or 3 to it, to get the desired outcome? (or is the sluice solely governed by acting like a [one way] "open block" when open, and closed when closed?.... it baffles me at times, how the water that was in a sluice when it closes, seems to teleport on top of my dams xD)

What do you mean by dont write your own code?
you are the only mod author listed here and on some other mods.
Going by that, I had the impression of a good mod author.
+ You also worked with the spiral staircases mod?
That mod and the water power extension are the only two I probably really don't want to do with out (and flywheels, to an extend; as they offer a better alternative early and mid game)

Anyway: much appreciated!
My brain really can't let go of trying to figure out the best arrangement of turbines, in my first giant dam... ^^
KnatteAnka  [作者] 6 月 28 日 上午 4:50 
Praetorian_INTP i could to a sluice that transfer power but for a function that do not exist in base game code is needed to add that function and to keep more mods and be able to maintain them i keep to codeless mods meaning i write no own code. some mods use others code like irrigation tower that use timbercommon
Praetorian_INTP 6 月 28 日 上午 1:03 
Alternatively: a powered sluice would be nice. (would still be called a "pump", though)
3 modes:
open
closed
pressurized.
The last mode would allow it, provided it has power (!), to force water from one side onto the other, even if the water on the input side is lower than the output.
Limitations may apply. (e.g. not more than 3 in additional height? - maybe only 2? - anything else? ... ideally, power consumption should rise, as the difference gets larger, and cease completely / sink dramatically, if there is a positive differential (input>output) )

But, this mod here really ain't it.
Praetorian_INTP 6 月 27 日 上午 8:53 
I'm really just searching for a block, that can pump water up one block (with power) ... not much, but so that it can be combined for a water staircase, maybe. -- could look like a little archimedian spiral (would make for a very fitting design), if properly sealed on the output side?
I know there's a pump in the base game, but it is freakin huge, and does not really allow for a smooth integration into closed dam structures or underground pipes.
And it's freakin huge! - did I say that already?

Anyway.
This mod does not seem to be it.
But am really enjoying the extension of this. The turbines of that other mod give me lots of ideas (actually got it because of that levee/power block -- a heaven sent!)
^^
Cookiesnm1lk 6 月 6 日 下午 3:31 
thx op. :D
Cookiesnm1lk 6 月 4 日 下午 4:05 
can we get a patch for greedy embers when you have time?
Vas 5 月 27 日 上午 5:07 
I kinda wish there was a good way to do the 2x2 without a 25% discount or a second material. Perhaps it, could just use 4 metal, and the discount is the lack of needing to drag a second material over to the site.
KnatteAnka  [作者] 5 月 27 日 上午 4:24 
Looking good vas will implement in next update
Vas 5 月 26 日 下午 11:00 
Your aqueduct floors are actually more expensive the larger they get. I can use less metal using the 1x1 floor as opposed to the 2x2 floor, for example. They should be cheaper in larger sizes not more expensive.

M = Metal Block, S = Scrap (2 S = 1 M)
1x1 = 1 Metal Block 1:1
2x2 = 3 M & 4 S = 5 Blocks 5:4 / 25%
1x5 = 4 M, 4 S = 6 Blocks 6:5 / 20%
3x3 = 8 M, 4 S = 10 Blocks 10:9 11.11%
5x5 = 23 M, 4 S = 25 Blocks 1:1

I didn't factor in hauling time into these, because its incalculable in this case. The use of Scrap though, means that an additional hauling job is needed for each as you can't carry mixed materials to jobs.

If you want cost suggestions, in the same order as above,
1M, Original
3M 1S, 12.5% Discount
4M, 20% Discount,
7M, 22.22% Discount
19M, 24% Discount

This is just the calculations for the floors though. I tried to keep it smooth, used AI to help with the math.
KnatteAnka  [作者] 5 月 18 日 上午 9:17 
ngravey89 this works with U7 but the irrigation tower addon do not yet work, need total rewrite of code by timbercommon. but work is started.
ngravey89 5 月 18 日 上午 3:46 
Is this working on U7 yet, I really want my irrigation towers back
d4t_b0i 4 月 6 日 上午 8:36 
extension.
extension.
extension.
KnatteAnka  [作者] 3 月 29 日 下午 2:30 
its updated for u7 :)
Note: Power levees and other power items is moved to its own mod
Jennaida 3 月 28 日 下午 5:47 
Please upgrade this to U7 soon? :) Need the big water storage tanks back. :)
Menacer 3 月 7 日 下午 10:11 
oh wait, it doesnt work in U7?? wanted the hypertubes/ziplines but id rather this
KnatteAnka  [作者] 2 月 19 日 下午 2:35 
correct its not yet updated to U7
Speadge 2 月 19 日 上午 7:34 
edit:
tested on U7... just realised u didnt upgrade it yet, so it might just the explanation for that
U6 works fine
Speadge 2 月 19 日 上午 4:22 
hi knatte, i dont seem to be ablle to get this to work. all the buildings dont show up. I tried changing the loading order and updating the dependencies - no luck. Any log where i can look for a clue?
oh no no no 2 月 13 日 上午 11:57 
Would love to have irrigation towers for emberpelts, even if they come with drawbacks.
KnatteAnka  [作者] 1 月 9 日 上午 10:02 
ya that how its done have no other way to keep the water inside the aqueduct
Tharbad08 1 月 8 日 下午 2:01 
Aqueduct corners block water like a levee block
NoOne_ReaVen 1 月 7 日 下午 5:36 
I think the efficient irrigation tower is broken, its displaying NaN in the field for Range and no range is indicated, water is being consumed but there is no effect on the terrain
uus sanct (Kreese) 2024 年 12 月 8 日 下午 1:55 
agree with @Whitewolf would be great to get an update to work with Emberpelts
KnatteAnka  [作者] 2024 年 12 月 1 日 上午 7:59 
Think AquaCadre has Water sources or is planning to add it. and its nothing im planning to add atm
CKOT 2024 年 11 月 30 日 上午 11:47 
Can you add buildable Water Sources. Or it may be in other mod?
Yutiradon 2024 年 11 月 22 日 下午 8:57 
Actually, if you place a levee or impermeable floor directly above the turbine it does work, so nevermind
Yutiradon 2024 年 11 月 16 日 下午 11:13 
The turbine is able to become waterlogged (when submerged fully in water) and no longer works. Given that's how water wheels work I don't know how fixable that'd be, but being able to have turbines working at the bottom of a lake would be neat
Whitewolf 2024 年 11 月 15 日 下午 10:29 
Could you make this work with the Emberpelts faction please...
KnatteAnka  [作者] 2024 年 11 月 5 日 上午 5:57 
They are usefull for some and there is limitations by tje game engine that we have to workaround when doing things that was not expected.
Sunset 2024 年 11 月 4 日 下午 4:02 
I think I'd recommend to just remove the aqueduct blocks entirely or rework them, they are kinda ugly, are hard to work with, and don't work well with other blocks. If you gotta have special blocks to alleviate specific problems, maybe the problem needs to be looked further into. Other than that the pipes/pumps and deep sea pump are all amazing.
travellersside 2024 年 10 月 27 日 上午 7:51 
Those mini-turbines are amazing. I didn't really do anything with them for a while, but I just tried them out in a waterwheel channel that I was building. 1 badwater source was giving two side-by-side large waterwheels a total of 650 or so power. In the same footprint (4x5), the miniturbines were producing over 1600. And they're small enough that you can build a floor over them. That's quite something.
KnatteAnka  [作者] 2024 年 10 月 22 日 下午 11:36 
Mr_Anivex have you looked at the example image how to use the Wall? its not to be placed in the same hex as the floor and it needs support under it outside the waterway.
so if possible try use an other combination of wall pieces instead know that many can be flipped and rotated!
Mr_Anivex 2024 年 10 月 22 日 下午 10:35 
Aqueduct walls seem to only allow sitting "flipped" on the Aqueduct floors. It's not possible to get them to sit the correct way. Also, the 5x1 cannot connect to the corner piece on both sides. Only one side can meet the side of the corner. If you try to line up a piece on the other end of the corner, the placement is red and blocked.
KnatteAnka  [作者] 2024 年 10 月 19 日 下午 1:50 
Also see trouble shoot guide on mod.io if your not on a x64/i86 cpu as you then need rosserta mode if harmony is needed
KnatteAnka  [作者] 2024 年 10 月 19 日 下午 1:48 
This mod do not req timbercommon anymore as irrigation towers that uses that mod is split out in a seperate mod.

And without logs its hard to diagnos welcome to official discord channel and we will try to help you get sorted (text channel mod-users has some good pins)
iwriston 2024 年 10 月 18 日 下午 3:03 
Greetings! MacOS user here. I've yet to get this mod to work. Can you let me know the proper load order? I have KnatteMaterials installed as well as Timbercommons. I also have Harmony and the API mod. Thanks!
CoughDrop 2024 年 10 月 16 日 下午 1:33 
Really like this mod. Helps a lot aesthetically to not have all your water management structures be made of cubes. My only point of feedback is that the colour of the aqueducts at present make them look extremely out of place, which I don't love, but can live with. It's not as bad when playing iron teeth, at least.
KnatteAnka  [作者] 2024 年 10 月 16 日 上午 1:08 
There probobly a way to do what you want with the corner pieces but without image of the setup i cant point you in the right way. Singel wall is a last resort option
JustQuackers 2024 年 10 月 14 日 下午 12:13 
Hi,

Not to be hardheaded about this, but the single pieces do not work with an elevated platform without a support. I can not see building a support column to hold up a single wall. If placed on a aqueduct floor piece it faces the wrong way with the ribs on the water side of the floor. Since the purpose of an aqueduct is to move a fluid in an elevated channel it sort of kills the point if everything has to have a support column to work.

I was originally using your mod just for the levee and pipe parts, those work great and are very helpful in water control.
KnatteAnka  [作者] 2024 年 10 月 14 日 上午 6:48 
Happy you like the Aqueduct.

There cant be 2 different aqueduct pieces in the same hex other than decoration wall.
And any hex with a aqueduct wall blocks all water in the full block

Have you checked example images?

Its alot of work to do more version so yu will need to use platforms to support the start but the floors exist in bigger pieces but only build block req support.

Also have added 3x5 platform that can be used in path extention to checkout and the big pillars 🙂
JustQuackers 2024 年 10 月 13 日 下午 6:54 
Hi, Just came back to update 6 because of "Aqueducts". Then realized that the aqueducts I was using were yours and not theirs. hahaha

First an Issue, I was going from a 2 wide to a 1x1x5 w/walls the corner did not want to work with the 1x1x5 w/walls. I could place one or the other but not both.

Second some questions, could the piece with 1 wall with a floor be expanded upon to make a 2, 3, & 4 long version? Ran into an area where I needed a 2 wide X 3 long and had to build 6 columns to support the single pieces to fill the gap or not have the bad water exit at the side of the map.

I have not tried to use the floor sections yet, but I assume that they would need a column support as well which would get metal expensive quickly. Is there a way to tie them into the other sections if this is the case. Instead of requiring a column.
Strayed Soul 2024 年 10 月 12 日 下午 9:50 
I apologize for my problem stated earlier, as i found it's a problem with the Greedy Builders Mod, it's missing a line of Path code in one of it's files. Again sorry for any problems stated before. It's a 'dam' good mod and thanks for your work!
siyakarin 2024 年 10 月 10 日 上午 7:24 
thx
KnatteAnka  [作者] 2024 年 10 月 9 日 下午 11:15 
its fixed have you done as said and verifyed game files?
siyakarin 2024 年 10 月 9 日 上午 9:56 
can u fix this mode?